Player Matchup

Lancelot
Lancelot
ClusterClaus
Lancelot
Level 50
God Stats
4W - 2L
1,656 SR
Queue Stats
111W - 105L
1,541 Elo+
Party 1
Zeus
Zeus
DoktorDosenbier
Zeus
Level 128
God Stats
1W - 3L
1,419 SR
Queue Stats
131W - 128L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
GT0951
Gilgamesh
Level 145
God Stats
8W - 5L
1,736 SR
Queue Stats
226W - 208L
1,575 Elo+
Solo
Heimdallr
Heimdallr
Jor_Nic
Heimdallr
Level 148
God Stats
5W - 14L
1,501 SR
Queue Stats
244W - 235L
1,523 Elo+
Solo
Maui
Maui
Metroplexus
Maui
Level 166
God Stats
6W - 11L
1,496 SR
Queue Stats
393W - 399L
1,610 Elo+
Solo
Team Averages
Level 127
1,562 SR
1,551 Elo+

VS

Team Averages
Level 149
1,547 SR
1,579 Elo+
Serqet
Serqet
Neof0x
Serqet
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 107L
1,496 Elo+
Solo
Sylvanus
Sylvanus
StatelierJaguar
Sylvanus
Level 156
God Stats
4W - 3L
1,471 SR
Queue Stats
272W - 236L
1,596 Elo+
Solo
Achilles
Achilles
TBaws
Achilles
Level 157
God Stats
18W - 13L
1,618 SR
Queue Stats
415W - 353L
1,606 Elo+
Solo
Raijin
Raijin
Upgrayde
Raijin
Level 117
God Stats
6W - 4L
1,445 SR
Queue Stats
95W - 61L
1,633 Elo+
Party 2
Neith
Neith
easied
Neith
Level 159
God Stats
4W - 1L
1,703 SR
Queue Stats
26W - 12L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ClusterClaus
Lancelot
9
1 / 3 / 1
5,573
464
3,933
7,900
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 2
7,043
587
7,797
5,756
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
GT0951
Gilgamesh
10
1 / 4 / 0
6,399
533
5,908
14,860
12,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
Jor_Nic
Heimdallr
12
0 / 1 / 1
6,744
562
3,399
6,747
2,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 1 / 0
5,669
472
1,351
7,519
5,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Neof0x
Serqet
11
2 / 1 / 1
5,946
496
3,571
8,187
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
10
0 / 1 / 6
6,209
517
4,292
10,223
6,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
TBaws
Achilles
13
5 / 1 / 4
7,764
647
10,966
12,437
12,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
Upgrayde
Raijin
12
3 / 1 / 4
7,050
588
5,788
5,257
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
easied
Neith
13
1 / 0 / 2
7,015
585
5,425
5,075
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
11
11
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ClusterClaus
Lancelot
1
3
1
0.5
L
1
2
2
1
L
Gilgamesh
GT0951
Gilgamesh
1
4
0
0.25
L
Heimdallr
Jor_Nic
Heimdallr
0
1
1
0.5
L
1
1
0
1
W
Serqet
Neof0x
Serqet
2
1
1
2.5
W
Sylvanus
0
1
6
3
W
Achilles
TBaws
Achilles
5
1
4
7
W
Raijin
Upgrayde
Raijin
3
1
4
5
W
Neith
easied
Neith
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,388
Damage
30,042
42,782
Taken
41,179
26,216
Mitigated
26,942
9,385
Healing
14,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ClusterClaus
Lancelot
3,933
575
0
494
7,900
3,246
0
2,142
5,287
0
32,333
L
7,797
800
0
1,370
5,756
2,334
0
3,302
2,454
51,760
1,109
L
Gilgamesh
GT0951
Gilgamesh
5,908
2,124
0
3,808
14,860
12,189
0
1,486
13,374
0
44,891
L
Heimdallr
Jor_Nic
Heimdallr
3,399
1,596
0
2,279
6,747
2,581
261
916
5,663
0
59,949
L
1,351
588
0
1,434
7,519
5,866
0
2,096
5,423
11,427
979
W
Serqet
Neof0x
Serqet
3,571
1,076
0
355
8,187
3,354
0
1,256
6,837
0
38,171
W
Sylvanus
4,292
1,573
2,544
3,909
10,223
6,702
0
4,966
4,902
20,776
681
W
Achilles
TBaws
Achilles
10,966
2,098
0
4,854
12,437
12,919
0
914
10,635
0
56,128
W
Raijin
Upgrayde
Raijin
5,788
568
0
1,159
5,257
1,867
0
1,526
3,633
58,840
0
W
Neith
easied
Neith
5,425
1,786
0
1,409
5,075
2,100
470
56
5,019
0
69,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,428
Gold Earned
33,984
396
Minions Killed
376
0
Camps Cleared
0
1,199,020
Distance Traveled
1,240,447
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,573
464
54
5
0
260,259
0
L
Zeus
7,043
587
127
11
0
239,501
1
L
Gilgamesh
6,399
533
89
7
0
214,071
0
L
Heimdallr
6,744
562
109
9
0
226,332
3
L
Maui
5,669
472
17
1
0
258,857
6
W
Serqet
5,946
496
67
6
0
284,030
0
W
Sylvanus
6,209
517
27
2
0
236,763
3
W
Achilles
7,764
647
88
7
0
255,500
4
W
Raijin
7,050
588
98
8
0
235,514
2
W
Neith
7,015
585
96
8
0
228,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role