Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze IV
Greenboy0213
Fenrir
Bronze IV
Level 102
God Stats
0W - 2L
1,219 SR
Queue Stats
2W - 5L
1,435 MMR
Party 2
Surtr
Surtr
Gold IV
NavalChip26
Surtr
Gold IV
Level 86
God Stats
3W - 5L
1,563 SR
Queue Stats
83W - 91L
1,398 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
NickLuckyBrother
Baron Samedi
Silver V
Level 147
God Stats
0W - 1L
1,323 SR
Queue Stats
5W - 9L
1,321 MMR
Party 2
Ix Chel
Ix Chel
Bronze IV
lebryn_james
Ix Chel
Bronze IV
Level 102
God Stats
0W - 1L
1,759 SR
Queue Stats
0W - 4L
1,408 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,473 SR
1,412 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,516 SR
1,412 MMR
Ganesha
Ganesha
Bronze III
MrHorribleShot
Ganesha
Bronze III
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,377 MMR
Solo
Tyr
Tyr
Gold IV
ShevchenkoCR
Tyr
Gold IV
Level 128
God Stats
11W - 14L
1,504 SR
Queue Stats
28W - 33L
1,422 MMR
Solo
Janus
Janus
Gold III
SlytherinSnek
Janus
Gold III
Level 159
God Stats
8W - 5L
1,821 SR
Queue Stats
143W - 141L
1,438 MMR
Solo
Apollo
Apollo
Gold I
Sneaky Bork
Apollo
Gold I
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 89L
1,411 MMR
Party 1
Hun Batz
Hun Batz
Gold I
TextbookSwing68
Hun Batz
Gold I
Level 84
God Stats
4W - 3L
1,253 SR
Queue Stats
92W - 89L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 3 / 2
4,998
500
4,433
8,670
3,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
8
0 / 3 / 0
4,520
452
1,767
8,108
3,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
5,268
527
6,511
10,879
6,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baron Samedi
NickLuckyBrother
Baron Samedi
8
2 / 1 / 0
4,724
472
4,573
4,397
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
lebryn_james
Ix Chel
9
0 / 4 / 0
4,941
494
1,751
7,813
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
HeraBellonaArachne

VS

Bans
AthenaSun WukongZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
5,833
583
2,455
8,075
5,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 1
5,962
596
6,477
8,755
5,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
5 / 0 / 1
6,784
678
6,009
3,331
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
12
2 / 0 / 1
6,032
603
5,173
6,550
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Hun Batz
12
5 / 0 / 2
6,283
628
4,604
6,577
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
13
13
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
2
0.33
L
Fenrir
0
3
0
0
W
0
2
4
1
L
0
2
0
0
L
Baron Samedi
NickLuckyBrother
Baron Samedi
2
1
0
2
W
1
0
1
1.5
W
5
0
1
5.5
W
Apollo
2
0
1
2.5
W
Hun Batz
5
0
2
6
L
Ix Chel
lebryn_james
Ix Chel
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,035
Damage
24,718
39,867
Taken
33,288
17,309
Mitigated
16,763
12,383
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
4,433
2,157
0
1,740
8,670
3,139
0
1,026
7,644
0
39,165
L
Fenrir
1,767
395
0
911
8,108
3,307
0
919
7,147
0
27,871
W
2,455
377
0
1,759
8,075
5,241
0
2,658
5,020
15,337
1,017
L
6,511
2,520
0
5,110
10,879
6,663
0
221
10,658
361
39,402
L
Baron Samedi
NickLuckyBrother
Baron Samedi
4,573
879
126
1,401
4,397
1,822
0
1,112
3,245
18,645
0
W
6,477
1,010
0
5,572
8,755
5,271
0
188
7,827
0
42,931
W
6,009
416
0
978
3,331
1,088
0
706
2,581
47,134
1,308
W
Apollo
5,173
3,790
0
4,465
6,550
2,698
0
1,395
4,881
0
55,366
W
Hun Batz
4,604
1,411
0
4,106
6,577
2,465
0
1,041
5,493
0
46,579
L
Ix Chel
lebryn_james
Ix Chel
1,751
430
293
2,802
7,813
2,378
0
4,337
3,039
32,086
941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,451
Gold Earned
30,894
287
Minions Killed
374
0
Camps Cleared
0
929,079
Distance Traveled
1,076,936
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,998
500
62
6
0
167,010
0
L
Fenrir
4,520
452
48
5
0
208,510
1
W
Ganesha
5,833
583
8
1
0
212,475
2
L
Surtr
5,268
527
65
7
0
201,022
4
L
Baron Samedi
4,724
472
47
5
0
178,147
1
W
Tyr
5,962
596
77
8
0
209,089
2
W
Janus
6,784
678
93
9
0
215,574
1
W
Apollo
6,032
603
116
12
0
202,105
1
W
Hun Batz
6,283
628
80
8
0
237,693
2
L
Ix Chel
4,941
494
65
7
0
174,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role