Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
DarW00f
Serqet
Level 126
God Stats
2W - 1L
1,788 SR
Queue Stats
70W - 85L
1,411 Elo+
Party 3
Gilgamesh
Gilgamesh
Eshueleggua2679
Gilgamesh
Level 80
God Stats
5W - 4L
1,484 SR
Queue Stats
85W - 93L
1,491 Elo+
Party 3
Cthulhu
Cthulhu
Lawndoe
Cthulhu
Level 191
God Stats
5W - 4L
1,340 SR
Queue Stats
124W - 112L
1,570 Elo+
Party 1
Izanami
Izanami
Wobis
Izanami
Level 108
God Stats
0W - 1L
1,805 SR
Queue Stats
203W - 170L
1,533 Elo+
Party 1
Team Averages
Level 132
1,583 SR
1,501 Elo+

VS

Team Averages
Level 146
1,483 SR
1,492 Elo+
Eset
Eset
HearteartH1
Eset
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 93L
1,516 Elo+
Party 2
Mulan
Mulan
KindCross
Mulan
Level 115
God Stats
3W - 5L
1,331 SR
Queue Stats
62W - 79L
1,445 Elo+
Party 2
Ares
Ares
TNTSOLD1ER
Ares
Level 129
God Stats
12W - 10L
1,585 SR
Queue Stats
163W - 195L
1,481 Elo+
Solo
Awilix
Awilix
Thunder0310
Awilix
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 75L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
toxichaker21
Danzaburou
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 241L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 5 / 1
7,474
534
8,320
9,406
5,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
DarW00f
Serqet
10
1 / 6 / 2
6,308
451
3,732
11,970
5,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Eshueleggua2679
Gilgamesh
13
3 / 4 / 0
7,472
534
10,571
18,374
18,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Lawndoe
Cthulhu
12
5 / 2 / 3
8,384
599
9,029
11,782
12,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Wobis
Izanami
11
3 / 5 / 3
7,152
511
5,508
11,719
4,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
7,789
556
6,304
9,166
3,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
KindCross
Mulan
14
4 / 2 / 4
8,305
593
10,635
12,720
8,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 5 / 7
7,238
517
7,433
14,451
13,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
14
10 / 3 / 5
8,700
621
9,551
11,932
5,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Danzaburou
toxichaker21
Danzaburou
13
5 / 3 / 2
7,865
562
10,834
14,472
6,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
14
Kills
22
22
Deaths
14
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
5
1
0.5
L
Serqet
DarW00f
Serqet
1
6
2
0.33
L
Gilgamesh
Eshueleggua2679
Gilgamesh
3
4
0
0.75
W
2
1
9
6.5
W
Mulan
KindCross
Mulan
4
2
4
3
L
Cthulhu
Lawndoe
Cthulhu
5
2
3
3.25
W
1
5
7
0.9
W
Awilix
10
3
5
4.17
L
Izanami
Wobis
Izanami
3
5
3
0.9
W
Danzaburou
toxichaker21
Danzaburou
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,160
Damage
44,757
63,251
Taken
62,741
45,317
Mitigated
37,942
10,816
Healing
16,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,320
482
101
1,429
9,406
5,195
0
3,005
6,401
49,456
0
L
Serqet
DarW00f
Serqet
3,732
484
0
364
11,970
5,393
0
2,818
9,152
0
41,053
L
Gilgamesh
Eshueleggua2679
Gilgamesh
10,571
3,987
0
4,994
18,374
18,230
0
1,324
17,050
0
51,641
W
6,304
223
246
1,484
9,166
3,796
453
4,229
4,531
54,955
2,860
W
Mulan
KindCross
Mulan
10,635
3,172
0
4,371
12,720
8,532
336
1,318
10,464
34
56,856
L
Cthulhu
Lawndoe
Cthulhu
9,029
985
0
2,091
11,782
12,233
0
3,603
8,179
32,737
1,854
W
7,433
505
268
3,479
14,451
13,381
412
6,165
8,286
26,867
0
W
Awilix
9,551
3,936
0
504
11,932
5,504
0
1,529
9,830
0
43,533
L
Izanami
Wobis
Izanami
5,508
3,823
0
1,837
11,719
4,266
808
2,759
8,960
0
45,345
W
Danzaburou
toxichaker21
Danzaburou
10,834
6,567
0
5,767
14,472
6,729
1,129
3,920
10,552
0
63,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,790
Gold Earned
39,897
351
Minions Killed
377
0
Camps Cleared
0
1,302,580
Distance Traveled
1,363,369
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,474
534
80
6
0
242,504
2
L
Serqet
6,308
451
57
4
0
265,009
1
L
Gilgamesh
7,472
534
85
6
0
226,535
1
W
Eset
7,789
556
117
8
0
282,660
0
W
Mulan
8,305
593
96
7
0
261,072
0
L
Cthulhu
8,384
599
32
2
0
305,314
2
W
Ares
7,238
517
16
1
0
261,136
5
W
Awilix
8,700
621
54
4
0
299,733
2
L
Izanami
7,152
511
97
7
0
263,218
0
W
Danzaburou
7,865
562
94
7
0
258,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role