Player Matchup

Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BottleKidz
Sylvanus
Level 127
God Stats
5W - 2L
1,796 SR
Queue Stats
8W - 4L
1,696 Elo+
Solo
King Arthur
King Arthur
HawluchaTaquero
King Arthur
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,480 Elo+
Party 1
Anubis
Anubis
Nonos316
Anubis
Level 141
God Stats
74W - 66L
1,506 SR
Queue Stats
142W - 156L
1,370 Elo+
Solo
Thanatos
Thanatos
ScizorElMorido
Thanatos
Level 112
God Stats
3W - 0L
1,723 SR
Queue Stats
16W - 19L
1,364 Elo+
Party 1
Team Averages
Level 133
1,605 SR
1,482 Elo+

VS

Team Averages
Level 121
1,476 SR
1,459 Elo+
Surtr
Surtr
AthleticReaper
Surtr
Level 122
God Stats
13W - 11L
1,524 SR
Queue Stats
224W - 221L
1,415 Elo+
Party 2
Cerberus
Cerberus
Propel
Cerberus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 50L
1,411 Elo+
Solo
Artemis
Artemis
Tianshi07
Artemis
Level 129
God Stats
48W - 47L
1,595 SR
Queue Stats
345W - 336L
1,516 Elo+
Solo
Zeus
Zeus
abstractwall_21
Zeus
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
224W - 219L
1,422 Elo+
Party 2
Thanatos
Thanatos
vShadynasty
Thanatos
Level 126
God Stats
2W - 10L
1,261 SR
Queue Stats
384W - 385L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 3 / 1
7,536
628
5,314
5,602
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
BottleKidz
Sylvanus
10
0 / 2 / 6
6,645
554
7,737
12,739
7,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
HawluchaTaquero
King Arthur
12
3 / 1 / 4
7,543
629
9,303
11,177
10,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Nonos316
Anubis
11
3 / 3 / 1
6,320
527
6,160
8,000
3,184
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
12
7 / 2 / 1
7,308
609
8,117
11,178
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,846
571
6,935
11,095
7,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Propel
Cerberus
9
1 / 3 / 2
5,668
472
4,434
13,911
8,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Tianshi07
Artemis
11
2 / 2 / 3
6,303
525
6,923
7,463
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 1
6,150
513
3,567
7,942
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
vShadynasty
Thanatos
11
4 / 3 / 4
6,954
580
7,471
13,481
5,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
14
Kills
11
11
Deaths
14
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
3
1
0.5
L
2
2
0
1
W
Sylvanus
BottleKidz
Sylvanus
0
2
6
1.5
W
King Arthur
HawluchaTaquero
King Arthur
3
1
4
5
W
Anubis
Nonos316
Anubis
3
3
1
1.17
L
Cerberus
Propel
Cerberus
1
3
2
0.67
W
Thanatos
7
2
1
3.75
L
Artemis
Tianshi07
Artemis
2
2
3
1.75
L
2
4
1
0.63
L
Thanatos
vShadynasty
Thanatos
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,631
Damage
29,330
48,696
Taken
53,892
27,589
Mitigated
26,948
17,993
Healing
17,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,314
773
0
0
5,602
1,977
1,226
2,196
3,406
57,422
1,408
L
6,935
2,714
0
2,694
11,095
7,613
0
442
10,645
1,347
46,913
W
Sylvanus
BottleKidz
Sylvanus
7,737
1,213
3,368
5,119
12,739
7,253
0
1,838
10,854
21,242
0
W
King Arthur
HawluchaTaquero
King Arthur
9,303
1,258
0
620
11,177
10,809
0
820
9,859
910
59,647
W
Anubis
Nonos316
Anubis
6,160
824
215
1,319
8,000
3,184
0
3,147
4,806
33,914
0
L
Cerberus
Propel
Cerberus
4,434
456
0
3,785
13,911
8,540
0
6,212
7,229
19,409
0
W
Thanatos
8,117
2,028
0
7,352
11,178
4,366
0
376
10,766
0
40,177
L
Artemis
Tianshi07
Artemis
6,923
1,400
179
505
7,463
2,517
0
3,764
3,531
0
37,384
L
3,567
560
0
750
7,942
2,702
0
5,024
2,908
29,298
1,154
L
Thanatos
vShadynasty
Thanatos
7,471
2,061
0
9,292
13,481
5,576
0
3,331
10,002
0
44,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,352
Gold Earned
31,921
341
Minions Killed
305
0
Camps Cleared
0
1,140,482
Distance Traveled
1,195,828
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,536
628
108
9
0
205,163
0
L
Surtr
6,846
571
88
7
0
232,619
2
W
Sylvanus
6,645
554
28
2
0
226,578
0
W
King Arthur
7,543
629
95
8
0
233,646
0
W
Anubis
6,320
527
51
4
0
194,020
1
L
Cerberus
5,668
472
40
3
0
247,248
0
W
Thanatos
7,308
609
59
5
0
281,075
2
L
Artemis
6,303
525
61
5
0
227,257
0
L
Zeus
6,150
513
57
5
0
216,257
0
L
Thanatos
6,954
580
59
5
0
272,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role