Player Matchup

Bacchus
Bacchus
XxBiel_enrikexX
Bacchus
Level 20
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 34L
1,298 Elo+
Party 1
Susano
Susano
YDarkpupety_09
Susano
Level 18
God Stats
4W - 3L
1,575 SR
Queue Stats
20W - 42L
1,220 Elo+
Party 1
Nu Wa
Nu Wa
caiosonic7
Nu Wa
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 70L
1,239 Elo+
Party 1
Surtr
Surtr
jatepeguei
Surtr
Level 102
God Stats
19W - 8L
1,500 SR
Queue Stats
261W - 251L
1,478 Elo+
Solo
Skadi
Skadi
pedragon_lp
Skadi
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 19L
1,063 Elo+
Party 1
Team Averages
Level 38
1,515 SR
1,260 Elo+

VS

Team Averages
Level 95
1,445 SR
1,384 Elo+
Pele
Pele
Aquazy_rT
Pele
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 23L
1,408 Elo+
Solo
Osiris
Osiris
Hokage32
Osiris
Level 127
God Stats
2W - 4L
1,259 SR
Queue Stats
76W - 126L
1,357 Elo+
Party 2
Medusa
Medusa
Saircorr
Medusa
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 57L
1,426 Elo+
Solo
Ra
Ra
Topo188752
Ra
Level 126
God Stats
2W - 4L
1,465 SR
Queue Stats
81W - 130L
1,368 Elo+
Party 2
Sobek
Sobek
Ultratroll7883
Sobek
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 58L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
7,675
480
5,457
10,254
10,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 2 / 3
8,711
544
6,542
11,670
4,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
17
7 / 4 / 5
10,210
638
10,724
8,229
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
15
7 / 1 / 6
9,784
612
14,484
15,855
16,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
0 / 6 / 5
6,685
418
5,109
10,652
3,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
6 / 5 / 2
8,183
511
8,861
17,749
8,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
Hokage32
Osiris
5
0 / 2 / 0
5,200
325
1,399
4,832
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
Saircorr
Medusa
13
7 / 4 / 3
8,484
530
11,712
12,661
4,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 5 / 3
7,599
475
6,030
10,859
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 5
7,505
469
3,316
13,006
15,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
19
Kills
16
16
Deaths
19
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
6
5
2
1.4
L
Osiris
Hokage32
Osiris
0
2
0
0
L
Medusa
Saircorr
Medusa
7
4
3
2.13
L
2
5
3
0.7
L
1
3
5
1.17
W
1
3
6
1.33
W
4
2
3
2.75
W
Nu Wa
7
4
5
2.38
W
Surtr
7
1
6
10
W
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,316
Damage
31,318
56,660
Taken
59,107
37,488
Mitigated
34,687
10,452
Healing
11,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
8,861
2,710
0
3,767
17,749
8,081
0
4,496
12,988
0
46,342
L
Osiris
Hokage32
Osiris
1,399
741
0
1,653
4,832
2,096
0
746
3,852
0
12,259
L
Medusa
Saircorr
Medusa
11,712
5,032
0
2,106
12,661
4,934
0
5,444
7,172
0
56,836
L
6,030
370
96
926
10,859
4,406
0
3,936
6,730
59,403
0
L
3,316
590
0
2,966
13,006
15,170
0
2,522
10,048
27,703
2,818
W
5,457
1,012
0
1,342
10,254
10,455
949
1,114
9,140
20,633
0
W
6,542
2,330
0
3,672
11,670
4,392
709
1,612
10,001
0
46,209
W
Nu Wa
10,724
3,448
0
0
8,229
2,970
1,890
2,921
5,256
70,554
2,409
W
Surtr
14,484
4,682
0
5,404
15,855
16,480
789
1,825
14,030
1,977
61,098
W
5,109
1,876
0
34
10,652
3,191
1,707
1,765
8,887
0
25,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,065
Gold Earned
36,971
286
Minions Killed
329
0
Camps Cleared
0
1,564,967
Distance Traveled
1,244,335
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,183
511
68
4
0
322,731
10
L
Osiris
5,200
325
27
2
0
68,883
0
L
Medusa
8,484
530
83
5
0
296,178
0
L
Ra
7,599
475
96
6
0
279,078
2
L
Sobek
7,505
469
55
3
0
277,465
0
W
Bacchus
7,675
480
21
1
0
306,806
0
W
Susano
8,711
544
68
4
0
368,538
0
W
Nu Wa
10,210
638
102
6
0
272,490
0
W
Surtr
9,784
612
75
5
0
326,656
0
W
Skadi
6,685
418
20
1
0
290,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role