Player Matchup

Cerberus
Cerberus
CSGDoc
Cerberus
Level 116
God Stats
4W - 4L
1,336 SR
Queue Stats
314W - 238L
1,518 Elo+
Party 2
Ra
Ra
TheRealKek
Ra
Level 123
God Stats
17W - 12L
1,470 SR
Queue Stats
255W - 179L
1,524 Elo+
Party 2
Hachiman
Hachiman
ZroBangerz
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 2
Team Averages
Level 81
1,435 SR
1,444 Elo+

VS

Team Averages
Level 125
1,478 SR
1,500 Elo+
Arachne
Arachne
GETHARRED69
Arachne
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 204L
1,519 Elo+
Party 1
Ix Chel
Ix Chel
LDG1102
Ix Chel
Level 149
God Stats
2W - 3L
1,433 SR
Queue Stats
32W - 33L
1,454 Elo+
Party 1
Cabrakan
Cabrakan
Thirsty777
Cabrakan
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 174L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CSGDoc
Cerberus
16
1 / 3 / 6
10,410
651
11,207
22,073
24,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 3 / 1
11,682
730
12,457
10,741
5,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
ZroBangerz
Hachiman
14
1 / 5 / 3
9,558
597
7,568
11,943
4,799
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GETHARRED69
Arachne
16
5 / 5 / 4
12,087
755
11,274
16,241
8,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
LDG1102
Ix Chel
19
4 / 1 / 7
12,281
768
16,090
9,888
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Thirsty777
Cabrakan
18
2 / 2 / 8
11,257
704
8,969
15,104
20,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
8
Kills
11
11
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CSGDoc
Cerberus
1
3
6
1.33
W
Arachne
GETHARRED69
Arachne
5
5
4
1.4
W
Ix Chel
LDG1102
Ix Chel
4
1
7
7.5
L
6
3
1
2.17
W
Cabrakan
Thirsty777
Cabrakan
2
2
8
3
L
Hachiman
ZroBangerz
Hachiman
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,232
Damage
36,333
44,757
Taken
41,233
34,480
Mitigated
34,306
11,369
Healing
11,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CSGDoc
Cerberus
11,207
1,123
0
5,385
22,073
24,024
420
9,819
12,073
40,976
1,948
W
Arachne
GETHARRED69
Arachne
11,274
7,380
0
6,266
16,241
8,823
1,508
8,957
7,284
0
45,910
W
Ix Chel
LDG1102
Ix Chel
16,090
1,888
1,465
3,025
9,888
5,017
975
6,002
3,775
83,416
613
L
12,457
1,766
1,306
3,953
10,741
5,657
534
5,195
5,518
74,805
874
W
Cabrakan
Thirsty777
Cabrakan
8,969
838
0
649
15,104
20,466
0
7,374
7,730
16,871
3,268
L
Hachiman
ZroBangerz
Hachiman
7,568
5,725
0
725
11,943
4,799
498
8,060
3,804
0
18,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,650
Gold Earned
35,625
261
Minions Killed
204
0
Camps Cleared
0
815,038
Distance Traveled
930,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,410
651
85
5
0
283,042
0
W
Arachne
12,087
755
53
3
0
311,292
0
W
Ix Chel
12,281
768
127
8
0
314,714
0
L
Ra
11,682
730
152
10
0
261,755
0
W
Cabrakan
11,257
704
24
2
0
304,209
0
L
Hachiman
9,558
597
24
2
0
270,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role