Player Matchup

Neith
Neith
Ceratodex
Neith
Level 102
God Stats
2W - 2L
1,837 SR
Queue Stats
189W - 168L
1,501 Elo+
Party 1
Hel
Hel
JoseAndre789
Hel
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,258 Elo+
Solo
Da Ji
Da Ji
NixStix
Da Ji
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,483 Elo+
Solo
Chang'e
Chang'e
animewatcher328
Chang'e
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 32L
1,224 Elo+
Party 1
Cthulhu
Cthulhu
dFrae24
Cthulhu
Level 60
God Stats
2W - 3L
1,683 SR
Queue Stats
185W - 171L
1,513 Elo+
Party 1
Team Averages
Level 68
1,604 SR
1,396 Elo+

VS

Team Averages
Level 49
1,575 SR
1,446 Elo+
Janus
Janus
BeanyBoy69
Janus
Level 29
God Stats
6W - 5L
1,568 SR
Queue Stats
32W - 38L
1,443 Elo+
Party 2
Aphrodite
Aphrodite
Joelleyk
Aphrodite
Level 68
God Stats
6W - 3L
1,676 SR
Queue Stats
115W - 93L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
KaidoXX
Ao Kuang
Level 44
God Stats
3W - 1L
1,782 SR
Queue Stats
36W - 39L
1,453 Elo+
Party 2
Cthulhu
Cthulhu
ZayThompson
Cthulhu
Level 76
God Stats
1W - 3L
1,347 SR
Queue Stats
385W - 388L
1,477 Elo+
Solo
Osiris
Osiris
Zfua
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ceratodex
Neith
12
1 / 3 / 4
6,850
457
8,768
11,279
4,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 5 / 1
7,349
490
5,381
14,719
6,428
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Da Ji
NixStix
Da Ji
10
0 / 4 / 2
6,066
404
4,265
11,726
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 2
6,880
459
2,632
9,587
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
dFrae24
Cthulhu
11
1 / 4 / 2
7,527
502
8,735
14,443
11,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
5 / 2 / 4
9,057
604
11,706
7,552
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
Joelleyk
Aphrodite
14
1 / 1 / 2
7,756
517
6,075
11,885
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
KaidoXX
Ao Kuang
18
8 / 0 / 1
10,070
671
7,786
14,876
6,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
ZayThompson
Cthulhu
13
2 / 1 / 4
7,377
492
12,405
11,817
8,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Osiris
Zfua
Osiris
13
2 / 1 / 6
8,290
553
6,865
12,610
10,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
5
Kills
18
18
Deaths
5
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
5
2
4
3.5
L
Neith
Ceratodex
Neith
1
3
4
1
W
Aphrodite
Joelleyk
Aphrodite
1
1
2
2
L
3
5
1
0.7
W
Ao Kuang
KaidoXX
Ao Kuang
8
0
1
8.5
L
Da Ji
NixStix
Da Ji
0
4
2
0.25
W
Cthulhu
ZayThompson
Cthulhu
2
1
4
4
W
Osiris
Zfua
Osiris
2
1
6
5
L
0
2
2
0.5
L
Cthulhu
dFrae24
Cthulhu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,781
Damage
44,837
61,754
Taken
58,740
31,062
Mitigated
33,433
17,295
Healing
29,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
11,706
1,523
0
2,141
7,552
2,577
1,510
2,549
4,833
58,533
2,288
L
Neith
Ceratodex
Neith
8,768
1,992
0
2,355
11,279
4,820
0
7,610
2,588
0
58,735
W
Aphrodite
Joelleyk
Aphrodite
6,075
1,013
3,717
6,875
11,885
5,059
287
3,630
8,255
45,393
0
L
5,381
947
766
4,842
14,719
6,428
162
7,039
7,267
34,128
0
W
Ao Kuang
KaidoXX
Ao Kuang
7,786
2,407
0
8,570
14,876
6,551
2,179
1,530
13,324
82,122
23,736
L
Da Ji
NixStix
Da Ji
4,265
717
0
4,519
11,726
4,499
0
4,377
7,033
0
42,069
W
Cthulhu
ZayThompson
Cthulhu
12,405
916
0
2,160
11,817
8,950
154
3,519
8,298
35,335
1,868
W
Osiris
Zfua
Osiris
6,865
1,987
0
5,584
12,610
10,296
617
4,815
7,723
0
45,852
L
2,632
233
280
2,044
9,587
3,507
162
5,757
3,410
38,210
816
L
Cthulhu
dFrae24
Cthulhu
8,735
601
69
2,420
14,443
11,808
0
9,097
4,307
32,798
1,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,672
Gold Earned
42,550
354
Minions Killed
456
0
Camps Cleared
0
1,414,017
Distance Traveled
1,494,837
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,057
604
99
7
0
274,839
0
L
Neith
6,850
457
96
6
0
273,823
1
W
Aphrodite
7,756
517
93
6
0
265,914
0
L
Hel
7,349
490
55
4
0
248,168
0
W
Ao Kuang
10,070
671
142
9
0
357,810
0
L
Da Ji
6,066
404
71
5
0
298,687
0
W
Cthulhu
7,377
492
56
4
0
298,493
0
W
Osiris
8,290
553
66
4
0
297,781
2
L
Chang'e
6,880
459
96
6
0
288,643
0
L
Cthulhu
7,527
502
36
2
0
304,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role