Player Matchup

Danzaburou
Danzaburou
Cartiro
Danzaburou
Level 38
God Stats
10W - 16L
1,518 SR
Queue Stats
89W - 104L
1,394 Elo+
Party 1
Cthulhu
Cthulhu
N3ph4St3
Cthulhu
Level 121
God Stats
4W - 7L
1,500 SR
Queue Stats
407W - 458L
1,416 Elo+
Solo
Kukulkan
Kukulkan
jhelk
Kukulkan
Level 140
God Stats
0W - 1L
1,719 SR
Queue Stats
94W - 106L
1,401 Elo+
Party 1
Team Averages
Level 100
1,579 SR
1,404 Elo+

VS

Team Averages
Level 104
1,547 SR
1,399 Elo+
Janus
Janus
Abigailinlove
Janus
Level 124
God Stats
2W - 0L
1,678 SR
Queue Stats
85W - 84L
1,507 Elo+
Solo
Sobek
Sobek
Jetoda123
Sobek
Level 87
God Stats
1W - 1L
1,527 SR
Queue Stats
45W - 50L
1,308 Elo+
Solo
Arachne
Arachne
iKemna05
Arachne
Level 102
God Stats
33W - 19L
1,435 SR
Queue Stats
80W - 79L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cartiro
Danzaburou
13
3 / 4 / 3
8,636
720
7,833
11,047
4,880
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
N3ph4St3
Cthulhu
11
2 / 1 / 4
7,971
664
8,730
12,145
10,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
jhelk
Kukulkan
14
1 / 3 / 4
8,596
716
9,610
6,430
2,664
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 1
9,013
751
7,141
6,537
2,777
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Jetoda123
Sobek
12
1 / 5 / 3
8,075
673
3,935
13,288
11,802
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
iKemna05
Arachne
15
5 / 1 / 2
9,261
772
13,797
13,095
7,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
6
Kills
8
8
Deaths
6
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Danzaburou
Cartiro
Danzaburou
3
4
3
1.13
W
Sobek
Jetoda123
Sobek
1
5
3
0.5
L
Cthulhu
N3ph4St3
Cthulhu
2
1
4
4
W
Arachne
iKemna05
Arachne
5
1
2
6
L
Kukulkan
jhelk
Kukulkan
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,173
Damage
24,873
29,622
Taken
32,920
17,821
Mitigated
21,747
5,351
Healing
9,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,141
430
0
3,589
6,537
2,777
0
4,125
2,050
50,107
609
L
Danzaburou
Cartiro
Danzaburou
7,833
4,228
0
1,458
11,047
4,880
0
4,781
6,162
0
22,431
W
Sobek
Jetoda123
Sobek
3,935
272
0
681
13,288
11,802
351
5,382
7,288
15,750
1,465
L
Cthulhu
N3ph4St3
Cthulhu
8,730
560
288
3,381
12,145
10,277
0
3,632
8,499
18,158
0
W
Arachne
iKemna05
Arachne
13,797
8,756
0
5,302
13,095
7,168
0
7,165
5,297
0
33,018
L
Kukulkan
jhelk
Kukulkan
9,610
957
0
224
6,430
2,664
0
1,955
4,475
46,069
312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,203
Gold Earned
26,349
169
Minions Killed
151
0
Camps Cleared
0
632,870
Distance Traveled
693,919
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,013
751
86
7
0
235,157
0
L
Danzaburou
8,636
720
47
4
0
218,167
0
W
Sobek
8,075
673
28
2
0
207,737
0
L
Cthulhu
7,971
664
28
2
0
208,137
0
W
Arachne
9,261
772
37
3
0
251,025
4
L
Kukulkan
8,596
716
94
8
0
206,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role