Player Matchup

Apollo
Apollo
OmniDak
Apollo
Level 126
God Stats
2W - 2L
1,214 SR
Queue Stats
82W - 86L
1,520 Elo+
Party 1
Olorun
Olorun
PlasmaLD
Olorun
Level 86
God Stats
2W - 1L
1,550 SR
Queue Stats
44W - 42L
1,527 Elo+
Party 1
Ymir
Ymir
PlussorMinus
Ymir
Level 88
God Stats
13W - 8L
1,646 SR
Queue Stats
43W - 44L
1,515 Elo+
Party 1
Ravana
Ravana
XitDaphitti
Ravana
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,412 Elo+
Party 1
Bellona
Bellona
baseballjjl
Bellona
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Team Averages
Level 76
1,482 SR
1,495 Elo+

VS

Team Averages
Level 124
1,622 SR
1,517 Elo+
Xing Tian
Xing Tian
Brain_Dead46
Xing Tian
Level 115
God Stats
4W - 5L
1,401 SR
Queue Stats
24W - 38L
1,425 Elo+
Party 2
Janus
Janus
CryptoSpartan
Janus
Level 129
God Stats
3W - 5L
1,628 SR
Queue Stats
100W - 91L
1,531 Elo+
Solo
Hun Batz
Hun Batz
Ricardo923
Hun Batz
Level 123
God Stats
1W - 1L
1,830 SR
Queue Stats
216W - 195L
1,554 Elo+
Solo
Ishtar
Ishtar
WAKA FX
Ishtar
Level 108
God Stats
4W - 2L
1,751 SR
Queue Stats
81W - 68L
1,585 Elo+
Solo
Amaterasu
Amaterasu
xDreams2Realityx
Amaterasu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 83L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
OmniDak
Apollo
14
3 / 0 / 0
7,911
609
7,354
6,709
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Olorun
PlasmaLD
Olorun
13
3 / 1 / 3
7,237
557
6,483
7,438
2,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 0 / 3
6,298
484
3,368
7,914
6,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
12
2 / 0 / 4
6,725
517
4,930
6,781
2,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
baseballjjl
Bellona
12
3 / 3 / 1
7,432
572
11,862
15,839
19,460
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Brain_Dead46
Xing Tian
10
0 / 0 / 1
5,837
449
2,386
8,629
6,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
6,022
463
7,309
7,169
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Ricardo923
Hun Batz
13
2 / 5 / 0
6,844
526
5,111
13,537
5,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ishtar
WAKA FX
Ishtar
11
0 / 1 / 0
6,081
468
4,303
7,034
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
13
2 / 3 / 1
7,518
578
9,189
18,093
13,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
4
4
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Brain_Dead46
Xing Tian
0
0
1
0.5
L
0
2
0
0
W
Apollo
OmniDak
Apollo
3
0
0
3
W
Olorun
PlasmaLD
Olorun
3
1
3
4.5
W
0
0
3
1.5
L
Hun Batz
Ricardo923
Hun Batz
2
5
0
0.4
L
Ishtar
WAKA FX
Ishtar
0
1
0
0
W
Ravana
2
0
4
4
W
Bellona
baseballjjl
Bellona
3
3
1
1.17
L
Amaterasu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,997
Damage
28,298
44,681
Taken
54,462
34,571
Mitigated
30,961
21,405
Healing
16,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Brain_Dead46
Xing Tian
2,386
301
0
2,647
8,629
6,541
0
3,075
5,554
10,973
0
L
7,309
172
0
1,695
7,169
2,625
0
3,166
4,003
45,812
941
W
Apollo
OmniDak
Apollo
7,354
4,844
0
3,625
6,709
2,991
861
831
5,878
0
75,041
W
Olorun
PlasmaLD
Olorun
6,483
2,603
800
3,582
7,438
2,983
0
3,065
4,089
52,697
4,255
W
3,368
364
124
2,686
7,914
6,340
0
2,601
5,129
16,293
0
L
Hun Batz
Ricardo923
Hun Batz
5,111
1,209
0
570
13,537
5,875
0
2,651
10,886
0
64,418
L
Ishtar
WAKA FX
Ishtar
4,303
2,102
0
1,381
7,034
2,545
0
616
6,418
0
48,026
W
Ravana
4,930
790
0
3,717
6,781
2,797
0
2,519
4,034
0
43,462
W
Bellona
baseballjjl
Bellona
11,862
6,190
0
6,871
15,839
19,460
0
0
15,839
0
48,512
L
Amaterasu
9,189
4,755
0
10,578
18,093
13,375
0
317
17,776
0
60,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,603
Gold Earned
32,302
375
Minions Killed
390
0
Camps Cleared
0
1,294,842
Distance Traveled
1,299,677
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,837
449
12
1
0
267,586
1
L
Janus
6,022
463
99
8
0
249,253
1
W
Apollo
7,911
609
122
9
0
236,104
0
W
Olorun
7,237
557
92
7
0
245,754
1
W
Ymir
6,298
484
19
1
0
272,534
0
L
Hun Batz
6,844
526
95
7
0
295,179
0
L
Ishtar
6,081
468
79
6
0
231,944
0
W
Ravana
6,725
517
64
5
0
292,317
1
W
Bellona
7,432
572
78
6
0
248,133
0
L
Amaterasu
7,518
578
105
8
0
255,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role