Player Matchup

Zhong Kui
Zhong Kui
CHABBTI
Zhong Kui
Level 83
God Stats
1W - 3L
1,503 SR
Queue Stats
35W - 16L
1,634 Elo+
Solo
Cthulhu
Cthulhu
P3dr1n_hms
Cthulhu
Level 28
God Stats
97W - 72L
1,618 SR
Queue Stats
117W - 120L
1,450 Elo+
Party 1
Achilles
Achilles
Ti0PuttisC4post
Achilles
Level 119
God Stats
18W - 20L
1,523 SR
Queue Stats
80W - 96L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
brpurojp
Ah Muzen Cab
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 252L
1,499 Elo+
Party 1
Nemesis
Nemesis
carlosmoises294
Nemesis
Level 69
God Stats
32W - 33L
1,440 SR
Queue Stats
230W - 237L
1,495 Elo+
Party 1
Team Averages
Level 77
1,517 SR
1,506 Elo+

VS

Team Averages
Level 146
1,472 SR
1,474 Elo+
Nox
Nox
 
Nox
Level 286
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Arthur Aris
Hou Yi
Level 50
God Stats
17W - 18L
1,568 SR
Queue Stats
206W - 214L
1,372 Elo+
Solo
Arachne
Arachne
DaLadJazpurr
Arachne
Level 147
God Stats
2W - 1L
1,413 SR
Queue Stats
48W - 41L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
Grims Ramen
Sylvanus
Level 128
God Stats
2W - 1L
1,535 SR
Queue Stats
48W - 39L
1,531 Elo+
Party 2
Vamana
Vamana
Grims Sombra
Vamana
Level 119
God Stats
3W - 4L
1,347 SR
Queue Stats
53W - 57L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CHABBTI
Zhong Kui
13
0 / 1 / 0
6,848
489
3,811
6,933
6,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
P3dr1n_hms
Cthulhu
10
0 / 4 / 4
6,171
441
7,540
14,587
9,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
13
1 / 0 / 0
6,978
498
8,471
14,030
15,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
brpurojp
Ah Muzen Cab
11
4 / 5 / 1
6,795
485
7,988
10,809
3,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 3 / 2
6,021
430
6,077
11,952
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
3 / 0 / 1
8,162
583
6,212
6,852
2,856
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
12
2 / 1 / 3
6,615
473
5,813
8,867
3,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
DaLadJazpurr
Arachne
13
7 / 0 / 2
7,643
546
8,661
13,264
5,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Grims Ramen
Sylvanus
12
1 / 4 / 7
6,883
492
9,050
12,710
6,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
14
0 / 1 / 0
8,524
609
8,931
14,239
10,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
13
13
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
1
3.5
W
Hou Yi
2
1
3
3.5
L
Zhong Kui
CHABBTI
Zhong Kui
0
1
0
0
W
Arachne
DaLadJazpurr
Arachne
7
0
2
8
W
Sylvanus
Grims Ramen
Sylvanus
1
4
7
1.13
W
Vamana
0
1
0
0
L
Cthulhu
P3dr1n_hms
Cthulhu
0
4
4
0.5
L
Achilles
1
0
0
1
L
Ah Muzen Cab
brpurojp
Ah Muzen Cab
4
5
1
0.9
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,887
Damage
38,667
58,311
Taken
55,932
39,874
Mitigated
28,383
15,755
Healing
28,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,212
362
0
2,379
6,852
2,856
25
2,622
3,735
58,173
4,644
W
Hou Yi
5,813
2,998
0
2,075
8,867
3,570
0
2,356
6,511
0
35,846
L
Zhong Kui
CHABBTI
Zhong Kui
3,811
462
0
2,739
6,933
6,265
0
3,035
3,898
52,993
1,549
W
Arachne
DaLadJazpurr
Arachne
8,661
5,968
0
10,094
13,264
5,205
0
1,495
11,686
0
49,170
W
Sylvanus
Grims Ramen
Sylvanus
9,050
4,510
745
5,069
12,710
6,522
0
3,981
8,729
32,861
11,768
W
Vamana
8,931
3,328
0
7,942
14,239
10,230
0
108
12,949
0
79,778
L
Cthulhu
P3dr1n_hms
Cthulhu
7,540
1,012
935
2,999
14,587
9,379
0
5,239
9,348
25,236
614
L
Achilles
8,471
2,391
0
6,198
14,030
15,635
0
0
12,684
0
54,289
L
Ah Muzen Cab
brpurojp
Ah Muzen Cab
7,988
3,475
0
943
10,809
3,934
0
2,301
8,508
0
46,436
L
6,077
1,780
0
1,941
11,952
4,661
0
3,180
8,731
0
44,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,813
Gold Earned
37,827
382
Minions Killed
465
0
Camps Cleared
0
1,306,445
Distance Traveled
1,221,400
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,162
583
106
8
0
244,866
5
W
Hou Yi
6,615
473
65
5
0
211,697
0
L
Zhong Kui
6,848
489
117
8
0
240,794
0
W
Arachne
7,643
546
77
6
0
271,700
6
W
Sylvanus
6,883
492
77
6
0
231,793
0
W
Vamana
8,524
609
140
10
0
261,344
0
L
Cthulhu
6,171
441
29
2
0
269,693
0
L
Achilles
6,978
498
99
7
0
247,394
4
L
Ah Muzen Cab
6,795
485
67
5
0
243,200
0
L
Nemesis
6,021
430
70
5
0
305,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role