Player Matchup

Danzaburou
Danzaburou
Bronze I
Dank_Smoke101
Danzaburou
Bronze I
Level 106
God Stats
1W - 5L
1,540 SR
Queue Stats
4W - 19L
1,037 MMR
Party 1
Anubis
Anubis
Bronze IV
Este ch1vo
Anubis
Bronze IV
Level 63
God Stats
1W - 6L
1,321 SR
Queue Stats
3W - 17L
1,041 MMR
Party 1
Sylvanus
Sylvanus
Bronze IV
H3rosBeenKilled
Sylvanus
Bronze IV
Level 148
God Stats
1W - 2L
1,229 SR
Queue Stats
3W - 17L
1,041 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,364 SR
1,040 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,410 SR
934 MMR
Hades
Hades
Silver V
Darknomed420
Hades
Silver V
Level 156
God Stats
0W - 1L
1,482 SR
Queue Stats
22W - 68L
819 MMR
Solo
Hachiman
Hachiman
Silver III
HMH HUGOV58
Hachiman
Silver III
Level 105
God Stats
0W - 3L
1,246 SR
Queue Stats
59W - 82L
819 MMR
Party 2
Ares
Ares
Silver III
HMH Memo
Ares
Silver III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 69L
1,164 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dank_Smoke101
Danzaburou
16
5 / 0 / 5
11,414
815
15,943
11,409
6,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Anubis
Este ch1vo
Anubis
14
1 / 4 / 7
9,794
700
7,322
10,900
5,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
15
4 / 1 / 5
10,336
738
7,817
17,842
13,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
AchillesBacchusHeraAthenaKhepri

VS

Bans
CabrakanNutArachneXbalanqueNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
9,409
672
5,047
10,681
5,675
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hachiman
HMH HUGOV58
Hachiman
15
3 / 5 / 2
9,513
680
10,940
12,941
4,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
14
0 / 3 / 3
8,549
611
9,326
18,945
18,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
5
5
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dank_Smoke101
Danzaburou
5
0
5
7.5
L
2
2
2
1.5
W
Anubis
Este ch1vo
Anubis
1
4
7
1.13
W
Sylvanus
4
1
5
6.5
L
Hachiman
HMH HUGOV58
Hachiman
3
5
2
0.8
L
Ares
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,082
Damage
25,313
40,151
Taken
42,567
25,285
Mitigated
28,328
16,048
Healing
5,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dank_Smoke101
Danzaburou
15,943
7,678
0
3,599
11,409
6,123
1,511
4,692
6,432
0
63,155
L
5,047
986
0
3,170
10,681
5,675
0
2,937
7,474
41,872
872
W
Anubis
Este ch1vo
Anubis
7,322
1,085
0
1,647
10,900
5,948
656
4,116
6,411
24,545
0
W
Sylvanus
7,817
1,199
2,751
8,051
17,842
13,214
596
3,318
14,200
18,484
1,389
L
Hachiman
HMH HUGOV58
Hachiman
10,940
5,248
0
1,388
12,941
4,478
0
4,913
7,692
0
45,975
L
Ares
9,326
237
0
1,147
18,945
18,175
0
6,128
12,388
26,280
2,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,544
Gold Earned
27,471
148
Minions Killed
150
0
Camps Cleared
0
708,625
Distance Traveled
694,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,414
815
68
5
0
267,137
0
L
Hades
9,409
672
51
4
0
210,586
0
W
Anubis
9,794
700
47
3
0
204,657
0
W
Sylvanus
10,336
738
33
2
0
236,831
0
L
Hachiman
9,513
680
65
5
0
224,871
0
L
Ares
8,549
611
34
2
0
258,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role