Player Matchup

Sun Wukong
Sun Wukong
Fechner
Sun Wukong
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 37L
1,549 Elo+
Solo
Ix Chel
Ix Chel
SoloLaneTrey
Ix Chel
Level 159
God Stats
7W - 3L
1,365 SR
Queue Stats
158W - 152L
1,491 Elo+
Solo
Khepri
Khepri
VikBozZ FG
Khepri
Level 128
God Stats
14W - 6L
1,733 SR
Queue Stats
103W - 100L
1,464 Elo+
Solo
Izanami
Izanami
XxitsjoustrockxX
Izanami
Level 108
God Stats
3W - 3L
1,629 SR
Queue Stats
79W - 79L
1,477 Elo+
Party 2
Thor
Thor
irou24
Thor
Level 128
God Stats
3W - 0L
1,664 SR
Queue Stats
146W - 138L
1,574 Elo+
Party 2
Team Averages
Level 136
1,578 SR
1,511 Elo+

VS

Team Averages
Level 131
1,556 SR
1,502 Elo+
Anhur
Anhur
Andreshv7
Anhur
Level 142
God Stats
1W - 4L
1,642 SR
Queue Stats
62W - 55L
1,556 Elo+
Solo
Sylvanus
Sylvanus
Grizzly_king44
Sylvanus
Level 149
God Stats
7W - 9L
1,370 SR
Queue Stats
215W - 196L
1,496 Elo+
Party 1
Bastet
Bastet
SpaceJamOnDVD_
Bastet
Level 118
God Stats
1W - 1L
1,699 SR
Queue Stats
113W - 109L
1,466 Elo+
Party 1
Ah Puch
Ah Puch
SwegosaurusRex5
Ah Puch
Level 101
God Stats
2W - 3L
1,519 SR
Queue Stats
360W - 338L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
kingbernie35
Sun Wukong
Level 145
God Stats
4W - 5L
1,551 SR
Queue Stats
243W - 220L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fechner
Sun Wukong
17
4 / 2 / 0
10,532
620
11,568
19,415
17,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
SoloLaneTrey
Ix Chel
16
5 / 1 / 4
9,398
553
14,450
11,214
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
VikBozZ FG
Khepri
14
1 / 0 / 5
7,508
442
3,910
12,025
10,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 2 / 1
9,077
534
5,011
10,448
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
irou24
Thor
15
1 / 0 / 6
8,139
479
6,719
15,173
6,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Andreshv7
Anhur
15
4 / 3 / 0
9,463
557
12,841
12,808
4,816
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
13
0 / 1 / 4
7,561
445
6,415
14,475
11,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 2 / 2
7,461
439
2,476
9,175
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 0
7,424
437
4,663
7,760
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
kingbernie35
Sun Wukong
13
1 / 4 / 2
8,057
474
13,566
17,434
13,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
5
5
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
Andreshv7
Anhur
4
3
0
1.33
W
Sun Wukong
Fechner
Sun Wukong
4
2
0
2
L
Sylvanus
0
1
4
2
W
Ix Chel
SoloLaneTrey
Ix Chel
5
1
4
7
L
0
2
2
0.5
L
0
4
0
0
W
Khepri
VikBozZ FG
Khepri
1
0
5
3.5
W
3
2
1
1.75
W
Thor
irou24
Thor
1
0
6
4
L
Sun Wukong
kingbernie35
Sun Wukong
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,658
Damage
39,961
68,275
Taken
61,652
42,171
Mitigated
35,723
28,316
Healing
20,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Andreshv7
Anhur
12,841
7,373
0
3,457
12,808
4,816
693
4,253
8,555
0
75,053
W
Sun Wukong
Fechner
Sun Wukong
11,568
3,198
0
7,727
19,415
17,391
0
430
18,985
0
96,930
L
Sylvanus
6,415
1,497
1,972
3,472
14,475
11,059
70
5,651
8,824
31,691
3,735
W
Ix Chel
SoloLaneTrey
Ix Chel
14,450
2,149
1,779
4,153
11,214
5,078
160
4,686
6,170
78,653
0
L
2,476
700
0
4,525
9,175
3,486
36
1,454
7,721
0
50,527
L
4,663
154
0
2,127
7,760
2,393
0
5,231
2,529
41,395
711
W
Khepri
VikBozZ FG
Khepri
3,910
487
508
4,510
12,025
10,247
0
2,719
9,306
38,814
0
W
5,011
2,688
0
2,162
10,448
3,241
518
1,399
9,049
0
72,912
W
Thor
irou24
Thor
6,719
1,795
0
7,477
15,173
6,214
0
2,010
13,115
0
71,714
L
Sun Wukong
kingbernie35
Sun Wukong
13,566
3,182
0
4,660
17,434
13,969
0
1,771
15,663
904
61,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,654
Gold Earned
39,966
551
Minions Killed
400
0
Camps Cleared
0
1,751,398
Distance Traveled
1,478,934
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,463
557
113
7
0
308,267
5
W
Sun Wukong
10,532
620
158
9
0
312,183
1
L
Sylvanus
7,561
445
31
2
0
282,054
0
W
Ix Chel
9,398
553
122
7
0
348,865
0
L
Bastet
7,461
439
88
5
0
398,442
0
L
Ah Puch
7,424
437
79
5
0
188,444
0
W
Khepri
7,508
442
40
2
0
350,031
0
W
Izanami
9,077
534
130
8
0
329,497
2
W
Thor
8,139
479
101
6
0
410,822
2
L
Sun Wukong
8,057
474
89
5
0
301,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role