Player Matchup

Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
Fanatic680
Ra
Gold IV
Level 190
God Stats
3W - 1L
1,764 SR
Queue Stats
236W - 240L
1,449 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Swaggchill21
Kuzenbo
Gold V
Level 116
God Stats
14W - 19L
1,560 SR
Queue Stats
77W - 77L
1,432 MMR
Solo
Kali
Kali
Gold IV
entraced
Kali
Gold IV
Level 129
God Stats
2W - 0L
1,778 SR
Queue Stats
162W - 173L
1,449 MMR
Solo
Neith
Neith
Gold III
oCrissCross
Neith
Gold III
Level 262
God Stats
6W - 1L
1,707 SR
Queue Stats
233W - 234L
1,445 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 168
1,662 SR
1,455 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,471 SR
1,443 MMR
Osiris
Osiris
Gold IV
Broadd
Osiris
Gold IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 134L
1,428 MMR
Solo
Nemesis
Nemesis
Bronze III
Danobipo
Nemesis
Bronze III
Level 128
God Stats
0W - 1L
1,628 SR
Queue Stats
0W - 3L
1,454 MMR
Solo
Athena
Athena
Gold III
LAZAROBY7
Athena
Gold III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 148L
1,445 MMR
Solo
Anubis
Anubis
Gold IV
Matsuko_G-G_507
Anubis
Gold IV
Level 168
God Stats
14W - 16L
1,426 SR
Queue Stats
429W - 438L
1,450 MMR
Solo
Danzaburou
Danzaburou
Gold IV
SCharlesG
Danzaburou
Gold IV
Level 132
God Stats
1W - 2L
1,302 SR
Queue Stats
150W - 155L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
2 / 0 / 0
4,227
845
2,754
4,392
1,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 1
3,851
770
892
2,496
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Swaggchill21
Kuzenbo
5
0 / 1 / 0
3,490
698
417
3,156
2,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
6
1 / 1 / 0
3,593
719
1,246
3,463
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 0 / 0
3,318
664
789
854
255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
VamanaBellonaArachneThanatos

VS

Bans
HachimanOdinCharonAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Broadd
Osiris
5
0 / 2 / 0
3,077
615
2,572
4,774
2,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nemesis
Danobipo
Nemesis
6
1 / 0 / 1
3,509
702
1,823
3,556
1,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Athena
LAZAROBY7
Athena
7
1 / 0 / 0
3,602
720
797
3,052
1,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 0
3,655
731
720
1,883
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
SCharlesG
Danzaburou
1
0 / 0 / 0
2,422
484
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Osiris
Broadd
Osiris
0
2
0
0
L
Nemesis
Danobipo
Nemesis
1
0
1
1.5
W
0
0
1
0.5
L
Athena
LAZAROBY7
Athena
1
0
0
1
L
0
1
0
0
L
Danzaburou
SCharlesG
Danzaburou
0
0
0
0
W
Kuzenbo
Swaggchill21
Kuzenbo
0
1
0
0
W
Kali
1
1
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,098
Damage
5,912
14,361
Taken
13,265
6,566
Mitigated
6,036
6,174
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,754
774
0
1,964
4,392
1,883
0
0
4,075
0
27,234
L
Osiris
Broadd
Osiris
2,572
1,033
0
1,079
4,774
2,608
0
0
4,774
0
14,256
L
Nemesis
Danobipo
Nemesis
1,823
824
0
2,098
3,556
1,064
0
557
2,999
0
17,615
W
892
153
216
968
2,496
722
0
646
1,850
21,696
0
L
Athena
LAZAROBY7
Athena
797
296
0
1,176
3,052
1,573
0
323
2,729
14,660
0
L
720
0
0
386
1,883
791
0
429
1,454
20,096
54
L
Danzaburou
SCharlesG
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
Swaggchill21
Kuzenbo
417
272
17
1,193
3,156
2,577
0
750
2,406
10,254
0
W
Kali
1,246
651
0
1,426
3,463
1,129
0
74
3,353
0
15,899
W
789
17
0
390
854
255
0
47
807
0
21,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,479
Gold Earned
16,265
179
Minions Killed
135
0
Camps Cleared
0
464,352
Distance Traveled
414,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,227
845
49
10
0
97,398
0
L
Osiris
3,077
615
23
5
0
86,709
0
L
Nemesis
3,509
702
40
8
0
117,427
0
W
Ra
3,851
770
48
10
0
99,595
0
L
Athena
3,602
720
26
5
0
106,989
0
L
Anubis
3,655
731
46
9
0
94,430
0
L
Danzaburou
2,422
484
0
0
0
8,980
0
W
Kuzenbo
3,490
698
13
3
0
89,571
0
W
Kali
3,593
719
31
6
0
112,509
0
W
Neith
3,318
664
38
8
0
65,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role