Player Matchup

Lancelot
Lancelot
Cordero26
Lancelot
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,548 Elo+
Party 2
Anubis
Anubis
Infernous99
Anubis
Level 158
God Stats
1W - 1L
1,647 SR
Queue Stats
39W - 32L
1,584 Elo+
Solo
Achilles
Achilles
LaZyZeks
Achilles
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 67L
1,690 Elo+
Party 1
Neith
Neith
oX-KillerStar-Xo
Neith
Level 156
God Stats
1W - 3L
1,514 SR
Queue Stats
34W - 43L
1,489 Elo+
Party 1
Charon
Charon
sini02
Charon
Level 125
God Stats
0W - 1L
1,753 SR
Queue Stats
35W - 31L
1,587 Elo+
Party 2
Team Averages
Level 118
1,583 SR
1,580 Elo+

VS

Team Averages
Level 138
1,630 SR
1,524 Elo+
Surtr
Surtr
 
Surtr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Arcathian
Ares
Level 205
God Stats
4W - 1L
1,573 SR
Queue Stats
145W - 122L
1,525 Elo+
Solo
Rama
Rama
George15545
Rama
Level 40
God Stats
3W - 1L
1,711 SR
Queue Stats
95W - 112L
1,500 Elo+
Solo
Chang'e
Chang'e
MikalinhoX
Chang'e
Level 154
God Stats
8W - 2L
1,868 SR
Queue Stats
56W - 45L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cordero26
Lancelot
10
0 / 1 / 1
5,225
523
4,258
7,299
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
10
0 / 4 / 1
5,425
543
2,840
7,619
3,035
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Achilles
LaZyZeks
Achilles
7
1 / 3 / 1
5,064
506
5,014
11,284
8,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
0 / 3 / 0
5,643
564
5,923
7,638
2,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
sini02
Charon
11
1 / 2 / 0
5,441
544
2,426
9,238
5,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
3 / 0 / 0
6,392
639
6,715
6,909
4,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Pele
 
Pele
12
6 / 2 / 2
6,351
635
8,548
10,501
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ares
9
2 / 0 / 3
5,668
567
4,274
9,534
7,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 2
6,362
636
3,703
6,611
2,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
MikalinhoX
Chang'e
13
1 / 0 / 4
6,639
664
4,731
5,965
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
12
13
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
0
3
W
Pele
 
Pele
6
2
2
3.5
W
Ares
2
0
3
3.5
L
Lancelot
Cordero26
Lancelot
0
1
1
0.5
W
0
0
2
1
L
Anubis
0
4
1
0.13
L
Achilles
LaZyZeks
Achilles
1
3
1
0.5
W
Chang'e
MikalinhoX
Chang'e
1
0
4
3
L
0
3
0
0
L
Charon
sini02
Charon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,461
Damage
27,971
43,078
Taken
39,520
23,379
Mitigated
19,409
12,953
Healing
17,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,715
2,519
0
3,426
6,909
4,436
0
899
5,724
979
41,350
W
Pele
 
Pele
8,548
2,592
0
4,799
10,501
3,551
0
1,870
8,513
0
53,033
W
Ares
4,274
348
0
2,224
9,534
7,228
0
228
9,264
17,160
0
L
Lancelot
Cordero26
Lancelot
4,258
1,056
0
3,402
7,299
3,002
0
1,474
5,737
0
39,112
W
3,703
3,099
0
3,220
6,611
2,277
180
0
6,611
0
50,022
L
Anubis
2,840
183
0
2,005
7,619
3,035
0
1,848
5,507
42,357
0
L
Achilles
LaZyZeks
Achilles
5,014
1,142
0
2,488
11,284
8,913
0
4,583
6,511
0
15,221
W
Chang'e
MikalinhoX
Chang'e
4,731
616
780
3,515
5,965
1,917
0
1,591
4,374
55,298
0
L
5,923
1,787
0
2,036
7,638
2,737
0
534
7,104
0
46,980
L
Charon
sini02
Charon
2,426
173
0
3,022
9,238
5,692
0
426
8,812
30,316
1,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,798
Gold Earned
31,412
303
Minions Killed
365
0
Camps Cleared
0
1,046,609
Distance Traveled
1,088,233
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,392
639
76
8
0
201,382
2
W
Pele
6,351
635
75
8
0
256,078
3
W
Ares
5,668
567
13
1
0
233,149
3
L
Lancelot
5,225
523
75
8
0
280,419
0
W
Rama
6,362
636
98
10
0
176,832
0
L
Anubis
5,425
543
78
8
0
190,202
3
L
Achilles
5,064
506
21
2
0
219,104
0
W
Chang'e
6,639
664
103
10
0
220,792
0
L
Neith
5,643
564
78
8
0
185,748
0
L
Charon
5,441
544
51
5
0
171,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role