Player Matchup

Horus
Horus
Degen100
Horus
Level 114
God Stats
7W - 8L
1,500 SR
Queue Stats
47W - 49L
1,510 Elo+
Solo
Cthulhu
Cthulhu
LCM Premiome
Cthulhu
Level 73
God Stats
2W - 2L
1,681 SR
Queue Stats
29W - 58L
1,395 Elo+
Party 1
Neith
Neith
Lcm foxyfox
Neith
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
116W - 150L
1,562 Elo+
Party 1
Kukulkan
Kukulkan
ReydelTajo
Kukulkan
Level 120
God Stats
231W - 195L
1,551 SR
Queue Stats
1,033W - 1,000L
1,489 Elo+
Solo
Ymir
Ymir
TrainAlaIn
Ymir
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 189L
1,347 Elo+
Party 1
Team Averages
Level 86
1,546 SR
1,461 Elo+

VS

Team Averages
Level 113
1,636 SR
1,549 Elo+
Eset
Eset
Mabaro8
Eset
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,690 Elo+
Solo
Sylvanus
Sylvanus
ManClatcher
Sylvanus
Level 91
God Stats
2W - 2L
1,562 SR
Queue Stats
59W - 66L
1,465 Elo+
Party 2
Neith
Neith
Nocks2005
Neith
Level 29
God Stats
7W - 8L
1,556 SR
Queue Stats
59W - 66L
1,465 Elo+
Party 2
King Arthur
King Arthur
SOL705
King Arthur
Level 172
God Stats
4W - 7L
1,859 SR
Queue Stats
7W - 12L
1,629 Elo+
Solo
Thor
Thor
whatevsilike
Thor
Level 117
God Stats
16W - 8L
1,701 SR
Queue Stats
91W - 81L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Degen100
Horus
17
2 / 0 / 0
10,083
531
14,215
20,482
20,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
LCM Premiome
Cthulhu
17
5 / 4 / 3
10,029
528
11,679
21,911
12,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
0 / 2 / 2
9,423
496
12,787
15,053
5,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
ReydelTajo
Kukulkan
17
2 / 1 / 2
9,873
520
8,936
10,547
4,540
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 0
7,361
387
1,882
9,618
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Mabaro8
Eset
16
2 / 2 / 1
9,712
511
9,426
8,746
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
ManClatcher
Sylvanus
14
1 / 2 / 3
9,076
478
8,716
15,980
14,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Nocks2005
Neith
14
1 / 2 / 1
7,952
419
5,250
10,219
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
SOL705
King Arthur
16
1 / 1 / 2
9,403
495
14,497
22,694
25,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 2 / 2
9,039
476
8,561
19,144
8,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
7
7
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
Degen100
Horus
2
0
0
2
W
Cthulhu
LCM Premiome
Cthulhu
5
4
3
1.63
W
0
2
2
0.5
L
Eset
Mabaro8
Eset
2
2
1
1.25
L
Sylvanus
ManClatcher
Sylvanus
1
2
3
1.25
L
Neith
Nocks2005
Neith
1
2
1
0.75
W
Kukulkan
ReydelTajo
Kukulkan
2
1
2
3
L
King Arthur
SOL705
King Arthur
1
1
2
2
W
0
0
0
0
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,499
Damage
46,450
77,611
Taken
76,783
48,479
Mitigated
57,488
26,506
Healing
20,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Degen100
Horus
14,215
5,305
226
13,423
20,482
20,317
0
2,845
17,637
0
84,609
W
Cthulhu
LCM Premiome
Cthulhu
11,679
294
734
1,890
21,911
12,715
189
4,548
17,363
101,033
1,294
W
12,787
3,190
0
5,409
15,053
5,961
742
2,358
12,695
0
100,620
L
Eset
Mabaro8
Eset
9,426
573
825
1,549
8,746
4,275
0
4,964
3,742
82,648
928
L
Sylvanus
ManClatcher
Sylvanus
8,716
2,553
2,276
5,576
15,980
14,457
0
5,465
10,489
40,254
0
L
Neith
Nocks2005
Neith
5,250
1,436
0
2,468
10,219
4,233
176
2,317
7,902
0
60,325
W
Kukulkan
ReydelTajo
Kukulkan
8,936
400
0
3,709
10,547
4,540
236
5,939
4,608
85,642
855
L
King Arthur
SOL705
King Arthur
14,497
1,653
0
500
22,694
25,835
0
5,782
16,896
3,061
80,446
W
1,882
220
0
1,115
9,618
4,946
0
4,038
5,580
17,955
0
L
8,561
1,123
0
7,006
19,144
8,688
0
3,923
15,200
0
83,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,769
Gold Earned
45,182
581
Minions Killed
553
0
Camps Cleared
0
1,661,237
Distance Traveled
1,655,172
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,083
531
145
8
0
350,127
2
W
Cthulhu
10,029
528
118
6
0
407,978
0
W
Neith
9,423
496
151
8
0
339,829
1
L
Eset
9,712
511
160
8
0
352,571
3
L
Sylvanus
9,076
478
60
3
0
315,591
0
L
Neith
7,952
419
92
5
0
300,590
4
W
Kukulkan
9,873
520
138
7
0
342,979
0
L
King Arthur
9,403
495
121
6
0
362,134
0
W
Ymir
7,361
387
29
2
0
220,324
0
L
Thor
9,039
476
120
6
0
324,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role