Player Matchup

Cthulhu
Cthulhu
Big Jugglies
Cthulhu
Level 117
God Stats
1W - 1L
1,253 SR
Queue Stats
17W - 34L
1,265 Elo+
Party 1
Thoth
Thoth
Justice 4 Ye
Thoth
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 30L
1,296 Elo+
Party 1
Vamana
Vamana
Manijai
Vamana
Level 157
God Stats
2W - 2L
1,512 SR
Queue Stats
115W - 104L
1,451 Elo+
Solo
King Arthur
King Arthur
PasteyPat
King Arthur
Level 122
God Stats
7W - 4L
1,876 SR
Queue Stats
133W - 112L
1,690 Elo+
Solo
Neith
Neith
Profale
Neith
Level 167
God Stats
19W - 12L
1,576 SR
Queue Stats
165W - 182L
1,473 Elo+
Solo
Team Averages
Level 139
1,543 SR
1,435 Elo+

VS

Team Averages
Level 119
1,530 SR
1,425 Elo+
Osiris
Osiris
Sinful7119
Osiris
Level 158
God Stats
22W - 12L
1,734 SR
Queue Stats
252W - 230L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SummitxKing
Ah Muzen Cab
Level 107
God Stats
6W - 9L
1,313 SR
Queue Stats
171W - 389L
1,335 Elo+
Party 2
Janus
Janus
XxSage5GODxX
Janus
Level 146
God Stats
70W - 66L
1,586 SR
Queue Stats
812W - 785L
1,528 Elo+
Solo
Mercury
Mercury
bloomingcin
Mercury
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 548L
1,364 Elo+
Party 2
Atlas
Atlas
tmvtmv2428
Atlas
Level 88
God Stats
93W - 140L
1,520 SR
Queue Stats
236W - 513L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Big Jugglies
Cthulhu
12
0 / 0 / 3
6,782
484
4,356
8,830
6,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 2
7,360
526
3,058
6,429
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Manijai
Vamana
13
2 / 1 / 3
7,425
530
6,719
11,644
6,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
PasteyPat
King Arthur
14
3 / 1 / 1
8,428
602
13,336
12,018
11,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Profale
Neith
14
3 / 0 / 1
7,696
550
6,995
7,080
2,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Sinful7119
Osiris
13
0 / 2 / 1
7,265
519
7,177
17,505
12,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
SummitxKing
Ah Muzen Cab
11
0 / 2 / 0
6,193
442
3,626
8,528
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 1 / 0
7,803
557
6,062
6,776
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
bloomingcin
Mercury
12
1 / 2 / 1
6,431
459
2,460
13,803
5,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
11
0 / 2 / 0
6,551
468
7,261
10,591
7,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
3
3
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Big Jugglies
Cthulhu
0
0
3
1.5
W
1
1
2
2
W
Vamana
Manijai
Vamana
2
1
3
3.5
W
King Arthur
PasteyPat
King Arthur
3
1
1
3.5
W
Neith
Profale
Neith
3
0
1
3.5
L
Osiris
Sinful7119
Osiris
0
2
1
0.25
L
Ah Muzen Cab
SummitxKing
Ah Muzen Cab
0
2
0
0
L
2
1
0
2
L
Mercury
bloomingcin
Mercury
1
2
1
0.75
L
Atlas
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,464
Damage
26,586
46,001
Taken
57,203
29,555
Mitigated
30,964
8,722
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Big Jugglies
Cthulhu
4,356
429
419
2,544
8,830
6,042
0
3,674
5,116
23,370
1,455
W
3,058
97
0
1,240
6,429
2,110
0
3,683
2,430
60,177
0
W
Vamana
Manijai
Vamana
6,719
3,424
0
767
11,644
6,639
16
2,131
9,415
0
54,731
W
King Arthur
PasteyPat
King Arthur
13,336
1,382
0
750
12,018
11,790
0
441
11,577
121
73,573
W
Neith
Profale
Neith
6,995
2,085
0
3,002
7,080
2,974
225
2,624
4,456
0
67,404
L
Osiris
Sinful7119
Osiris
7,177
3,294
0
6,813
17,505
12,449
0
331
17,174
0
66,234
L
Ah Muzen Cab
SummitxKing
Ah Muzen Cab
3,626
2,175
0
2,417
8,528
3,542
0
1,529
6,999
0
44,745
L
6,062
410
0
1,560
6,776
2,487
0
1,783
4,993
71,998
1,557
L
Mercury
bloomingcin
Mercury
2,460
1,556
0
3,559
13,803
5,373
0
1,124
12,679
0
48,543
L
Atlas
7,261
2,201
0
1,635
10,591
7,113
0
2,607
7,984
33,519
925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,691
Gold Earned
34,243
461
Minions Killed
441
0
Camps Cleared
0
1,470,575
Distance Traveled
1,430,093
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,782
484
55
4
0
299,594
0
W
Thoth
7,360
526
103
7
0
282,251
1
W
Vamana
7,425
530
82
6
0
343,103
5
W
King Arthur
8,428
602
108
8
0
296,712
0
W
Neith
7,696
550
113
8
0
248,915
0
L
Osiris
7,265
519
113
8
0
291,685
2
L
Ah Muzen Cab
6,193
442
87
6
0
248,014
1
L
Janus
7,803
557
130
9
0
258,579
0
L
Mercury
6,431
459
70
5
0
341,454
2
L
Atlas
6,551
468
41
3
0
290,361
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role