Player Matchup

Shiva
Shiva
Gold-Llama1080
Shiva
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 130L
1,529 Elo+
Party 4
Arachne
Arachne
JefferyDahmer
Arachne
Level 147
God Stats
15W - 9L
1,589 SR
Queue Stats
266W - 207L
1,615 Elo+
Party 2
Janus
Janus
MadWorld739
Janus
Level 147
God Stats
4W - 2L
1,765 SR
Queue Stats
140W - 128L
1,528 Elo+
Party 4
Sobek
Sobek
RadioBird
Sobek
Level 104
God Stats
4W - 5L
1,588 SR
Queue Stats
192W - 131L
1,642 Elo+
Party 2
Cupid
Cupid
vCask
Cupid
Level 156
God Stats
8W - 6L
1,795 SR
Queue Stats
416W - 334L
1,594 Elo+
Party 2
Team Averages
Level 139
1,647 SR
1,582 Elo+

VS

Team Averages
Level 138
1,477 SR
1,593 Elo+
Ishtar
Ishtar
ByChanderZap
Ishtar
Level 157
God Stats
1W - 2L
1,587 SR
Queue Stats
59W - 46L
1,578 Elo+
Solo
Camazotz
Camazotz
DirtyyDish
Camazotz
Level 150
God Stats
1W - 5L
1,519 SR
Queue Stats
98W - 71L
1,648 Elo+
Party 1
Bacchus
Bacchus
McSnakealicious
Bacchus
Level 170
God Stats
17W - 9L
1,560 SR
Queue Stats
275W - 254L
1,626 Elo+
Party 1
Osiris
Osiris
Shamalamalumala
Osiris
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 126L
1,552 Elo+
Party 3
Eset
Eset
tguadster
Eset
Level 86
God Stats
1W - 3L
1,219 SR
Queue Stats
141W - 119L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,056
722
3,437
6,294
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
8
3 / 0 / 0
4,341
620
3,345
6,852
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
1 / 1 / 3
4,940
706
4,855
4,756
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
RadioBird
Sobek
7
1 / 1 / 0
4,562
652
2,438
6,103
4,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
vCask
Cupid
8
0 / 0 / 0
4,343
620
3,095
3,617
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
4
0 / 1 / 0
3,441
492
1,502
2,296
637
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Camazotz
DirtyyDish
Camazotz
10
2 / 2 / 0
4,839
691
2,722
7,419
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 1
4,110
587
3,523
8,291
5,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 1
4,262
609
3,045
5,193
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Eset
9
1 / 1 / 1
4,440
634
3,234
5,102
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
6
Kills
4
4
Deaths
7
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
1
0
0
L
Camazotz
DirtyyDish
Camazotz
2
2
0
1
W
1
2
0
0.5
W
Arachne
3
0
0
3
W
1
1
3
2.5
L
0
2
1
0.25
W
Sobek
RadioBird
Sobek
1
1
0
1
L
1
1
1
1.5
L
Eset
1
1
1
1.5
W
Cupid
vCask
Cupid
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,170
Damage
14,026
27,622
Taken
28,301
12,836
Mitigated
11,492
10,446
Healing
13,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
1,502
1,258
0
716
2,296
637
0
365
1,931
0
14,605
L
Camazotz
DirtyyDish
Camazotz
2,722
1,195
0
4,117
7,419
2,363
24
2,085
5,128
0
31,502
W
3,437
1,255
0
1,893
6,294
2,889
0
0
6,294
0
33,660
W
Arachne
3,345
2,110
0
2,615
6,852
2,600
0
1,335
5,517
0
23,217
W
4,855
112
0
500
4,756
1,404
0
2,613
2,143
29,604
781
L
3,523
731
569
3,204
8,291
5,025
0
2,218
6,039
12,337
0
W
Sobek
RadioBird
Sobek
2,438
550
0
2,966
6,103
4,830
0
1,344
4,759
12,950
1,243
L
3,045
1,779
0
2,741
5,193
2,069
0
0
4,820
0
18,138
L
Eset
3,234
253
0
1,822
5,102
1,398
74
1,959
2,871
27,850
0
W
Cupid
vCask
Cupid
3,095
1,817
400
2,072
3,617
1,113
0
1,465
2,152
0
32,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,242
Gold Earned
21,092
225
Minions Killed
194
0
Camps Cleared
0
745,082
Distance Traveled
643,370
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
3,441
492
32
5
0
83,029
0
L
Camazotz
4,839
691
66
9
0
166,577
0
W
Shiva
5,056
722
63
9
0
123,530
0
W
Arachne
4,341
620
37
5
0
197,861
0
W
Janus
4,940
706
52
7
0
154,291
0
L
Bacchus
4,110
587
13
2
0
163,434
0
W
Sobek
4,562
652
14
2
0
147,084
0
L
Osiris
4,262
609
31
4
0
86,332
1
L
Eset
4,440
634
52
7
0
143,998
0
W
Cupid
4,343
620
59
8
0
122,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role