Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
HaneKyun
Geb
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 139L
1,496 Elo+
Solo
Skadi
Skadi
Mivа
Skadi
Level 154
God Stats
0W - 4L
1,156 SR
Queue Stats
90W - 93L
1,492 Elo+
Party 2
Sol
Sol
Obersturmann
Sol
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
492W - 527L
1,483 Elo+
Party 1
Medusa
Medusa
Sámael
Medusa
Level 185
God Stats
4W - 3L
1,589 SR
Queue Stats
188W - 204L
1,544 Elo+
Party 2
Team Averages
Level 145
1,449 SR
1,503 Elo+

VS

Team Averages
Level 105
1,415 SR
1,517 Elo+
Aphrodite
Aphrodite
Atreusz
Aphrodite
Level 127
God Stats
9W - 8L
1,200 SR
Queue Stats
464W - 472L
1,459 Elo+
Solo
Jing Wei
Jing Wei
Azazel111
Jing Wei
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 40L
1,495 Elo+
Party 3
Vulcan
Vulcan
Blastraider
Vulcan
Level 66
God Stats
1W - 0L
1,376 SR
Queue Stats
43W - 36L
1,487 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
BoKrii
Ah Muzen Cab
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,669 Elo+
Solo
Geb
Geb
Riciuuu
Geb
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
357W - 342L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
2 / 2 / 5
8,980
691
4,135
16,351
12,888
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 7 / 6
8,216
632
8,724
23,209
24,507
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
Mivа
Skadi
15
3 / 4 / 5
8,993
692
16,313
14,290
7,954
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 4 / 4
8,547
657
19,550
18,847
9,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Sámael
Medusa
16
2 / 7 / 2
9,905
762
17,215
16,879
9,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Atreusz
Aphrodite
17
1 / 1 / 20
10,108
778
17,081
17,978
13,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Azazel111
Jing Wei
15
1 / 3 / 13
9,325
717
7,057
12,005
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
18
8 / 2 / 10
10,757
827
22,210
11,369
7,098
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
BoKrii
Ah Muzen Cab
20
12 / 1 / 9
12,367
951
21,353
15,423
9,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
17
2 / 2 / 18
10,827
833
17,442
24,102
27,828
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
94
8
Kills
24
24
Deaths
9
22
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
2
5
2.25
W
Aphrodite
Atreusz
Aphrodite
1
1
20
11
W
Jing Wei
Azazel111
Jing Wei
1
3
13
2.5
W
Vulcan
8
2
10
6.5
W
Ah Muzen Cab
BoKrii
Ah Muzen Cab
12
1
9
16.5
L
0
7
6
0.43
L
Skadi
Mivа
Skadi
3
4
5
1.38
L
1
4
4
0.75
W
Geb
2
2
18
5.5
L
Medusa
Sámael
Medusa
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,937
Damage
85,143
89,576
Taken
80,877
64,037
Mitigated
64,114
39,740
Healing
43,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,135
1,510
20,310
7,583
16,351
12,888
0
10,291
6,060
8,605
0
W
Aphrodite
Atreusz
Aphrodite
17,081
823
14,431
13,555
17,978
13,531
772
7,489
10,489
24,047
1,470
W
Jing Wei
Azazel111
Jing Wei
7,057
3,471
768
2,331
12,005
6,404
1,590
5,715
6,290
0
15,853
W
Vulcan
22,210
10,750
1,381
1,042
11,369
7,098
33
4,602
6,767
36,800
0
W
Ah Muzen Cab
BoKrii
Ah Muzen Cab
21,353
7,703
0
2,559
15,423
9,253
2,983
5,184
10,239
0
50,683
L
8,724
791
906
3,005
23,209
24,507
0
12,761
10,448
14,490
0
L
Skadi
Mivа
Skadi
16,313
4,444
0
0
14,290
7,954
0
8,807
5,483
0
29,037
L
19,550
3,435
1,226
5,120
18,847
9,474
0
12,015
6,832
41,682
747
W
Geb
17,442
1,044
3,670
3,679
24,102
27,828
30
9,311
14,791
26,030
1,663
L
Medusa
Sámael
Medusa
17,215
6,842
293
1,297
16,879
9,214
0
10,092
6,787
0
46,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,641
Gold Earned
53,384
189
Minions Killed
170
0
Camps Cleared
0
1,105,696
Distance Traveled
1,404,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,980
691
29
2
0
239,757
0
W
Aphrodite
10,108
778
17
1
0
279,566
0
W
Jing Wei
9,325
717
20
2
0
259,312
0
W
Vulcan
10,757
827
52
4
0
296,351
0
W
Ah Muzen Cab
12,367
951
69
5
0
282,053
0
L
Geb
8,216
632
10
1
0
220,849
0
L
Skadi
8,993
692
41
3
0
215,968
0
L
Sol
8,547
657
43
3
0
211,450
0
W
Geb
10,827
833
12
1
0
286,750
0
L
Medusa
9,905
762
66
5
0
217,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role