Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver III
Conroyslayer
Bellona
Silver III
Level 146
God Stats
7W - 11L
1,502 SR
Queue Stats
24W - 36L
1,149 MMR
Solo
Jormungandr
Jormungandr
Silver II
Fear De Scherer
Jormungandr
Silver II
Level 126
God Stats
89W - 77L
1,537 SR
Queue Stats
249W - 269L
877 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,513 SR
1,175 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,512 SR
1,070 MMR
Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver V
in-kag-nedo
Cthulhu
Silver V
Level 83
God Stats
122W - 96L
1,491 SR
Queue Stats
252W - 311L
505 MMR
Party 1
Nox
Nox
Silver I
sleptThruschool
Nox
Silver I
Level 171
God Stats
4W - 8L
1,544 SR
Queue Stats
113W - 125L
1,204 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 8 / 3
11,055
691
12,751
17,432
7,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Conroyslayer
Bellona
3
0 / 0 / 0
7,440
465
0
965
599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Fear De Scherer
Jormungandr
18
6 / 4 / 3
11,871
742
12,273
19,860
24,780
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
AthenaAtlasBake KujiraThothHades

VS

Bans
Ne ZhaAchillesMedusaBacchusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
4 / 6 / 5
11,684
730
15,904
14,556
6,171
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
in-kag-nedo
Cthulhu
19
6 / 0 / 4
12,635
790
10,065
15,444
16,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 5 / 7
10,837
677
6,146
11,616
4,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
10
Kills
12
12
Deaths
11
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
8
3
0.69
W
Charybdis
 
Charybdis
4
6
5
1.08
L
Bellona
Conroyslayer
Bellona
0
0
0
0
L
Jormungandr
Fear De Scherer
Jormungandr
6
4
3
1.88
W
Cthulhu
in-kag-nedo
Cthulhu
6
0
4
8
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,024
Damage
32,115
38,257
Taken
41,616
32,523
Mitigated
27,716
4,409
Healing
3,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,751
335
0
0
17,432
7,144
215
8,060
9,367
42,649
674
W
Charybdis
 
Charybdis
15,904
7,779
0
1,893
14,556
6,171
1,340
8,132
6,082
0
53,271
L
Bellona
Conroyslayer
Bellona
0
0
0
0
965
599
0
666
299
0
635
L
Jormungandr
Fear De Scherer
Jormungandr
12,273
1,138
278
4,131
19,860
24,780
168
6,717
13,108
48,713
1,013
W
Cthulhu
in-kag-nedo
Cthulhu
10,065
556
445
500
15,444
16,865
521
7,692
7,195
38,515
675
W
6,146
824
0
360
11,616
4,680
709
6,776
4,524
22,366
1,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,366
Gold Earned
35,156
125
Minions Killed
176
0
Camps Cleared
0
544,534
Distance Traveled
854,193
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,055
691
62
4
0
262,341
13
W
Charybdis
11,684
730
74
5
0
255,536
0
L
Bellona
7,440
465
0
0
0
11,464
0
L
Jormungandr
11,871
742
63
4
0
270,729
0
W
Cthulhu
12,635
790
66
4
0
335,147
0
W
Nox
10,837
677
36
2
0
263,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role