Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ISGODI
Chaac
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 27L
1,695 Elo+
Party 2
Sylvanus
Sylvanus
TolikVinogradov
Sylvanus
Level 147
God Stats
19W - 10L
1,589 SR
Queue Stats
135W - 124L
1,538 Elo+
Solo
Khepri
Khepri
Wasgij
Khepri
Level 173
God Stats
4W - 3L
1,688 SR
Queue Stats
123W - 94L
1,552 Elo+
Solo
Chiron
Chiron
cancelleddude
Chiron
Level 38
God Stats
10W - 19L
1,412 SR
Queue Stats
217W - 244L
1,379 Elo+
Solo
Team Averages
Level 117
1,538 SR
1,533 Elo+

VS

Team Averages
Level 173
1,451 SR
1,497 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Darkludo56
Ra
Level 192
God Stats
1W - 4L
1,493 SR
Queue Stats
67W - 106L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
benji67220
Danzaburou
Level 157
God Stats
2W - 2L
1,297 SR
Queue Stats
155W - 167L
1,490 Elo+
Party 1
Janus
Janus
kaizergsxR
Janus
Level 157
God Stats
3W - 1L
1,464 SR
Queue Stats
126W - 119L
1,512 Elo+
Solo
Osiris
Osiris
l SKAY l
Osiris
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 2 / 0
5,660
566
3,831
6,614
2,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
ISGODI
Chaac
11
1 / 1 / 0
5,874
587
5,438
8,435
6,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
10
0 / 2 / 0
4,992
499
4,326
9,602
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Wasgij
Khepri
7
1 / 4 / 0
4,789
479
2,524
8,829
7,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 1
5,264
526
3,402
6,790
2,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 1 / 0
6,406
641
5,012
9,229
7,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 0
6,186
619
4,967
5,355
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
benji67220
Danzaburou
10
4 / 2 / 3
6,282
628
9,187
6,393
3,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
11
2 / 0 / 5
5,957
596
5,679
4,906
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
l SKAY l
Osiris
11
2 / 0 / 4
5,895
590
3,681
8,866
5,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
12
12
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
W
Jormungandr
 
Jormungandr
1
1
0
1
W
3
1
0
3
L
Chaac
ISGODI
Chaac
1
1
0
1
L
Sylvanus
0
2
0
0
L
Khepri
Wasgij
Khepri
1
4
0
0.25
W
Danzaburou
benji67220
Danzaburou
4
2
3
2.75
L
0
3
1
0.17
W
Janus
2
0
5
4.5
W
Osiris
l SKAY l
Osiris
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,521
Damage
28,526
40,270
Taken
34,749
23,460
Mitigated
18,760
13,594
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,831
495
158
2,486
6,614
2,966
0
2,714
3,514
38,078
688
W
Jormungandr
 
Jormungandr
5,012
1,562
0
3,000
9,229
7,047
0
0
8,554
46,634
1,751
W
4,967
333
360
2,025
5,355
1,835
0
4,077
1,278
42,706
0
L
Chaac
ISGODI
Chaac
5,438
830
0
3,992
8,435
6,856
0
4,578
3,857
0
45,033
L
Sylvanus
4,326
1,572
204
4,427
9,602
4,493
0
1,600
7,548
31,179
14,526
L
Khepri
Wasgij
Khepri
2,524
127
0
227
8,829
7,063
0
2,903
5,223
10,115
299
W
Danzaburou
benji67220
Danzaburou
9,187
4,402
0
1,708
6,393
3,068
472
1,935
4,458
0
40,598
L
3,402
1,006
135
1,965
6,790
2,082
0
1,885
4,460
0
40,988
W
Janus
5,679
1,000
0
1,731
4,906
1,595
863
1,553
3,353
34,922
675
W
Osiris
l SKAY l
Osiris
3,681
895
0
2,200
8,866
5,215
0
2,525
6,341
0
38,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,579
Gold Earned
30,726
328
Minions Killed
354
0
Camps Cleared
0
961,352
Distance Traveled
979,601
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,660
566
71
7
0
193,976
1
W
Jormungandr
6,406
641
88
9
0
173,428
1
W
Ra
6,186
619
92
9
0
206,401
0
L
Chaac
5,874
587
82
8
0
206,949
1
L
Sylvanus
4,992
499
80
8
0
181,197
0
L
Khepri
4,789
479
14
1
0
201,112
0
W
Danzaburou
6,282
628
51
5
0
187,054
1
L
Chiron
5,264
526
81
8
0
178,118
0
W
Janus
5,957
596
61
6
0
198,480
0
W
Osiris
5,895
590
62
6
0
214,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role