Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Grunt131
Thanatos
Level 45
God Stats
26W - 17L
1,741 SR
Queue Stats
42W - 34L
1,596 Elo+
Solo
Jormungandr
Jormungandr
PFI Huncho
Jormungandr
Level 117
God Stats
4W - 1L
1,711 SR
Queue Stats
55W - 55L
1,460 Elo+
Party 1
Janus
Janus
deiviscougar1983
Janus
Level 101
God Stats
4W - 4L
1,726 SR
Queue Stats
76W - 76L
1,575 Elo+
Solo
Team Averages
Level 84
1,636 SR
1,526 Elo+

VS

Team Averages
Level 86
1,438 SR
1,492 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
GIANTS4LIFE1980
Kukulkan
Level 96
God Stats
51W - 59L
1,488 SR
Queue Stats
85W - 91L
1,509 Elo+
Solo
Lancelot
Lancelot
IamNATEBATTLES
Lancelot
Level 74
God Stats
14W - 16L
1,439 SR
Queue Stats
114W - 90L
1,566 Elo+
Solo
Nut
Nut
QuesoConnoiseur
Nut
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 5L
1,470 Elo+
Solo
Agni
Agni
UlfsarkRage
Agni
Level 89
God Stats
198W - 193L
1,265 SR
Queue Stats
373W - 378L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 6
6,608
1,322
4,585
4,382
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
 
Ishtar
12
1 / 1 / 6
6,508
1,302
3,151
3,889
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Grunt131
Thanatos
11
2 / 3 / 5
6,414
1,283
3,074
4,113
1,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
PFI Huncho
Jormungandr
12
4 / 1 / 5
6,896
1,379
4,886
6,558
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 1 / 5
6,745
1,349
5,670
4,464
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

430

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 5 / 4
6,601
1,320
7,274
8,891
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kukulkan
8
0 / 0 / 0
3,564
713
0
0
0
Lancelot
11
4 / 2 / 2
7,075
1,415
7,252
7,583
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 0
3,564
713
0
0
0
10
2 / 5 / 1
6,048
1,210
3,474
7,168
2,533
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
12
Kills
7
7
Deaths
12
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
6
5
W
Ishtar
 
Ishtar
1
1
6
4
L
Ah Puch
 
Ah Puch
1
5
4
0.6
L
Kukulkan
0
0
0
0
W
Thanatos
Grunt131
Thanatos
2
3
5
1.5
L
Lancelot
4
2
2
2.5
W
Jormungandr
PFI Huncho
Jormungandr
4
1
5
6.5
L
0
0
0
0
L
2
5
1
0.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,366
Damage
18,000
23,406
Taken
23,642
12,354
Mitigated
8,665
5,846
Healing
504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,585
315
0
1,448
4,382
2,802
0
1,904
2,270
11,243
0
W
Ishtar
 
Ishtar
3,151
1,779
0
946
3,889
1,435
0
2,358
1,357
0
10,302
L
Ah Puch
 
Ah Puch
7,274
427
0
249
8,891
3,190
0
5,071
3,214
15,767
127
L
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
Grunt131
Thanatos
3,074
556
0
1,526
4,113
1,430
0
973
2,982
0
9,592
L
Lancelot
7,252
929
0
255
7,583
2,942
0
3,938
3,167
0
14,355
W
Jormungandr
PFI Huncho
Jormungandr
4,886
917
0
948
6,558
5,327
0
2,646
3,578
10,196
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,474
171
0
0
7,168
2,533
0
4,407
2,120
4,229
0
W
5,670
35
0
978
4,464
1,360
0
1,898
2,482
15,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,171
Gold Earned
26,852
109
Minions Killed
31
6
Camps Cleared
3
517,095
Distance Traveled
248,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,608
1,322
32
6
1
115,589
0
W
Ishtar
6,508
1,302
24
5
1
90,907
0
L
Ah Puch
6,601
1,320
18
4
2
88,061
0
L
Kukulkan
3,564
713
0
0
0
0
0
W
Thanatos
6,414
1,283
18
4
1
100,446
0
L
Lancelot
7,075
1,415
13
3
1
107,781
0
W
Jormungandr
6,896
1,379
9
2
2
102,052
0
L
Nut
3,564
713
0
0
0
0
0
L
Agni
6,048
1,210
0
0
0
52,308
0
W
Janus
6,745
1,349
26
5
1
108,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role