Player Matchup

Thoth
Thoth
Bronze II
BLXCKnMIILD
Thoth
Bronze II
Level 68
God Stats
3W - 4L
1,491 SR
Queue Stats
6W - 20L
952 MMR
Party 1
Thanatos
Thanatos
Bronze I
TwinSnipes4
Thanatos
Bronze I
Level 87
God Stats
0W - 2L
1,443 SR
Queue Stats
32W - 52L
747 MMR
Solo
Athena
Athena
Bronze II
YOUNXEN
Athena
Bronze II
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
739 MMR
Party 1
Hachiman
Hachiman
Silver IV
idler_owl
Hachiman
Silver IV
Level 214
God Stats
29W - 26L
1,548 SR
Queue Stats
564W - 588L
748 MMR
Solo
Janus
Janus
Silver V
owen2013514
Janus
Silver V
Level 106
God Stats
4W - 2L
1,738 SR
Queue Stats
68W - 94L
712 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,544 SR
780 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 151
1,529 SR
778 MMR
Ah Puch
Ah Puch
Silver III
M3X1C4N1S1M0
Ah Puch
Silver III
Level 151
God Stats
178W - 188L
1,513 SR
Queue Stats
1,017W - 1,088L
869 MMR
Solo
Loki
Loki
Silver IV
RoachXD0
Loki
Silver IV
Level 69
God Stats
17W - 13L
1,251 SR
Queue Stats
465W - 489L
689 MMR
Solo
Surtr
Surtr
Silver IV
Rocky Racoon 7
Surtr
Silver IV
Level 125
God Stats
83W - 61L
1,584 SR
Queue Stats
835W - 890L
724 MMR
Solo
Vamana
Vamana
Silver III
Sick mime
Vamana
Silver III
Level 106
God Stats
12W - 4L
1,713 SR
Queue Stats
228W - 259L
824 MMR
Solo
Medusa
Medusa
Silver III
percy2677
Medusa
Silver III
Level 305
God Stats
32W - 34L
1,581 SR
Queue Stats
811W - 845L
785 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
8,632
480
2,937
6,846
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TwinSnipes4
Thanatos
14
1 / 3 / 3
8,107
450
9,081
21,604
11,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
YOUNXEN
Athena
11
0 / 5 / 1
7,185
399
2,814
19,936
19,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
idler_owl
Hachiman
15
1 / 0 / 0
8,630
479
6,180
9,161
3,391
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 2 / 1
8,772
487
10,913
12,102
4,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Morgan Le FayKukulkanLancelotChang'e

VS

Bans
ArachneZeusBellonaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
M3X1C4N1S1M0
Ah Puch
18
2 / 0 / 2
11,008
612
9,281
10,604
4,483
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Loki
15
2 / 0 / 5
10,082
560
5,156
9,402
7,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
1 / 0 / 4
11,157
620
9,493
15,722
12,079
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Sick mime
Vamana
16
6 / 4 / 2
9,811
545
13,831
19,544
8,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
percy2677
Medusa
15
0 / 0 / 6
9,383
521
12,355
8,921
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
11
11
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Ah Puch
M3X1C4N1S1M0
Ah Puch
2
0
2
3
W
Loki
2
0
5
4.5
W
1
0
4
3
W
Vamana
Sick mime
Vamana
6
4
2
1.75
L
Thanatos
TwinSnipes4
Thanatos
1
3
3
0.83
L
Athena
YOUNXEN
Athena
0
5
1
0.1
L
Hachiman
idler_owl
Hachiman
1
0
0
1
L
1
2
1
0.75
W
Medusa
percy2677
Medusa
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,925
Damage
50,116
69,649
Taken
64,193
42,201
Mitigated
36,487
25,355
Healing
24,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,937
104
0
2,378
6,846
2,790
0
4,727
2,119
68,438
0
W
Ah Puch
M3X1C4N1S1M0
Ah Puch
9,281
430
870
6,273
10,604
4,483
452
2,698
7,680
106,609
1,053
W
Loki
5,156
1,021
0
3,150
9,402
7,657
0
1,253
8,103
0
40,466
W
9,493
3,083
0
4,945
15,722
12,079
1,178
6,126
8,888
4,152
81,348
W
Vamana
Sick mime
Vamana
13,831
8,108
0
8,041
19,544
8,552
1,106
3,637
15,652
0
85,791
L
Thanatos
TwinSnipes4
Thanatos
9,081
3,032
0
10,629
21,604
11,669
0
1,207
20,341
0
72,105
L
Athena
YOUNXEN
Athena
2,814
1,008
0
3,229
19,936
19,467
0
1,324
18,515
18,539
1,535
L
Hachiman
idler_owl
Hachiman
6,180
2,608
0
4,944
9,161
3,391
663
0
9,114
0
79,522
L
10,913
348
0
4,175
12,102
4,884
0
2,784
8,704
70,292
0
W
Medusa
percy2677
Medusa
12,355
4,365
0
1,634
8,921
3,716
2,950
2,330
6,437
0
86,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,326
Gold Earned
51,441
547
Minions Killed
588
0
Camps Cleared
0
1,764,076
Distance Traveled
1,858,217
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,632
480
145
8
0
318,213
0
W
Ah Puch
11,008
612
146
8
0
352,091
6
W
Loki
10,082
560
60
3
0
388,430
2
W
Surtr
11,157
620
149
8
0
372,069
5
W
Vamana
9,811
545
114
6
0
374,172
2
L
Thanatos
8,107
450
98
5
0
386,416
2
L
Athena
7,185
399
47
3
0
358,790
0
L
Hachiman
8,630
479
118
7
0
328,619
2
L
Janus
8,772
487
139
8
0
372,038
6
W
Medusa
9,383
521
119
7
0
371,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role