Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
NooxX4745
Baba Yaga
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 124L
1,440 Elo+
Solo
Bacchus
Bacchus
TysonPunch
Bacchus
Level 122
God Stats
9W - 3L
1,723 SR
Queue Stats
16W - 9L
1,603 Elo+
Solo
Team Averages
Level 132
1,545 SR
1,509 Elo+

VS

Team Averages
Level 88
1,609 SR
1,438 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
HeartClash1834
Hera
Level 82
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 3L
1,130 Elo+
Solo
Tiamat
Tiamat
fredcica
Tiamat
Level 158
God Stats
5W - 6L
1,631 SR
Queue Stats
189W - 195L
1,537 Elo+
Solo
Kuzenbo
Kuzenbo
tiro_radical5
Kuzenbo
Level 65
God Stats
2W - 1L
1,679 SR
Queue Stats
87W - 81L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
0 / 0 / 0
4,339
723
1,870
2,962
1,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
 
Mercury
8
0 / 0 / 1
4,063
677
1,036
3,832
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
 
Jing Wei
6
0 / 1 / 0
3,540
590
1,521
2,389
774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baba Yaga
NooxX4745
Baba Yaga
7
1 / 0 / 0
4,179
697
1,128
1,859
594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
TysonPunch
Bacchus
6
0 / 0 / 0
3,831
639
1,973
3,629
2,839
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 0 / 0
3,520
587
1,536
5,180
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nut
 
Nut
6
0 / 0 / 1
3,443
574
2,687
3,256
1,008
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 1 / 0
2,675
446
0
619
112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
fredcica
Tiamat
7
0 / 1 / 0
3,810
635
999
2,716
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
6
1 / 0 / 0
3,749
625
1,218
4,314
3,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Mercury
 
Mercury
0
0
1
0.5
W
Jing Wei
 
Jing Wei
0
1
0
0
L
Fenrir
 
Fenrir
0
0
0
0
L
Nut
 
Nut
0
0
1
0.5
L
0
1
0
0
W
Baba Yaga
NooxX4745
Baba Yaga
1
0
0
1
W
Bacchus
TysonPunch
Bacchus
0
0
0
0
L
Tiamat
fredcica
Tiamat
0
1
0
0
L
Kuzenbo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,528
Damage
6,440
14,671
Taken
16,085
6,884
Mitigated
7,340
5,424
Healing
5,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,870
781
0
1,136
2,962
1,280
0
0
2,962
0
28,545
W
Mercury
 
Mercury
1,036
267
0
930
3,832
1,397
0
74
3,758
0
28,783
W
Jing Wei
 
Jing Wei
1,521
1,246
0
614
2,389
774
0
490
1,899
0
22,860
L
Fenrir
 
Fenrir
1,536
594
0
1,285
5,180
1,991
0
203
4,977
0
18,011
L
Nut
 
Nut
2,687
1,621
0
1,581
3,256
1,008
0
1,249
2,007
0
20,515
L
0
0
0
0
619
112
0
0
619
1,510
0
W
Baba Yaga
NooxX4745
Baba Yaga
1,128
62
0
1,070
1,859
594
0
951
908
17,014
814
W
Bacchus
TysonPunch
Bacchus
1,973
282
0
1,674
3,629
2,839
0
702
2,927
8,354
3,371
L
Tiamat
fredcica
Tiamat
999
44
0
842
2,716
1,051
0
925
1,791
20,044
0
L
Kuzenbo
1,218
543
0
1,768
4,314
3,178
0
686
3,628
10,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,952
Gold Earned
17,197
201
Minions Killed
149
0
Camps Cleared
0
691,613
Distance Traveled
511,356
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,339
723
48
8
0
125,882
0
W
Mercury
4,063
677
57
10
0
175,659
1
W
Jing Wei
3,540
590
39
7
0
116,406
0
L
Fenrir
3,520
587
39
7
0
142,921
0
L
Nut
3,443
574
43
7
0
103,122
0
L
Hera
2,675
446
4
1
0
25,738
0
W
Baba Yaga
4,179
697
40
7
0
138,775
0
W
Bacchus
3,831
639
17
3
0
134,891
1
L
Tiamat
3,810
635
47
8
0
112,364
0
L
Kuzenbo
3,749
625
16
3
0
127,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role