Player Matchup

Camazotz
Camazotz
Silver I
 
Camazotz
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver III
CILVETI12
Sobek
Silver III
Level 97
God Stats
19W - 20L
1,606 SR
Queue Stats
297W - 307L
1,003 MMR
Solo
Xbalanque
Xbalanque
Silver I
Shaadow_R7
Xbalanque
Silver I
Level 184
God Stats
12W - 9L
1,562 SR
Queue Stats
355W - 371L
1,109 MMR
Solo
Chaac
Chaac
Silver II
debeste215
Chaac
Silver II
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 39L
1,108 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,534 SR
1,244 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,496 SR
1,177 MMR
Zeus
Zeus
Gold V
 
Zeus
Gold V
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Bugkii
Sun Wukong
Silver II
Level 114
God Stats
0W - 2L
1,296 SR
Queue Stats
135W - 147L
1,185 MMR
Solo
Artemis
Artemis
Silver II
Garner6
Artemis
Silver II
Level 149
God Stats
3W - 4L
1,553 SR
Queue Stats
116W - 114L
1,142 MMR
Solo
Cerberus
Cerberus
Silver III
Little Vintage
Cerberus
Silver III
Level 126
God Stats
1W - 2L
1,475 SR
Queue Stats
68W - 98L
833 MMR
Solo
Lancelot
Lancelot
Silver IV
phoenixhjsl
Lancelot
Silver IV
Level 87
God Stats
2W - 3L
1,657 SR
Queue Stats
10W - 20L
1,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
4 / 0 / 0
6,370
579
5,388
9,795
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
 
Nu Wa
11
0 / 1 / 1
6,036
549
6,416
5,745
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
CILVETI12
Sobek
10
1 / 0 / 1
5,697
518
2,711
8,614
7,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Shaadow_R7
Xbalanque
12
0 / 0 / 1
6,056
551
4,658
5,020
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Chaac
12
1 / 0 / 1
7,051
641
9,829
11,639
8,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneAo KuangNeithAres

VS

Bans
AthenaBellonaThanatosNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 1 / 0
5,956
541
7,000
5,503
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Bugkii
Sun Wukong
11
0 / 1 / 0
5,835
530
6,462
13,383
9,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Garner6
Artemis
10
0 / 2 / 0
5,616
511
3,192
6,031
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
8
0 / 0 / 0
5,302
482
3,132
9,758
7,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
phoenixhjsl
Lancelot
10
0 / 2 / 0
5,254
478
3,065
8,514
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
6
Kills
1
1
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
4
0
0
4
W
Nu Wa
 
Nu Wa
0
1
1
0.5
L
Zeus
 
Zeus
1
1
0
1
L
Sun Wukong
Bugkii
Sun Wukong
0
1
0
0
W
Sobek
CILVETI12
Sobek
1
0
1
1.5
L
Artemis
Garner6
Artemis
0
2
0
0
L
Cerberus
0
0
0
0
W
Xbalanque
Shaadow_R7
Xbalanque
0
0
1
0.5
W
Chaac
1
0
1
1.5
L
Lancelot
phoenixhjsl
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,002
Damage
22,851
40,813
Taken
43,189
23,473
Mitigated
23,827
18,748
Healing
16,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
5,388
2,102
0
4,709
9,795
3,995
0
1,762
8,033
0
46,254
W
Nu Wa
 
Nu Wa
6,416
573
0
1,017
5,745
2,303
6
4,497
1,248
47,803
0
L
Zeus
 
Zeus
7,000
1,080
0
1,256
5,503
1,819
0
2,462
2,689
55,143
0
L
Sun Wukong
Bugkii
Sun Wukong
6,462
2,259
0
5,546
13,383
9,085
0
554
12,645
0
49,722
W
Sobek
CILVETI12
Sobek
2,711
353
0
4,192
8,614
7,088
0
2,573
6,041
21,544
0
L
Artemis
Garner6
Artemis
3,192
1,533
0
2,066
6,031
2,111
0
917
4,954
0
37,555
L
Cerberus
3,132
175
0
3,563
9,758
7,367
0
3,200
6,246
21,207
0
W
Xbalanque
Shaadow_R7
Xbalanque
4,658
2,273
0
3,116
5,020
1,794
0
1,300
3,720
0
50,047
W
Chaac
9,829
2,192
0
5,714
11,639
8,293
0
0
11,639
0
62,581
L
Lancelot
phoenixhjsl
Lancelot
3,065
586
0
4,176
8,514
3,445
0
881
7,528
0
39,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,210
Gold Earned
27,963
382
Minions Killed
368
0
Camps Cleared
0
1,102,578
Distance Traveled
1,042,318
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,370
579
70
6
0
265,372
2
W
Nu Wa
6,036
549
99
9
0
219,243
1
L
Zeus
5,956
541
102
9
0
212,621
6
L
Sun Wukong
5,835
530
78
7
0
209,911
0
W
Sobek
5,697
518
30
3
0
227,332
1
L
Artemis
5,616
511
77
7
0
156,025
0
L
Cerberus
5,302
482
36
3
0
204,862
2
W
Xbalanque
6,056
551
84
8
0
190,064
3
W
Chaac
7,051
641
99
9
0
200,567
0
L
Lancelot
5,254
478
75
7
0
258,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role