Player Matchup

Fenrir
Fenrir
Lehos
Fenrir
Level 140
God Stats
1W - 1L
1,488 SR
Queue Stats
24W - 31L
1,557 Elo+
Party 2
Aphrodite
Aphrodite
LordVitu
Aphrodite
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,458 Elo+
Party 2
Charybdis
Charybdis
ZhaouOfAstora
Charybdis
Level 184
God Stats
1W - 2L
1,663 SR
Queue Stats
46W - 43L
1,460 Elo+
Party 2
Team Averages
Level 126
1,550 SR
1,492 Elo+

VS

Team Averages
Level 106
1,505 SR
1,411 Elo+
Sylvanus
Sylvanus
Hantto
Sylvanus
Level 165
God Stats
5W - 4L
1,516 SR
Queue Stats
117W - 136L
1,417 Elo+
Solo
Discordia
Discordia
belps
Discordia
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,408 Elo+
Party 1
Sobek
Sobek
xsp4
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 19L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lehos
Fenrir
16
5 / 3 / 2
11,276
705
8,579
17,982
12,924
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
LordVitu
Aphrodite
16
1 / 3 / 6
10,292
643
4,547
11,486
7,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
ZhaouOfAstora
Charybdis
17
5 / 4 / 3
11,629
727
20,998
16,741
11,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hantto
Sylvanus
17
3 / 2 / 4
11,325
708
11,713
17,886
24,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
belps
Discordia
17
4 / 3 / 3
11,515
720
18,617
9,139
4,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
xsp4
Sobek
16
3 / 6 / 5
10,931
683
4,256
17,403
22,855
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
10
10
Deaths
11
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Hantto
Sylvanus
3
2
4
2.5
L
Fenrir
Lehos
Fenrir
5
3
2
2
L
Aphrodite
LordVitu
Aphrodite
1
3
6
1.33
L
Charybdis
ZhaouOfAstora
Charybdis
5
4
3
1.63
W
Discordia
belps
Discordia
4
3
3
1.83
W
Sobek
xsp4
Sobek
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,124
Damage
34,586
46,209
Taken
44,428
32,317
Mitigated
51,817
12,663
Healing
8,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Hantto
Sylvanus
11,713
3,358
2,911
5,286
17,886
24,673
1,579
1,569
16,298
47,984
3,587
L
Fenrir
Lehos
Fenrir
8,579
4,719
0
3,918
17,982
12,924
0
10,589
6,932
0
38,347
L
Aphrodite
LordVitu
Aphrodite
4,547
1,494
3,684
3,560
11,486
7,644
206
10,177
1,051
19,467
0
L
Charybdis
ZhaouOfAstora
Charybdis
20,998
14,985
0
1,501
16,741
11,749
1,259
12,139
4,002
0
80,672
W
Discordia
belps
Discordia
18,617
1,111
0
0
9,139
4,289
603
897
8,237
56,130
0
W
Sobek
xsp4
Sobek
4,256
666
0
424
17,403
22,855
30
2,106
15,292
8,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,197
Gold Earned
33,771
206
Minions Killed
149
0
Camps Cleared
0
767,175
Distance Traveled
757,106
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,325
708
75
5
0
219,304
0
L
Fenrir
11,276
705
48
3
0
278,594
4
L
Aphrodite
10,292
643
36
2
0
245,996
0
L
Charybdis
11,629
727
122
8
0
242,585
0
W
Discordia
11,515
720
63
4
0
250,491
1
W
Sobek
10,931
683
11
1
0
287,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role