Player Matchup

Cthulhu
Cthulhu
Ianweabs
Cthulhu
Level 140
God Stats
2W - 1L
1,317 SR
Queue Stats
92W - 68L
1,659 Elo+
Party 2
Bellona
Bellona
Jhonkiller0001
Bellona
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 138L
1,603 Elo+
Solo
Sobek
Sobek
Jwyat
Sobek
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,817 Elo+
Party 2
Persephone
Persephone
PeruvianPork
Persephone
Level 103
God Stats
2W - 1L
1,303 SR
Queue Stats
58W - 51L
1,542 Elo+
Party 2
Cupid
Cupid
Shadowmanexists
Cupid
Level 88
God Stats
2W - 0L
1,861 SR
Queue Stats
11W - 16L
1,470 Elo+
Solo
Team Averages
Level 96
1,496 SR
1,618 Elo+

VS

Team Averages
Level 117
1,475 SR
1,637 Elo+
Baron Samedi
Baron Samedi
BKTrOn
Baron Samedi
Level 47
God Stats
2W - 7L
1,504 SR
Queue Stats
422W - 414L
1,579 Elo+
Solo
Lancelot
Lancelot
DA4Dragon
Lancelot
Level 141
God Stats
3W - 4L
1,387 SR
Queue Stats
345W - 323L
1,517 Elo+
Solo
Danzaburou
Danzaburou
NeedPractice
Danzaburou
Level 99
God Stats
0W - 4L
1,482 SR
Queue Stats
100W - 125L
1,506 Elo+
Solo
Raijin
Raijin
TurningTheStorm
Raijin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,747 Elo+
Party 1
Susano
Susano
Wallin065
Susano
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ianweabs
Cthulhu
17
9 / 2 / 14
10,340
1,034
15,204
11,077
14,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 1 / 13
9,750
975
7,185
12,707
15,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
Jwyat
Sobek
14
2 / 5 / 10
8,851
885
4,205
18,330
22,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Persephone
PeruvianPork
Persephone
15
1 / 2 / 16
9,076
908
13,042
9,889
4,560
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 7
8,873
887
7,337
9,530
4,600
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BKTrOn
Baron Samedi
13
3 / 4 / 6
8,028
803
10,874
8,329
4,870
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
DA4Dragon
Lancelot
13
1 / 4 / 6
7,462
746
4,354
10,666
7,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
NeedPractice
Danzaburou
15
1 / 4 / 4
7,932
793
9,198
9,644
4,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 6 / 3
8,777
878
11,604
10,481
4,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
Wallin065
Susano
12
0 / 6 / 9
7,537
754
9,574
11,187
5,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
38
24
Kills
10
13
Deaths
24
60
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BKTrOn
Baron Samedi
3
4
6
1.5
L
Lancelot
DA4Dragon
Lancelot
1
4
6
1
W
Cthulhu
Ianweabs
Cthulhu
9
2
14
8
W
7
1
13
13.5
W
Sobek
Jwyat
Sobek
2
5
10
1.4
L
Danzaburou
NeedPractice
Danzaburou
1
4
4
0.75
W
Persephone
PeruvianPork
Persephone
1
2
16
4.5
W
5
3
7
2.83
L
5
6
3
1.08
L
Susano
Wallin065
Susano
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,973
Damage
45,604
61,533
Taken
50,307
61,440
Mitigated
26,482
21,340
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BKTrOn
Baron Samedi
10,874
124
1,718
1,278
8,329
4,870
97
6,779
1,470
17,830
433
L
Lancelot
DA4Dragon
Lancelot
4,354
533
705
1,129
10,666
7,570
0
6,491
4,094
0
11,653
W
Cthulhu
Ianweabs
Cthulhu
15,204
148
1,221
1,528
11,077
14,544
905
4,064
7,013
28,547
0
W
7,185
1,548
2,425
2,763
12,707
15,154
134
4,249
8,458
0
13,231
W
Sobek
Jwyat
Sobek
4,205
150
847
3,266
18,330
22,582
610
6,428
11,902
8,628
901
L
Danzaburou
NeedPractice
Danzaburou
9,198
2,428
0
1,690
9,644
4,299
148
5,677
3,654
0
23,950
W
Persephone
PeruvianPork
Persephone
13,042
1,125
590
2,024
9,889
4,560
1,342
4,422
5,392
33,566
550
W
7,337
3,099
3,999
2,677
9,530
4,600
941
2,881
6,649
0
13,680
L
11,604
953
997
1,089
10,481
4,651
156
6,846
3,511
18,519
0
L
Susano
Wallin065
Susano
9,574
641
1,474
934
11,187
5,092
0
6,257
4,730
0
16,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,890
Gold Earned
39,736
120
Minions Killed
103
0
Camps Cleared
0
1,061,594
Distance Traveled
920,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,028
803
19
2
0
191,239
0
L
Lancelot
7,462
746
14
1
0
227,960
0
W
Cthulhu
10,340
1,034
34
3
0
227,858
0
W
Bellona
9,750
975
13
1
0
219,916
0
W
Sobek
8,851
885
11
1
0
213,078
0
L
Danzaburou
7,932
793
33
3
0
165,930
0
W
Persephone
9,076
908
44
4
0
204,446
0
W
Cupid
8,873
887
18
2
0
196,296
0
L
Raijin
8,777
878
17
2
0
148,417
0
L
Susano
7,537
754
20
2
0
186,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role