Player Matchup

Jing Wei
Jing Wei
Golubika
Jing Wei
Level 149
God Stats
1W - 1L
1,715 SR
Queue Stats
50W - 58L
1,368 Elo+
Solo
Bastet
Bastet
NordFort
Bastet
Level 102
God Stats
3W - 2L
1,732 SR
Queue Stats
120W - 128L
1,488 Elo+
Party 2
Kuzenbo
Kuzenbo
Nosochke
Kuzenbo
Level 63
God Stats
2W - 3L
1,454 SR
Queue Stats
124W - 137L
1,472 Elo+
Party 2
Geb
Geb
ludweed
Geb
Level 154
God Stats
0W - 7L
1,159 SR
Queue Stats
429W - 402L
1,511 Elo+
Solo
Olorun
Olorun
thunderor
Olorun
Level 60
God Stats
2W - 2L
1,736 SR
Queue Stats
204W - 191L
1,514 Elo+
Solo
Team Averages
Level 106
1,559 SR
1,470 Elo+

VS

Team Averages
Level 107
1,502 SR
1,451 Elo+
Rama
Rama
 
Rama
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
JungLTaSoeur
Zeus
Level 89
God Stats
5W - 3L
1,377 SR
Queue Stats
451W - 426L
1,453 Elo+
Solo
Maui
Maui
Linwynn
Maui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,385 Elo+
Party 1
Olorun
Olorun
Tartesos
Olorun
Level 153
God Stats
4W - 5L
1,500 SR
Queue Stats
300W - 310L
1,483 Elo+
Solo
Ishtar
Ishtar
ZAKAROVSKY_81
Ishtar
Level 145
God Stats
14W - 11L
1,632 SR
Queue Stats
783W - 800L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Golubika
Jing Wei
16
1 / 5 / 5
8,854
681
9,819
13,522
6,816
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
NordFort
Bastet
14
2 / 3 / 6
8,562
659
14,117
11,956
5,996
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Nosochke
Kuzenbo
16
5 / 5 / 3
9,928
764
10,129
20,478
30,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Geb
15
0 / 4 / 8
9,133
703
10,137
18,190
18,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
thunderor
Olorun
14
1 / 2 / 7
8,286
637
5,556
5,409
2,630
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
8 / 1 / 11
10,932
841
12,987
8,628
4,761
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 3 / 9
10,408
801
17,443
10,403
5,024
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
Linwynn
Maui
15
0 / 2 / 15
10,057
774
6,876
13,946
16,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Tartesos
Olorun
18
4 / 1 / 11
10,537
811
12,073
12,851
7,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

17
3 / 3 / 8
10,306
793
12,522
11,382
6,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
73
9
Kills
19
19
Deaths
10
29
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
1
11
13.5
L
Jing Wei
Golubika
Jing Wei
1
5
5
0.7
W
4
3
9
2.83
W
Maui
Linwynn
Maui
0
2
15
3.75
L
Bastet
NordFort
Bastet
2
3
6
1.67
L
Kuzenbo
Nosochke
Kuzenbo
5
5
3
1.3
W
Olorun
Tartesos
Olorun
4
1
11
9.5
W
3
3
8
2.33
L
Geb
0
4
8
1
L
Olorun
thunderor
Olorun
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,758
Damage
61,901
69,555
Taken
57,210
64,978
Mitigated
39,811
24,223
Healing
28,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,987
9,638
143
2,891
8,628
4,761
1,828
3,641
4,987
0
27,574
L
Jing Wei
Golubika
Jing Wei
9,819
6,292
578
2,510
13,522
6,816
0
8,544
4,978
0
28,205
W
17,443
3,505
1,029
2,642
10,403
5,024
335
3,414
6,989
35,169
693
W
Maui
Linwynn
Maui
6,876
1,005
91
1,703
13,946
16,245
338
5,383
8,563
9,254
1,670
L
Bastet
NordFort
Bastet
14,117
3,023
781
2,918
11,956
5,996
0
5,921
6,035
0
22,994
L
Kuzenbo
Nosochke
Kuzenbo
10,129
3,424
2,075
5,528
20,478
30,722
0
9,360
11,118
15,959
1,973
W
Olorun
Tartesos
Olorun
12,073
5,154
7,736
7,877
12,851
7,716
2,017
5,644
7,207
30,003
0
W
12,522
7,997
1,430
2,510
11,382
6,065
2,936
5,523
5,859
0
33,074
L
Geb
10,137
289
2,897
4,732
18,190
18,814
0
8,053
10,137
15,677
3,205
L
Olorun
thunderor
Olorun
5,556
2,679
1,160
1,044
5,409
2,630
0
2,977
2,432
20,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,763
Gold Earned
52,240
120
Minions Killed
204
0
Camps Cleared
0
1,153,807
Distance Traveled
1,135,419
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,932
841
38
3
0
227,773
0
L
Jing Wei
8,854
681
50
4
0
235,612
0
W
Zeus
10,408
801
49
4
0
236,651
0
W
Maui
10,057
774
7
1
0
247,697
0
L
Bastet
8,562
659
21
2
0
258,093
0
L
Kuzenbo
9,928
764
12
1
0
226,761
0
W
Olorun
10,537
811
52
4
0
233,059
1
W
Ishtar
10,306
793
58
4
0
190,239
0
L
Geb
9,133
703
12
1
0
246,790
0
L
Olorun
8,286
637
25
2
0
186,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role