Player Matchup

Chaac
Chaac
Alandioss
Chaac
Level 142
God Stats
1W - 0L
1,723 SR
Queue Stats
11W - 3L
1,802 Elo+
Party 1
Ah Puch
Ah Puch
GravitySX
Ah Puch
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,770 Elo+
Party 1
Ullr
Ullr
PureDeC4labaza
Ullr
Level 162
God Stats
1W - 0L
1,459 SR
Queue Stats
28W - 8L
1,751 Elo+
Party 1
Team Averages
Level 150
1,561 SR
1,774 Elo+

VS

Team Averages
Level 126
1,528 SR
1,563 Elo+
Bacchus
Bacchus
Lehos
Bacchus
Level 140
God Stats
7W - 6L
1,712 SR
Queue Stats
24W - 31L
1,593 Elo+
Party 2
Hachiman
Hachiman
LordVitu
Hachiman
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,614 Elo+
Party 2
Merlin
Merlin
ZhaouOfAstora
Merlin
Level 184
God Stats
1W - 3L
1,371 SR
Queue Stats
46W - 43L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alandioss
Chaac
12
4 / 0 / 11
8,201
820
6,709
9,541
8,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
GravitySX
Ah Puch
13
4 / 1 / 13
8,993
899
10,494
7,603
4,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
11 / 1 / 6
9,853
985
14,070
10,233
5,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lehos
Bacchus
12
1 / 5 / 1
7,056
706
3,881
12,374
13,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
LordVitu
Hachiman
9
0 / 8 / 1
6,010
601
3,283
11,012
3,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 6 / 1
7,061
706
8,192
10,300
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
19
Kills
2
2
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
Alandioss
Chaac
4
0
11
9.5
W
Ah Puch
GravitySX
Ah Puch
4
1
13
10.5
L
Bacchus
Lehos
Bacchus
1
5
1
0.3
L
Hachiman
LordVitu
Hachiman
0
8
1
0.06
W
11
1
6
14
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,273
Damage
15,356
27,377
Taken
33,686
18,031
Mitigated
20,980
10,782
Healing
1,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Alandioss
Chaac
6,709
1,141
0
3,898
9,541
8,167
707
3,535
5,686
0
24,493
W
Ah Puch
GravitySX
Ah Puch
10,494
1,587
0
3,303
7,603
4,523
394
2,700
4,701
35,440
0
L
Bacchus
Lehos
Bacchus
3,881
598
0
606
12,374
13,436
0
3,945
7,005
8,533
0
L
Hachiman
LordVitu
Hachiman
3,283
2,041
0
412
11,012
3,923
0
3,679
6,533
0
7,689
W
14,070
4,655
0
3,581
10,233
5,341
1,544
5,463
4,348
0
46,617
L
8,192
495
0
10
10,300
3,621
116
1,536
7,905
33,534
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
20,127
141
Minions Killed
88
0
Camps Cleared
0
583,014
Distance Traveled
528,641
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,201
820
31
3
0
201,626
0
W
Ah Puch
8,993
899
50
5
0
194,407
0
L
Bacchus
7,056
706
7
1
0
189,416
7
L
Hachiman
6,010
601
15
2
0
167,269
0
W
Ullr
9,853
985
60
6
0
186,981
0
L
Merlin
7,061
706
66
7
0
171,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role