Player Matchup

Thoth
Thoth
Tristy1298
Thoth
Level 115
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Aphrodite
Aphrodite
WeedleDeedle
Aphrodite
Level 130
God Stats
3W - 4L
1,470 SR
Queue Stats
274W - 282L
1,460 Elo+
Party 3
Ravana
Ravana
Worldsinger
Ravana
Level 139
God Stats
4W - 4L
1,500 SR
Queue Stats
121W - 85L
1,632 Elo+
Solo
Poseidon
Poseidon
gamegel 13
Poseidon
Level 104
God Stats
0W - 2L
1,298 SR
Queue Stats
56W - 61L
1,523 Elo+
Solo
Maui
Maui
nonGMO_Deadpool
Maui
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 111L
1,415 Elo+
Party 3
Team Averages
Level 119
1,501 SR
1,459 Elo+

VS

Team Averages
Level 126
1,496 SR
1,474 Elo+
Yemoja
Yemoja
 
Yemoja
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Blapslap
Bastet
Level 154
God Stats
3W - 7L
1,506 SR
Queue Stats
430W - 432L
1,521 Elo+
Party 1
Chaac
Chaac
DougieFresco907
Chaac
Level 108
God Stats
2W - 1L
1,474 SR
Queue Stats
53W - 74L
1,423 Elo+
Solo
King Arthur
King Arthur
Ruckus503
King Arthur
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 43L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
3 / 7 / 5
11,406
713
21,736
15,736
7,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
WeedleDeedle
Aphrodite
2
0 / 4 / 1
4,232
265
0
2,416
483
Ravana
20
7 / 3 / 4
11,453
716
24,516
16,336
26,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
gamegel 13
Poseidon
19
0 / 7 / 3
10,636
665
7,569
12,199
7,820
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

2
0 / 4 / 1
4,232
265
0
3,182
819

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
18
0 / 2 / 6
11,243
703
3,186
15,383
9,141
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ishtar
 
Ishtar
15
0 / 4 / 4
9,675
605
3,952
15,745
6,076
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Blapslap
Bastet
17
4 / 4 / 8
11,841
740
11,107
15,174
6,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
17 / 2 / 7
13,651
853
20,046
25,182
21,668
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Ruckus503
King Arthur
20
4 / 3 / 9
12,732
796
7,826
21,688
23,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
10
Kills
25
25
Deaths
15
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
6
1.5
W
Ishtar
 
Ishtar
0
4
4
0.5
W
Bastet
Blapslap
Bastet
4
4
8
2
W
17
2
7
10.25
W
King Arthur
Ruckus503
King Arthur
4
3
9
2.83
L
Thoth
3
7
5
0.79
L
Aphrodite
WeedleDeedle
Aphrodite
0
4
1
0.13
L
Ravana
7
3
4
3
L
Poseidon
gamegel 13
Poseidon
0
7
3
0.21
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,821
Damage
46,117
49,869
Taken
93,172
43,146
Mitigated
66,506
8,209
Healing
47,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,186
1,054
22,484
6,367
15,383
9,141
1,374
5,761
9,622
11,682
531
W
Ishtar
 
Ishtar
3,952
2,139
1,377
2,156
15,745
6,076
3,118
8,583
7,162
0
19,714
W
Bastet
Blapslap
Bastet
11,107
1,719
554
2,395
15,174
6,007
2,267
4,457
10,717
0
20,340
W
20,046
1,228
1,032
8,870
25,182
21,668
970
7,854
13,580
0
52,622
W
King Arthur
Ruckus503
King Arthur
7,826
755
1,808
687
21,688
23,614
782
6,453
15,235
0
28,863
L
Thoth
21,736
137
403
2,210
15,736
7,766
0
1,385
14,351
52,318
855
L
Aphrodite
WeedleDeedle
Aphrodite
0
0
0
0
2,416
483
0
0
2,416
0
0
L
Ravana
24,516
2,723
632
3,277
16,336
26,258
0
1,652
14,684
8,671
24,935
L
Poseidon
gamegel 13
Poseidon
7,569
767
799
888
12,199
7,820
0
0
12,199
33,427
0
L
0
0
0
0
3,182
819
0
0
3,182
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,959
Gold Earned
59,142
150
Minions Killed
165
0
Camps Cleared
0
728,482
Distance Traveled
1,341,997
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,243
703
20
1
0
207,323
0
W
Ishtar
9,675
605
28
2
0
246,639
0
W
Bastet
11,841
740
14
1
0
274,080
0
W
Chaac
13,651
853
61
4
0
336,538
0
W
King Arthur
12,732
796
42
3
0
277,417
0
L
Thoth
11,406
713
81
5
0
259,592
0
L
Aphrodite
4,232
265
0
0
0
0
0
L
Ravana
11,453
716
14
1
0
291,972
0
L
Poseidon
10,636
665
55
3
0
176,918
0
L
Maui
4,232
265
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role