Player Matchup

Aphrodite
Aphrodite
GPS MARTINEZ
Aphrodite
Level 129
God Stats
1W - 2L
1,295 SR
Queue Stats
190W - 198L
1,503 Elo+
Party 2
Hercules
Hercules
WinzzWorld
Hercules
Level 116
God Stats
3W - 1L
1,485 SR
Queue Stats
81W - 27L
1,639 Elo+
Solo
Kuzenbo
Kuzenbo
ZackTheRager
Kuzenbo
Level 18
God Stats
7W - 1L
1,500 SR
Queue Stats
15W - 14L
1,255 Elo+
Party 2
Team Averages
Level 88
1,427 SR
1,465 Elo+

VS

Team Averages
Level 70
1,467 SR
1,424 Elo+
Arachne
Arachne
Jonesy92
Arachne
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,444 Elo+
Party 1
Chaac
Chaac
Rauwwwlito
Chaac
Level 82
God Stats
40W - 53L
1,401 SR
Queue Stats
488W - 631L
1,383 Elo+
Solo
Merlin
Merlin
xXC3o2Xx
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GPS MARTINEZ
Aphrodite
16
3 / 1 / 7
10,560
754
8,246
7,379
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
WinzzWorld
Hercules
16
8 / 2 / 3
11,458
818
9,183
17,718
14,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
ZackTheRager
Kuzenbo
14
0 / 2 / 10
9,416
673
1,906
10,712
10,973
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jonesy92
Arachne
12
0 / 3 / 2
8,361
597
3,383
9,545
5,047
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chaac
11
0 / 2 / 2
8,407
601
2,229
5,326
2,997
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
xXC3o2Xx
Merlin
16
5 / 6 / 0
10,776
770
14,604
11,204
5,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
5
5
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
GPS MARTINEZ
Aphrodite
3
1
7
6.5
L
Arachne
Jonesy92
Arachne
0
3
2
0.33
L
Chaac
0
2
2
0.5
W
Hercules
WinzzWorld
Hercules
8
2
3
4.75
W
Kuzenbo
ZackTheRager
Kuzenbo
0
2
10
2.5
L
Merlin
xXC3o2Xx
Merlin
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,335
Damage
20,216
35,809
Taken
26,075
29,651
Mitigated
13,305
16,316
Healing
2,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
GPS MARTINEZ
Aphrodite
8,246
1,485
6,813
4,845
7,379
3,983
1,084
3,287
4,092
49,964
616
L
Arachne
Jonesy92
Arachne
3,383
2,423
0
785
9,545
5,047
0
5,164
4,076
0
10,906
L
Chaac
2,229
139
0
1,305
5,326
2,997
0
1,849
3,293
0
32,732
W
Hercules
WinzzWorld
Hercules
9,183
3,439
0
4,581
17,718
14,695
1,205
6,119
11,599
91
33,244
W
Kuzenbo
ZackTheRager
Kuzenbo
1,906
960
0
77
10,712
10,973
772
4,757
5,955
11,533
856
L
Merlin
xXC3o2Xx
Merlin
14,604
1,008
0
693
11,204
5,261
153
3,132
7,421
42,041
1,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,434
Gold Earned
27,544
180
Minions Killed
121
0
Camps Cleared
0
810,690
Distance Traveled
651,243
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,560
754
107
8
0
244,191
0
L
Arachne
8,361
597
18
1
0
226,940
0
L
Chaac
8,407
601
40
3
0
199,339
2
W
Hercules
11,458
818
49
4
0
306,118
0
W
Kuzenbo
9,416
673
24
2
0
260,381
0
L
Merlin
10,776
770
63
5
0
224,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role