Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
ElasticLeech
Ra
Level 195
God Stats
2W - 0L
1,695 SR
Queue Stats
78W - 40L
1,570 Elo+
Party 2
Danzaburou
Danzaburou
MexicanJxsus
Danzaburou
Level 128
God Stats
2W - 1L
1,266 SR
Queue Stats
83W - 74L
1,583 Elo+
Party 2
Shiva
Shiva
SpyroWasTaken
Shiva
Level 294
God Stats
10W - 6L
1,644 SR
Queue Stats
441W - 354L
1,557 Elo+
Party 2
Cabrakan
Cabrakan
cowboytgirl
Cabrakan
Level 62
God Stats
1W - 4L
1,124 SR
Queue Stats
226W - 232L
1,466 Elo+
Solo
Team Averages
Level 169
1,446 SR
1,535 Elo+

VS

Team Averages
Level 91
1,431 SR
1,441 Elo+
Apollo
Apollo
FinnySmile
Apollo
Level 66
God Stats
4W - 4L
1,643 SR
Queue Stats
45W - 53L
1,467 Elo+
Solo
Hel
Hel
RIJSEL_ITACHI
Hel
Level 81
God Stats
0W - 9L
975 SR
Queue Stats
95W - 109L
1,383 Elo+
Party 1
Fenrir
Fenrir
Sebas1825
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 137L
1,503 Elo+
Solo
Bellona
Bellona
WestIronSmith
Bellona
Level 83
God Stats
20W - 22L
1,519 SR
Queue Stats
845W - 834L
1,407 Elo+
Solo
Bacchus
Bacchus
free-_-man1412
Bacchus
Level 105
God Stats
35W - 35L
1,517 SR
Queue Stats
132W - 129L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
6 / 2 / 3
6,232
623
7,258
9,797
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 0 / 1
6,851
685
4,796
4,368
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MexicanJxsus
Danzaburou
11
8 / 0 / 2
6,978
698
7,324
5,879
2,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
3 / 0 / 8
6,414
641
4,512
8,093
5,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
cowboytgirl
Cabrakan
10
0 / 2 / 2
5,936
594
2,942
5,901
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FinnySmile
Apollo
8
0 / 5 / 0
4,671
467
2,174
7,855
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 5 / 0
4,784
478
2,262
5,899
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Sebas1825
Fenrir
9
1 / 5 / 1
5,175
518
3,157
9,603
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
9
2 / 2 / 0
5,251
525
3,263
8,032
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 6 / 1
4,176
418
2,861
7,593
4,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
23
Kills
4
4
Deaths
23
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
2
3
3.75
W
6
0
1
6.5
L
Apollo
FinnySmile
Apollo
0
5
0
0
W
Danzaburou
MexicanJxsus
Danzaburou
8
0
2
9
L
1
5
0
0.2
L
Fenrir
Sebas1825
Fenrir
1
5
1
0.3
W
3
0
8
7
L
Bellona
2
2
0
1
W
Cabrakan
cowboytgirl
Cabrakan
0
2
2
0.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,832
Damage
13,717
34,038
Taken
38,982
17,333
Mitigated
19,228
10,099
Healing
7,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,258
4,638
0
4,283
9,797
3,794
0
1,319
8,296
0
43,311
W
4,796
1,277
108
2,097
4,368
1,702
0
1,286
2,844
55,299
1,367
L
Apollo
FinnySmile
Apollo
2,174
1,687
0
1,401
7,855
2,580
0
420
7,395
0
29,626
W
Danzaburou
MexicanJxsus
Danzaburou
7,324
2,494
0
1,081
5,879
2,394
660
836
5,043
0
54,418
L
2,262
38
195
945
5,899
1,488
0
1,275
3,602
26,600
0
L
Fenrir
Sebas1825
Fenrir
3,157
859
0
551
9,603
3,879
0
1,294
7,860
0
27,658
W
4,512
1,169
503
1,747
8,093
5,565
0
1,147
6,905
0
24,515
L
Bellona
3,263
682
0
3,142
8,032
6,748
0
2,668
4,882
0
25,762
W
Cabrakan
cowboytgirl
Cabrakan
2,942
208
0
280
5,901
3,878
0
77
5,323
31,828
594
L
2,861
847
173
892
7,593
4,533
0
1,141
6,023
12,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,411
Gold Earned
24,057
390
Minions Killed
215
0
Camps Cleared
0
1,019,001
Distance Traveled
930,884
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,232
623
95
10
0
229,675
0
W
Ra
6,851
685
101
10
0
238,454
0
L
Apollo
4,671
467
61
6
0
188,675
2
W
Danzaburou
6,978
698
85
9
0
183,391
0
L
Hel
4,784
478
43
4
0
178,925
3
L
Fenrir
5,175
518
49
5
0
213,727
0
W
Shiva
6,414
641
37
4
0
215,482
1
L
Bellona
5,251
525
49
5
0
159,857
1
W
Cabrakan
5,936
594
72
7
0
151,999
0
L
Bacchus
4,176
418
13
1
0
189,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role