Player Matchup

Ravana
Ravana
 
Ravana
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Nickster918
Sol
Level 144
God Stats
1W - 0L
1,592 SR
Queue Stats
52W - 81L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
Papitawind
Danzaburou
Level 157
God Stats
6W - 5L
1,417 SR
Queue Stats
75W - 83L
1,576 Elo+
Party 1
Hercules
Hercules
SaiyansWrath
Hercules
Level 142
God Stats
3W - 5L
1,374 SR
Queue Stats
190W - 204L
1,515 Elo+
Party 1
Atlas
Atlas
Tinodog
Atlas
Level 139
God Stats
12W - 12L
1,585 SR
Queue Stats
67W - 98L
1,444 Elo+
Party 1
Team Averages
Level 159
1,494 SR
1,505 Elo+

VS

Team Averages
Level 147
1,624 SR
1,545 Elo+
Surtr
Surtr
ArcticStormy
Surtr
Level 102
God Stats
22W - 12L
1,576 SR
Queue Stats
144W - 120L
1,549 Elo+
Solo
Izanami
Izanami
MobiCox
Izanami
Level 158
God Stats
3W - 3L
1,933 SR
Queue Stats
157W - 145L
1,535 Elo+
Solo
Ix Chel
Ix Chel
edson100
Ix Chel
Level 192
God Stats
3W - 2L
1,520 SR
Queue Stats
214W - 206L
1,576 Elo+
Party 2
Xing Tian
Xing Tian
elgerber9
Xing Tian
Level 159
God Stats
5W - 3L
1,589 SR
Queue Stats
64W - 61L
1,588 Elo+
Party 2
Gilgamesh
Gilgamesh
zombighost31
Gilgamesh
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
5 / 1 / 4
7,100
592
5,631
6,341
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 2 / 3
6,511
543
6,250
9,270
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Papitawind
Danzaburou
13
3 / 2 / 2
7,164
597
6,036
9,175
3,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
SaiyansWrath
Hercules
14
5 / 0 / 1
8,817
735
8,627
8,602
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atlas
Tinodog
Atlas
10
4 / 3 / 5
7,100
592
7,783
11,997
10,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 0
6,762
564
5,185
12,213
5,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
MobiCox
Izanami
12
2 / 3 / 1
7,003
584
4,343
7,550
2,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
edson100
Ix Chel
10
1 / 5 / 1
6,103
509
6,655
9,617
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
elgerber9
Xing Tian
10
1 / 3 / 3
6,369
531
5,495
11,894
9,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
zombighost31
Gilgamesh
10
0 / 3 / 1
5,536
461
2,338
9,693
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
8
8
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
4
7
L
4
4
0
1
L
Izanami
MobiCox
Izanami
2
3
1
0.83
W
0
2
3
0.75
W
Danzaburou
Papitawind
Danzaburou
3
2
2
2
W
Hercules
SaiyansWrath
Hercules
5
0
1
5.5
W
Atlas
Tinodog
Atlas
4
3
5
2.17
L
Ix Chel
edson100
Ix Chel
1
5
1
0.3
L
Xing Tian
elgerber9
Xing Tian
1
3
3
0.83
L
Gilgamesh
zombighost31
Gilgamesh
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,327
Damage
24,016
45,385
Taken
50,967
24,879
Mitigated
29,691
17,535
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,631
1,563
0
1,890
6,341
2,517
476
698
5,643
0
41,318
L
5,185
2,065
0
5,300
12,213
5,964
0
2,259
9,954
1,606
49,248
L
Izanami
MobiCox
Izanami
4,343
2,982
0
1,123
7,550
2,890
0
3,245
4,305
0
60,254
W
6,250
2,909
0
4,831
9,270
3,202
590
1,532
7,738
56,292
3,837
W
Danzaburou
Papitawind
Danzaburou
6,036
1,366
0
3,379
9,175
3,969
0
4,651
4,524
0
49,229
W
Hercules
SaiyansWrath
Hercules
8,627
4,384
0
5,090
8,602
4,671
0
898
7,403
0
68,380
W
Atlas
Tinodog
Atlas
7,783
3,835
0
2,345
11,997
10,520
0
4,562
7,435
28,592
0
L
Ix Chel
edson100
Ix Chel
6,655
912
448
1,630
9,617
3,456
0
1,545
8,072
40,583
469
L
Xing Tian
elgerber9
Xing Tian
5,495
812
0
1,200
11,894
9,416
0
6,153
5,741
21,018
896
L
Gilgamesh
zombighost31
Gilgamesh
2,338
618
0
613
9,693
7,965
0
739
8,954
0
27,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,692
Gold Earned
31,773
415
Minions Killed
335
0
Camps Cleared
0
1,190,032
Distance Traveled
1,114,399
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,100
592
65
5
0
255,551
0
L
Surtr
6,762
564
77
6
0
257,277
0
L
Izanami
7,003
584
115
10
0
217,018
3
W
Sol
6,511
543
102
9
0
216,922
0
W
Danzaburou
7,164
597
88
7
0
223,504
0
W
Hercules
8,817
735
122
10
0
262,413
0
W
Atlas
7,100
592
38
3
0
231,642
2
L
Ix Chel
6,103
509
71
6
0
208,267
3
L
Xing Tian
6,369
531
28
2
0
241,304
6
L
Gilgamesh
5,536
461
44
4
0
190,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role