Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
CRISTIAN247443
Arachne
Level 104
God Stats
6W - 2L
1,733 SR
Queue Stats
91W - 94L
1,527 Elo+
Solo
Nut
Nut
Makani01
Nut
Level 105
God Stats
28W - 16L
1,651 SR
Queue Stats
387W - 369L
1,609 Elo+
Solo
Sol
Sol
Sinneth
Sol
Level 69
God Stats
34W - 39L
1,406 SR
Queue Stats
270W - 271L
1,423 Elo+
Solo
Danzaburou
Danzaburou
julioj2391
Danzaburou
Level 118
God Stats
2W - 1L
1,543 SR
Queue Stats
82W - 84L
1,487 Elo+
Party 2
Team Averages
Level 108
1,567 SR
1,509 Elo+

VS

Team Averages
Level 114
1,602 SR
1,476 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
ISobekI
Kuzenbo
Level 159
God Stats
9W - 7L
1,627 SR
Queue Stats
104W - 81L
1,508 Elo+
Party 1
Neith
Neith
Opaldark
Neith
Level 106
God Stats
0W - 2L
1,756 SR
Queue Stats
15W - 14L
1,567 Elo+
Party 3
Fenrir
Fenrir
Ratman669
Fenrir
Level 79
God Stats
1W - 2L
1,511 SR
Queue Stats
111W - 132L
1,447 Elo+
Party 3
Mulan
Mulan
i ShO0T BlaNkZ
Mulan
Level 147
God Stats
6W - 5L
1,614 SR
Queue Stats
97W - 123L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 1 / 1
5,308
531
3,635
6,644
6,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 1 / 2
4,505
451
1,260
7,305
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

12
7 / 1 / 0
7,572
757
9,374
8,551
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
10
1 / 4 / 1
5,937
594
6,546
8,982
3,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
julioj2391
Danzaburou
8
0 / 4 / 2
4,707
471
3,097
7,520
2,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
4 / 1 / 3
5,783
578
4,250
5,776
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ISobekI
Kuzenbo
11
5 / 0 / 4
6,327
633
5,601
7,984
5,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Opaldark
Neith
10
1 / 0 / 4
5,615
562
7,519
6,362
2,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Ratman669
Fenrir
7
0 / 6 / 1
4,697
470
3,713
13,758
8,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 2 / 4
5,173
517
2,557
7,906
5,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
11
11
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
1
1.5
L
Morgan Le Fay
 
Morgan Le Fay
4
1
3
5.5
W
0
1
2
1
L
Kuzenbo
ISobekI
Kuzenbo
5
0
4
7
W
7
1
0
7
L
Neith
Opaldark
Neith
1
0
4
3
L
Fenrir
Ratman669
Fenrir
0
6
1
0.08
W
Sol
1
4
1
0.38
L
1
2
4
1.5
W
Danzaburou
julioj2391
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,912
Damage
23,640
39,002
Taken
41,786
20,609
Mitigated
23,594
15,305
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,635
1,313
13
2,532
6,644
6,460
0
2,045
4,599
21,493
1,337
L
Morgan Le Fay
 
Morgan Le Fay
4,250
769
0
1,243
5,776
2,284
25
3,203
2,573
31,429
0
W
1,260
1,096
0
2,340
7,305
2,983
0
1,121
6,184
0
23,416
L
Kuzenbo
ISobekI
Kuzenbo
5,601
1,906
0
3,716
7,984
5,249
0
3,072
4,912
35,410
2,550
W
9,374
6,747
0
4,984
8,551
5,084
0
664
7,887
0
60,707
L
Neith
Opaldark
Neith
7,519
2,553
0
2,416
6,362
2,476
0
2,771
3,591
0
41,506
L
Fenrir
Ratman669
Fenrir
3,713
1,853
0
3,835
13,758
8,174
0
0
13,758
0
24,452
W
Sol
6,546
2,916
0
3,596
8,982
3,237
396
4,983
3,999
41,827
2,796
L
2,557
338
0
2,876
7,906
5,411
0
1,028
6,878
0
22,059
W
Danzaburou
julioj2391
Danzaburou
3,097
864
0
1,840
7,520
2,845
0
469
7,051
0
26,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,029
Gold Earned
27,595
278
Minions Killed
252
0
Camps Cleared
0
932,146
Distance Traveled
978,121
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,308
531
25
3
0
202,623
0
L
Morgan Le Fay
5,783
578
47
5
0
177,040
4
W
Arachne
4,505
451
38
4
0
174,517
0
L
Kuzenbo
6,327
633
67
7
0
226,209
0
W
Nut
7,572
757
106
11
0
182,996
0
L
Neith
5,615
562
64
6
0
190,739
0
L
Fenrir
4,697
470
33
3
0
171,150
1
W
Sol
5,937
594
68
7
0
190,746
0
L
Mulan
5,173
517
41
4
0
212,983
2
W
Danzaburou
4,707
471
41
4
0
181,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role