Player Matchup

Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Platinum V
IRacu
Kukulkan
Platinum V
Level 167
God Stats
4W - 7L
1,630 SR
Queue Stats
127W - 134L
1,749 MMR
Solo
Freya
Freya
Platinum I
Nashe5423
Freya
Platinum I
Level 98
God Stats
11W - 9L
1,489 SR
Queue Stats
105W - 101L
1,811 MMR
Party 3
Sun Wukong
Sun Wukong
Gold II
XxMrGuevosX
Sun Wukong
Gold II
Level 148
God Stats
1W - 2L
1,408 SR
Queue Stats
88W - 87L
1,666 MMR
Party 2
Thor
Thor
Platinum IV
pajaropikon
Thor
Platinum IV
Level 213
God Stats
57W - 49L
1,682 SR
Queue Stats
526W - 521L
1,839 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,542 SR
1,713 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,518 SR
1,696 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold I
AMIRHISOKA
Arachne
Gold I
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
175W - 163L
1,619 MMR
Party 1
Ravana
Ravana
Platinum II
MateoUwU
Ravana
Platinum II
Level 164
God Stats
7W - 5L
1,587 SR
Queue Stats
185W - 181L
1,859 MMR
Party 1
Ganesha
Ganesha
Platinum III
SinanTheArkitect
Ganesha
Platinum III
Level 157
God Stats
2W - 1L
1,552 SR
Queue Stats
159W - 143L
1,747 MMR
Solo
Hachiman
Hachiman
Platinum IV
Stanly000999
Hachiman
Platinum IV
Level 143
God Stats
6W - 9L
1,449 SR
Queue Stats
135W - 119L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 0 / 0
4,981
553
3,100
5,890
4,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
IRacu
Kukulkan
9
1 / 2 / 0
4,775
531
1,884
4,159
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Nashe5423
Freya
7
0 / 3 / 2
4,283
476
3,092
6,209
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
XxMrGuevosX
Sun Wukong
10
1 / 1 / 0
5,390
599
4,526
7,165
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 0
4,422
491
3,203
7,753
2,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KuzenboBacchusBellonaAthena

VS

Bans
ThothAgniChang'eAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 0 / 0
5,239
582
3,460
2,134
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
AMIRHISOKA
Arachne
9
1 / 0 / 1
5,558
618
4,238
9,524
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
MateoUwU
Ravana
9
2 / 1 / 1
4,813
535
3,818
5,820
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 2
5,120
569
2,324
5,712
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Stanly000999
Hachiman
10
2 / 1 / 0
5,468
608
4,080
4,506
1,651
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
6
6
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
0
0
1
W
Merlin
 
Merlin
1
0
0
1
W
Arachne
AMIRHISOKA
Arachne
1
0
1
1.5
L
Kukulkan
IRacu
Kukulkan
1
2
0
0.5
W
Ravana
MateoUwU
Ravana
2
1
1
2.5
L
Freya
Nashe5423
Freya
0
3
2
0.33
W
0
1
2
1
W
Hachiman
Stanly000999
Hachiman
2
1
0
2
L
Sun Wukong
XxMrGuevosX
Sun Wukong
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,805
Damage
17,920
31,176
Taken
27,696
14,875
Mitigated
11,122
9,313
Healing
13,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,100
373
0
3,243
5,890
4,348
0
1,351
4,360
15,291
0
W
Merlin
 
Merlin
3,460
154
0
500
2,134
656
0
607
1,527
27,692
0
W
Arachne
AMIRHISOKA
Arachne
4,238
2,795
0
6,982
9,524
3,226
0
0
9,524
0
31,945
L
Kukulkan
IRacu
Kukulkan
1,884
90
0
500
4,159
1,419
0
1,300
2,535
28,197
753
W
Ravana
MateoUwU
Ravana
3,818
815
0
2,391
5,820
2,176
0
1,198
4,622
0
30,777
L
Freya
Nashe5423
Freya
3,092
1,157
0
2,368
6,209
2,157
0
1,032
5,128
21,350
333
W
2,324
303
0
1,943
5,712
3,413
0
3,464
2,248
13,842
0
W
Hachiman
Stanly000999
Hachiman
4,080
2,196
0
1,919
4,506
1,651
49
2,622
1,884
0
43,557
L
Sun Wukong
XxMrGuevosX
Sun Wukong
4,526
1,153
0
2,457
7,165
3,956
0
174
6,991
0
36,472
L
3,203
1,198
0
745
7,753
2,995
0
1,177
6,378
0
39,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,851
Gold Earned
26,198
259
Minions Killed
265
0
Camps Cleared
0
892,569
Distance Traveled
957,696
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,981
553
13
1
0
205,915
1
W
Merlin
5,239
582
69
8
0
182,578
1
W
Arachne
5,558
618
57
6
0
199,198
2
L
Kukulkan
4,775
531
59
7
0
178,373
2
W
Ravana
4,813
535
47
5
0
212,830
1
L
Freya
4,283
476
41
5
0
130,505
0
W
Ganesha
5,120
569
3
0
0
192,626
2
W
Hachiman
5,468
608
89
10
0
170,464
0
L
Sun Wukong
5,390
599
78
9
0
188,132
0
L
Thor
4,422
491
68
8
0
189,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role