Player Matchup

Janus
Janus
Deathsquito
Janus
Level 182
God Stats
5W - 9L
1,361 SR
Queue Stats
133W - 133L
1,551 Elo+
Party 1
Izanami
Izanami
ForDivine
Izanami
Level 150
God Stats
3W - 2L
1,500 SR
Queue Stats
108W - 99L
1,265 Elo+
Solo
Bacchus
Bacchus
GeneralTensei
Bacchus
Level 154
God Stats
0W - 2L
1,509 SR
Queue Stats
108W - 99L
1,432 Elo+
Solo
Surtr
Surtr
TankyRo
Surtr
Level 207
God Stats
3W - 3L
1,621 SR
Queue Stats
236W - 225L
1,534 Elo+
Party 1
Arachne
Arachne
Toe2
Arachne
Level 146
God Stats
17W - 15L
1,580 SR
Queue Stats
77W - 88L
1,404 Elo+
Solo
Team Averages
Level 168
1,514 SR
1,437 Elo+

VS

Team Averages
Level 147
1,600 SR
1,545 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Albatrossteak
Hercules
Level 149
God Stats
2W - 2L
1,319 SR
Queue Stats
68W - 43L
1,588 Elo+
Solo
Neith
Neith
Dmisoa
Neith
Level 128
God Stats
15W - 13L
1,544 SR
Queue Stats
88W - 87L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Lukergo
Cthulhu
Level 184
God Stats
7W - 0L
1,842 SR
Queue Stats
113W - 97L
1,556 Elo+
Solo
Chronos
Chronos
elanonimo
Chronos
Level 147
God Stats
15W - 5L
1,794 SR
Queue Stats
323W - 301L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
6,413
641
1,410
3,153
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ForDivine
Izanami
9
0 / 5 / 0
5,384
538
2,704
7,798
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
6
0 / 2 / 0
4,660
466
2,835
10,106
7,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
TankyRo
Surtr
11
2 / 2 / 0
5,949
595
7,327
11,517
6,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Toe2
Arachne
8
0 / 1 / 0
4,687
469
2,101
8,791
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
2 / 1 / 3
6,042
604
5,693
6,452
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Albatrossteak
Hercules
11
2 / 1 / 0
6,211
621
6,195
9,590
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Dmisoa
Neith
10
4 / 0 / 2
5,713
571
6,666
4,807
1,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Lukergo
Cthulhu
9
2 / 0 / 5
5,677
568
6,869
6,812
4,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
elanonimo
Chronos
12
1 / 0 / 1
6,796
680
2,322
1,808
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
11
11
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
1
3
3.5
W
Hercules
Albatrossteak
Hercules
2
1
0
2
L
0
1
0
0
W
Neith
Dmisoa
Neith
4
0
2
5
L
Izanami
ForDivine
Izanami
0
5
0
0
L
Bacchus
0
2
0
0
W
Cthulhu
Lukergo
Cthulhu
2
0
5
4.5
L
Surtr
TankyRo
Surtr
2
2
0
1
L
Arachne
Toe2
Arachne
0
1
0
0
W
Chronos
elanonimo
Chronos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,377
Damage
27,745
41,365
Taken
29,469
21,547
Mitigated
20,129
11,879
Healing
10,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
5,693
1,680
0
937
6,452
2,969
0
784
5,626
49,276
3,684
W
Hercules
Albatrossteak
Hercules
6,195
2,271
0
4,179
9,590
9,872
0
514
9,076
0
43,734
L
1,410
0
0
982
3,153
1,114
0
1,128
1,965
63,544
0
W
Neith
Dmisoa
Neith
6,666
2,940
0
2,917
4,807
1,835
0
1,009
3,798
0
37,463
L
Izanami
ForDivine
Izanami
2,704
1,897
0
1,433
7,798
2,724
0
4,217
3,581
0
42,011
L
Bacchus
2,835
440
167
2,542
10,106
7,405
0
4,540
5,425
9,294
0
W
Cthulhu
Lukergo
Cthulhu
6,869
919
135
1,662
6,812
4,792
0
1,872
4,926
23,215
391
L
Surtr
TankyRo
Surtr
7,327
2,672
0
3,396
11,517
6,801
0
2,096
8,803
1,420
39,617
L
Arachne
Toe2
Arachne
2,101
1,339
0
3,359
8,791
3,503
0
1,616
7,134
0
36,401
W
Chronos
elanonimo
Chronos
2,322
561
0
1,130
1,808
661
243
568
1,172
53,859
1,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,093
Gold Earned
30,439
347
Minions Killed
400
0
Camps Cleared
0
1,025,085
Distance Traveled
1,041,019
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,042
604
88
9
0
191,545
0
W
Hercules
6,211
621
83
8
0
211,436
2
L
Janus
6,413
641
133
13
0
210,780
0
W
Neith
5,713
571
66
7
0
178,666
4
L
Izanami
5,384
538
84
8
0
186,627
0
L
Bacchus
4,660
466
5
1
0
197,535
3
W
Cthulhu
5,677
568
47
5
0
233,392
0
L
Surtr
5,949
595
66
7
0
218,718
0
L
Arachne
4,687
469
59
6
0
211,425
0
W
Chronos
6,796
680
116
12
0
225,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role