Player Matchup

Ares
Ares
Masters
 
Ares
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Adapting
Merlin
Masters
Level 230
God Stats
5W - 10L
1,612 SR
Queue Stats
627W - 544L
3,062 MMR
Solo
Thor
Thor
Masters
N0Numbers
Thor
Masters
Level 226
God Stats
10W - 7L
1,727 SR
Queue Stats
111W - 83L
2,676 MMR
Solo
Hercules
Hercules
Masters
gеgovski
Hercules
Masters
Level 135
God Stats
1W - 3L
1,355 SR
Queue Stats
93W - 60L
2,647 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 196
1,539 SR
2,277 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 171
1,645 SR
2,556 MMR
Achilles
Achilles
Masters
 
Achilles
Masters
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Masters
Basik
Chaac
Masters
Level 157
God Stats
2W - 0L
1,977 SR
Queue Stats
83W - 49L
2,578 MMR
Solo
Bacchus
Bacchus
Masters
Dutsher
Bacchus
Masters
Level 192
God Stats
6W - 4L
1,610 SR
Queue Stats
165W - 112L
3,114 MMR
Solo
Medusa
Medusa
Masters
IAmBolingoli
Medusa
Masters
Level 68
God Stats
3W - 2L
1,578 SR
Queue Stats
126W - 112L
2,730 MMR
Solo
Chiron
Chiron
Masters
XxDarknessVoidxX
Chiron
Masters
Level 233
God Stats
3W - 1L
1,559 SR
Queue Stats
201W - 179L
2,860 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 0 / 1
4,657
582
3,833
5,346
4,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
 
Jing Wei
8
0 / 1 / 2
4,377
547
3,009
3,761
1,147
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Adapting
Merlin
9
0 / 2 / 0
4,404
551
1,273
4,985
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Thor
6
0 / 1 / 0
4,163
520
626
4,785
1,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
gеgovski
Hercules
8
1 / 1 / 1
4,397
550
2,016
5,269
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ah Muzen CabSobekKali

VS

Bans
BellonaAphroditeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 0 / 2
5,126
641
3,922
6,532
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Basik
Chaac
10
1 / 0 / 0
6,056
757
3,444
4,414
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
Dutsher
Bacchus
8
0 / 0 / 2
4,670
584
3,010
6,040
4,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Medusa
9
1 / 2 / 0
4,577
572
3,505
5,955
2,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 0 / 2
5,636
705
2,924
3,455
1,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
2
Kills
5
5
Deaths
2
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
0
1
1.5
L
Jing Wei
 
Jing Wei
0
1
2
1
W
Achilles
 
Achilles
2
0
2
3
L
Merlin
Adapting
Merlin
0
2
0
0
W
Chaac
Basik
Chaac
1
0
0
1
W
Bacchus
Dutsher
Bacchus
0
0
2
1
W
Medusa
1
2
0
0.5
L
Thor
0
1
0
0
W
1
0
2
2
L
Hercules
gеgovski
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,757
Damage
16,805
24,146
Taken
26,396
10,015
Mitigated
12,782
8,995
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,833
415
0
2,688
5,346
4,193
0
1,184
4,162
11,578
0
L
Jing Wei
 
Jing Wei
3,009
2,111
0
1,630
3,761
1,147
0
1,132
2,629
0
31,072
W
Achilles
 
Achilles
3,922
1,350
0
4,248
6,532
2,455
0
292
6,202
0
33,915
L
Merlin
Adapting
Merlin
1,273
77
0
1,313
4,985
1,313
0
147
4,838
25,828
0
W
Chaac
Basik
Chaac
3,444
610
0
2,400
4,414
2,703
0
115
4,299
0
49,798
W
Bacchus
Dutsher
Bacchus
3,010
731
0
2,005
6,040
4,304
0
1,868
4,080
14,001
2,325
W
Medusa
3,505
1,278
0
1,523
5,955
2,180
0
2,291
3,664
0
35,362
L
Thor
626
0
0
1,370
4,785
1,346
0
0
4,785
0
18,145
W
2,924
1,650
136
1,799
3,455
1,140
0
467
2,930
0
44,673
L
Hercules
gеgovski
Hercules
2,016
818
0
1,994
5,269
2,016
0
467
4,802
0
24,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,998
Gold Earned
26,065
231
Minions Killed
329
0
Camps Cleared
0
787,246
Distance Traveled
844,059
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,657
582
11
1
0
167,548
2
L
Jing Wei
4,377
547
67
8
0
149,742
0
W
Achilles
5,126
641
65
8
0
198,108
0
L
Merlin
4,404
551
60
8
0
167,981
0
W
Chaac
6,056
757
100
13
0
161,826
0
W
Bacchus
4,670
584
20
3
0
176,560
0
W
Medusa
4,577
572
74
9
0
147,721
0
L
Thor
4,163
520
45
6
0
107,108
0
W
Chiron
5,636
705
70
9
0
159,844
2
L
Hercules
4,397
550
48
6
0
194,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role