Player Matchup

Loki
Loki
Dx0675
Loki
Level 82
God Stats
7W - 6L
1,557 SR
Queue Stats
167W - 168L
1,479 Elo+
Solo
Anubis
Anubis
Parrion
Anubis
Level 76
God Stats
9W - 9L
1,310 SR
Queue Stats
131W - 128L
1,365 Elo+
Solo
Janus
Janus
Sbs-hazem-Syr
Janus
Level 112
God Stats
34W - 38L
1,560 SR
Queue Stats
820W - 807L
1,438 Elo+
Party 1
Danzaburou
Danzaburou
Tsau
Danzaburou
Level 106
God Stats
13W - 5L
1,522 SR
Queue Stats
166W - 173L
1,513 Elo+
Solo
Neith
Neith
manjoek072
Neith
Level 40
God Stats
131W - 113L
1,532 SR
Queue Stats
265W - 261L
1,414 Elo+
Party 1
Team Averages
Level 83
1,496 SR
1,442 Elo+

VS

Team Averages
Level 100
1,497 SR
1,447 Elo+
Hachiman
Hachiman
The-Fake-Mask
Hachiman
Level 74
God Stats
9W - 10L
1,420 SR
Queue Stats
177W - 158L
1,488 Elo+
Solo
Cthulhu
Cthulhu
csr10
Cthulhu
Level 122
God Stats
20W - 12L
1,618 SR
Queue Stats
340W - 311L
1,439 Elo+
Party 2
Tsukuyomi
Tsukuyomi
orhun__the__boy
Tsukuyomi
Level 122
God Stats
35W - 28L
1,449 SR
Queue Stats
121W - 121L
1,395 Elo+
Solo
Merlin
Merlin
serone08
Merlin
Level 82
God Stats
9W - 11L
1,436 SR
Queue Stats
281W - 280L
1,437 Elo+
Party 2
Surtr
Surtr
undue_museum0
Surtr
Level 101
God Stats
26W - 17L
1,562 SR
Queue Stats
549W - 544L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dx0675
Loki
16
2 / 2 / 2
8,919
496
4,689
13,122
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Anubis
Parrion
Anubis
15
2 / 4 / 0
9,160
509
5,674
13,015
6,935
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 1
10,191
566
10,928
9,289
3,119
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Tsau
Danzaburou
11
0 / 2 / 1
7,817
434
8,591
13,712
8,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Neith
9
0 / 2 / 1
6,370
354
3,406
6,481
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
The-Fake-Mask
Hachiman
15
2 / 2 / 1
8,652
481
5,113
11,639
4,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
csr10
Cthulhu
14
2 / 0 / 7
8,244
458
11,417
13,244
9,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
orhun__the__boy
Tsukuyomi
16
5 / 0 / 4
9,567
532
5,853
9,983
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
serone08
Merlin
14
0 / 3 / 4
8,438
469
7,668
8,843
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
1 / 3 / 1
9,345
519
5,135
13,759
10,803
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
10
11
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Loki
Dx0675
Loki
2
2
2
1.5
L
Anubis
Parrion
Anubis
2
4
0
0.5
L
4
1
1
4.5
W
Hachiman
The-Fake-Mask
Hachiman
2
2
1
1.25
L
Danzaburou
Tsau
Danzaburou
0
2
1
0.25
W
Cthulhu
csr10
Cthulhu
2
0
7
5.5
L
Neith
0
2
1
0.25
W
Tsukuyomi
orhun__the__boy
Tsukuyomi
5
0
4
7
W
Merlin
serone08
Merlin
0
3
4
0.67
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,288
Damage
35,186
55,619
Taken
57,468
26,530
Mitigated
31,714
19,222
Healing
17,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Dx0675
Loki
4,689
677
0
5,982
13,122
5,219
0
2,713
10,092
0
77,356
L
Anubis
Parrion
Anubis
5,674
185
0
5,936
13,015
6,935
249
7,040
5,924
80,196
1,616
L
10,928
226
0
4,135
9,289
3,119
569
1,635
7,227
84,208
242
W
Hachiman
The-Fake-Mask
Hachiman
5,113
3,034
0
3,835
11,639
4,593
155
499
11,140
0
66,541
L
Danzaburou
Tsau
Danzaburou
8,591
3,172
0
2,158
13,712
8,892
0
3,392
9,849
0
45,314
W
Cthulhu
csr10
Cthulhu
11,417
564
0
2,535
13,244
9,704
0
1,339
11,905
32,218
1,478
L
Neith
3,406
1,167
0
1,011
6,481
2,365
0
2,775
3,386
0
24,149
W
Tsukuyomi
orhun__the__boy
Tsukuyomi
5,853
528
0
6,913
9,983
4,184
0
976
9,007
0
70,880
W
Merlin
serone08
Merlin
7,668
192
0
288
8,843
2,430
0
6,967
1,876
66,876
874
W
5,135
1,662
0
3,942
13,759
10,803
0
6,821
6,938
1,868
73,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,457
Gold Earned
44,246
462
Minions Killed
503
0
Camps Cleared
0
1,465,364
Distance Traveled
1,812,152
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,919
496
112
6
0
402,829
3
L
Anubis
9,160
509
106
6
0
317,443
4
L
Janus
10,191
566
148
8
0
330,895
0
W
Hachiman
8,652
481
126
7
0
337,634
0
L
Danzaburou
7,817
434
55
3
0
246,724
0
W
Cthulhu
8,244
458
49
3
0
364,648
9
L
Neith
6,370
354
41
2
0
167,473
0
W
Tsukuyomi
9,567
532
102
6
0
443,911
0
W
Merlin
8,438
469
103
6
0
314,100
0
W
Surtr
9,345
519
123
7
0
351,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role