Player Matchup

Janus
Janus
 
Janus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GoldenSP
Sol
Level 66
God Stats
0W - 1L
1,269 SR
Queue Stats
50W - 44L
1,525 Elo+
Solo
Fenrir
Fenrir
itz905soldier
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,533 Elo+
Solo
Vamana
Vamana
justdoingvideos
Vamana
Level 108
God Stats
2W - 6L
1,342 SR
Queue Stats
64W - 70L
1,486 Elo+
Party 1
Nemesis
Nemesis
oddsleepyrose
Nemesis
Level 105
God Stats
0W - 4L
1,125 SR
Queue Stats
69W - 59L
1,539 Elo+
Party 1
Team Averages
Level 101
1,347 SR
1,516 Elo+

VS

Team Averages
Level 72
1,531 SR
1,533 Elo+
Osiris
Osiris
CbasF9
Osiris
Level 47
God Stats
12W - 5L
1,601 SR
Queue Stats
71W - 53L
1,556 Elo+
Party 2
Sylvanus
Sylvanus
GraphicGambino
Sylvanus
Level 66
God Stats
2W - 0L
1,629 SR
Queue Stats
41W - 46L
1,480 Elo+
Party 2
Kukulkan
Kukulkan
Haiduken1
Kukulkan
Level 65
God Stats
25W - 20L
1,633 SR
Queue Stats
61W - 54L
1,534 Elo+
Party 2
Rama
Rama
Odyss3yPlays
Rama
Level 60
God Stats
1W - 0L
1,292 SR
Queue Stats
73W - 59L
1,552 Elo+
Party 2
Kali
Kali
Taipan700
Kali
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 44L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 0
6,509
542
7,174
4,321
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 0
6,356
530
5,085
6,886
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

10
2 / 3 / 1
5,604
467
6,422
12,875
7,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

8
0 / 1 / 2
5,370
448
2,681
4,554
3,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
11
4 / 3 / 1
6,512
543
5,602
10,823
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CbasF9
Osiris
14
2 / 2 / 2
8,088
674
6,317
12,582
8,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
10
0 / 2 / 1
6,005
500
3,908
11,025
7,447
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Haiduken1
Kukulkan
11
1 / 4 / 2
6,526
544
3,938
6,443
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
3 / 0 / 0
7,360
613
3,892
5,974
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
11
2 / 0 / 0
6,456
538
2,990
10,537
4,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
8
Kills
8
9
Deaths
8
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
0
2
W
Osiris
CbasF9
Osiris
2
2
2
1.5
L
0
1
0
0
W
Sylvanus
0
2
1
0.25
W
Kukulkan
Haiduken1
Kukulkan
1
4
2
0.5
W
3
0
0
3
W
Kali
2
0
0
2
L
2
3
1
0.83
L
0
1
2
1
L
Nemesis
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,964
Damage
21,045
39,459
Taken
46,561
19,230
Mitigated
24,283
13,611
Healing
19,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,174
280
0
1,096
4,321
1,687
0
1,945
2,376
49,839
1,367
W
Osiris
CbasF9
Osiris
6,317
3,203
0
7,201
12,582
8,137
339
1,280
10,729
0
68,658
L
5,085
2,791
0
4,873
6,886
2,028
0
1,022
5,864
54,638
0
W
Sylvanus
3,908
838
2,159
4,167
11,025
7,447
0
4,761
6,096
16,102
580
W
Kukulkan
Haiduken1
Kukulkan
3,938
422
0
509
6,443
2,318
0
2,282
3,818
40,280
1,214
W
3,892
3,308
0
2,004
5,974
2,322
0
2,044
3,930
0
56,499
W
Kali
2,990
1,584
0
3,402
10,537
4,059
0
1,148
9,277
0
35,642
L
6,422
1,975
0
2,536
12,875
7,834
0
2,233
10,642
0
29,076
L
2,681
927
0
1,032
4,554
3,267
0
0
4,554
0
24,578
L
Nemesis
5,602
1,588
0
4,074
10,823
4,414
0
2,493
8,330
0
40,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,351
Gold Earned
34,435
334
Minions Killed
390
0
Camps Cleared
0
1,147,278
Distance Traveled
1,169,236
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,509
542
92
8
0
237,298
0
W
Osiris
8,088
674
115
10
0
218,446
0
L
Sol
6,356
530
101
8
0
228,449
2
W
Sylvanus
6,005
500
15
1
0
220,040
2
W
Kukulkan
6,526
544
86
7
0
218,374
0
W
Rama
7,360
613
108
9
0
230,024
0
W
Kali
6,456
538
66
6
0
282,352
0
L
Fenrir
5,604
467
37
3
0
252,775
1
L
Vamana
5,370
448
45
4
0
132,880
0
L
Nemesis
6,512
543
59
5
0
295,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role