Player Matchup

Cthulhu
Cthulhu
H__Colonel
Cthulhu
Level 106
God Stats
10W - 6L
1,300 SR
Queue Stats
719W - 723L
1,389 Elo+
Party 1
Bellona
Bellona
ZakZaky
Bellona
Level 132
God Stats
2W - 0L
1,794 SR
Queue Stats
66W - 77L
1,482 Elo+
Solo
Anhur
Anhur
h_colonel
Anhur
Level 127
God Stats
6W - 7L
1,201 SR
Queue Stats
982W - 1,010L
1,402 Elo+
Party 1
Mercury
Mercury
mikryx
Mercury
Level 139
God Stats
3W - 7L
1,290 SR
Queue Stats
105W - 125L
1,400 Elo+
Solo
Anubis
Anubis
xiDaviesix95
Anubis
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,562 Elo+
Solo
Team Averages
Level 114
1,417 SR
1,447 Elo+

VS

Team Averages
Level 87
1,557 SR
1,411 Elo+
Anubis
Anubis
MeurfoodFPS
Anubis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,340 Elo+
Party 2
Hun Batz
Hun Batz
Pinkywithbrain
Hun Batz
Level 149
God Stats
4W - 4L
1,583 SR
Queue Stats
461W - 448L
1,458 Elo+
Solo
King Arthur
King Arthur
SAFRENFULL041
King Arthur
Level 88
God Stats
0W - 3L
1,210 SR
Queue Stats
163W - 155L
1,478 Elo+
Solo
Cthulhu
Cthulhu
aszdeq48
Cthulhu
Level 11
God Stats
9W - 5L
1,702 SR
Queue Stats
12W - 11L
1,322 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
h3adsh0t_fire78
Ah Muzen Cab
Level 121
God Stats
5W - 2L
1,790 SR
Queue Stats
182W - 161L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
H__Colonel
Cthulhu
9
1 / 0 / 0
5,059
506
3,023
4,564
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
ZakZaky
Bellona
12
2 / 0 / 0
7,067
707
3,082
8,288
6,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
h_colonel
Anhur
9
0 / 0 / 1
4,978
498
2,691
5,706
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mercury
mikryx
Mercury
8
0 / 1 / 3
4,869
487
1,400
6,246
2,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
11
1 / 0 / 0
5,794
579
4,041
5,534
2,307
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
0 / 1 / 0
4,248
425
2,369
5,825
2,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hun Batz
10
0 / 0 / 0
5,010
501
2,152
7,281
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
SAFRENFULL041
King Arthur
5
0 / 2 / 0
4,215
422
1,696
4,400
2,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
aszdeq48
Cthulhu
8
0 / 0 / 0
4,693
469
2,965
3,912
2,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
h3adsh0t_fire78
Ah Muzen Cab
11
0 / 1 / 0
5,905
591
3,498
5,375
1,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
1
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
H__Colonel
Cthulhu
1
0
0
1
L
Anubis
0
1
0
0
L
Hun Batz
0
0
0
0
L
King Arthur
SAFRENFULL041
King Arthur
0
2
0
0
W
Bellona
ZakZaky
Bellona
2
0
0
2
L
Cthulhu
aszdeq48
Cthulhu
0
0
0
0
L
Ah Muzen Cab
h3adsh0t_fire78
Ah Muzen Cab
0
1
0
0
W
Anhur
h_colonel
Anhur
0
0
1
0.5
W
Mercury
mikryx
Mercury
0
1
3
1.5
W
Anubis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,237
Damage
12,680
30,338
Taken
26,793
15,334
Mitigated
11,336
12,897
Healing
4,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
H__Colonel
Cthulhu
3,023
65
83
651
4,564
2,494
0
2,224
2,340
22,607
345
L
Anubis
2,369
180
0
2,330
5,825
2,094
0
1,374
4,022
25,527
0
L
Hun Batz
2,152
676
0
500
7,281
3,138
0
171
7,110
0
41,577
L
King Arthur
SAFRENFULL041
King Arthur
1,696
201
0
500
4,400
2,611
0
0
4,400
0
16,513
W
Bellona
ZakZaky
Bellona
3,082
1,328
0
6,549
8,288
6,628
0
0
8,288
0
52,298
L
Cthulhu
aszdeq48
Cthulhu
2,965
75
929
520
3,912
2,128
0
910
2,692
14,250
0
L
Ah Muzen Cab
h3adsh0t_fire78
Ah Muzen Cab
3,498
290
0
142
5,375
1,365
0
3,870
1,505
0
44,898
W
Anhur
h_colonel
Anhur
2,691
980
0
2,346
5,706
1,521
280
3,041
2,665
0
31,477
W
Mercury
mikryx
Mercury
1,400
328
0
875
6,246
2,384
0
69
6,177
0
26,223
W
Anubis
4,041
0
0
2,393
5,534
2,307
0
0
5,534
40,737
1,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,767
Gold Earned
24,071
297
Minions Killed
244
0
Camps Cleared
0
997,168
Distance Traveled
911,405
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,059
506
38
4
0
197,620
0
L
Anubis
4,248
425
31
3
0
175,446
0
L
Hun Batz
5,010
501
78
8
0
228,548
0
L
King Arthur
4,215
422
32
3
0
86,467
0
W
Bellona
7,067
707
92
9
0
198,075
0
L
Cthulhu
4,693
469
28
3
0
232,066
0
L
Ah Muzen Cab
5,905
591
75
8
0
188,878
2
W
Anhur
4,978
498
50
5
0
177,340
0
W
Mercury
4,869
487
41
4
0
248,690
0
W
Anubis
5,794
579
76
8
0
175,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role