Player Matchup

Danzaburou
Danzaburou
Hαseeb
Danzaburou
Level 177
God Stats
3W - 2L
1,742 SR
Queue Stats
561W - 297L
1,656 Elo+
Solo
Tsukuyomi
Tsukuyomi
JayBea
Tsukuyomi
Level 149
God Stats
2W - 0L
1,823 SR
Queue Stats
36W - 14L
1,857 Elo+
Solo
Cabrakan
Cabrakan
TheFleshPeddler
Cabrakan
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,465 Elo+
Solo
Team Averages
Level 120
1,688 SR
1,659 Elo+

VS

Team Averages
Level 123
1,825 SR
1,780 Elo+
Jing Wei
Jing Wei
EKKHA
Jing Wei
Level 142
God Stats
1W - 1L
1,741 SR
Queue Stats
5W - 3L
1,819 Elo+
Party 1
Ah Puch
Ah Puch
Hguix55
Ah Puch
Level 108
God Stats
0W - 1L
1,878 SR
Queue Stats
1W - 1L
1,746 Elo+
Party 1
Sylvanus
Sylvanus
xXJRSlayerXx
Sylvanus
Level 118
God Stats
1W - 1L
1,856 SR
Queue Stats
4W - 3L
1,775 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hαseeb
Danzaburou
17
5 / 0 / 7
11,790
786
20,556
17,143
15,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
JayBea
Tsukuyomi
16
6 / 1 / 3
11,311
754
16,494
12,872
5,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
16
2 / 0 / 9
10,766
718
6,872
11,777
15,775
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EKKHA
Jing Wei
15
1 / 4 / 0
10,163
678
11,401
20,361
8,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Hguix55
Ah Puch
14
0 / 5 / 1
9,047
603
12,086
13,632
5,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
xXJRSlayerXx
Sylvanus
11
0 / 4 / 0
8,176
545
4,768
15,770
15,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
13
Kills
1
1
Deaths
13
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
EKKHA
Jing Wei
1
4
0
0.25
L
Ah Puch
Hguix55
Ah Puch
0
5
1
0.1
W
Danzaburou
Hαseeb
Danzaburou
5
0
7
8.5
W
Tsukuyomi
JayBea
Tsukuyomi
6
1
3
7.5
W
Cabrakan
2
0
9
6.5
L
Sylvanus
xXJRSlayerXx
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,922
Damage
28,255
41,792
Taken
49,763
37,346
Mitigated
29,651
11,556
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
EKKHA
Jing Wei
11,401
10,003
0
2,538
20,361
8,497
0
1,377
18,045
0
53,913
L
Ah Puch
Hguix55
Ah Puch
12,086
910
99
1,318
13,632
5,391
0
2,030
11,304
39,360
0
W
Danzaburou
Hαseeb
Danzaburou
20,556
5,483
0
5,202
17,143
15,593
1,420
6,779
9,805
71
56,999
W
Tsukuyomi
JayBea
Tsukuyomi
16,494
3,219
0
2,461
12,872
5,978
720
2,926
9,600
0
64,122
W
Cabrakan
6,872
1,048
0
3,893
11,777
15,775
518
5,617
5,638
23,983
3,820
L
Sylvanus
xXJRSlayerXx
Sylvanus
4,768
867
1,397
2,828
15,770
15,763
0
2,748
12,495
13,558
2,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,867
Gold Earned
27,386
208
Minions Killed
177
0
Camps Cleared
0
881,189
Distance Traveled
714,136
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,163
678
89
6
0
296,070
0
L
Ah Puch
9,047
603
73
5
0
216,714
0
W
Danzaburou
11,790
786
94
6
0
289,970
0
W
Tsukuyomi
11,311
754
79
5
0
305,874
0
W
Cabrakan
10,766
718
35
2
0
285,345
0
L
Sylvanus
8,176
545
15
1
0
201,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role