Player Matchup

Anubis
Anubis
DJTHESHOCKER
Anubis
Level 47
God Stats
4W - 8L
1,386 SR
Queue Stats
120W - 139L
1,430 Elo+
Party 1
Bacchus
Bacchus
I Freega I
Bacchus
Level 80
God Stats
9W - 15L
1,428 SR
Queue Stats
206W - 184L
1,505 Elo+
Party 3
Mercury
Mercury
MC Tr3e
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,428 Elo+
Party 3
Izanami
Izanami
Shrek692240
Izanami
Level 7
God Stats
0W - 3L
1,226 SR
Queue Stats
57W - 94L
1,366 Elo+
Party 1
Osiris
Osiris
Smokln Who
Osiris
Level 86
God Stats
3W - 4L
1,607 SR
Queue Stats
170W - 167L
1,507 Elo+
Party 3
Team Averages
Level 50
1,429 SR
1,447 Elo+

VS

Team Averages
Level 41
1,381 SR
1,384 Elo+
Neith
Neith
CodenameO2
Neith
Level 21
God Stats
2W - 4L
1,422 SR
Queue Stats
2W - 4L
1,355 Elo+
Party 2
Nu Wa
Nu Wa
RandomAF
Nu Wa
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 14L
1,313 Elo+
Party 2
Surtr
Surtr
Someblackguy58
Surtr
Level 43
God Stats
2W - 0L
1,281 SR
Queue Stats
45W - 49L
1,403 Elo+
Solo
Cthulhu
Cthulhu
jaycaso
Cthulhu
Level 26
God Stats
2W - 2L
1,293 SR
Queue Stats
12W - 14L
1,397 Elo+
Party 2
Maman Brigitte
Maman Brigitte
mirrokel
Maman Brigitte
Level 47
God Stats
3W - 2L
1,409 SR
Queue Stats
50W - 52L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 4 / 0
6,365
490
4,765
9,265
4,194
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
I Freega I
Bacchus
10
0 / 1 / 3
6,383
491
7,040
10,325
9,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
MC Tr3e
Mercury
10
0 / 4 / 0
5,577
429
1,211
11,632
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Shrek692240
Izanami
9
0 / 5 / 0
5,370
413
1,024
10,182
3,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Smokln Who
Osiris
14
4 / 0 / 0
8,453
650
9,151
14,224
12,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 0 / 1
7,750
596
2,990
2,076
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
RandomAF
Nu Wa
12
4 / 1 / 4
7,833
603
10,876
5,909
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 5 / 1
6,506
500
5,239
12,101
10,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
jaycaso
Cthulhu
10
2 / 1 / 3
6,652
512
5,350
8,833
6,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maman Brigitte
mirrokel
Maman Brigitte
13
5 / 1 / 3
7,177
552
7,390
11,115
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
14
14
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
3
0
1
3.5
L
Anubis
1
4
0
0.25
L
Bacchus
I Freega I
Bacchus
0
1
3
1.5
L
Mercury
MC Tr3e
Mercury
0
4
0
0
W
Nu Wa
RandomAF
Nu Wa
4
1
4
6
L
Izanami
Shrek692240
Izanami
0
5
0
0
L
Osiris
Smokln Who
Osiris
4
0
0
4
W
0
5
1
0.1
W
Cthulhu
jaycaso
Cthulhu
2
1
3
3.5
W
Maman Brigitte
mirrokel
Maman Brigitte
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,191
Damage
31,845
55,628
Taken
40,034
33,802
Mitigated
24,469
16,382
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
2,990
1,145
0
476
2,076
894
1,196
190
1,886
0
45,495
L
Anubis
4,765
384
0
2,472
9,265
4,194
0
5,803
3,158
44,754
0
L
Bacchus
I Freega I
Bacchus
7,040
1,019
0
1,996
10,325
9,612
0
4,585
5,513
33,651
0
L
Mercury
MC Tr3e
Mercury
1,211
661
0
1,715
11,632
4,392
0
4,901
6,351
0
37,608
W
Nu Wa
RandomAF
Nu Wa
10,876
2,684
0
320
5,909
2,036
239
3,611
2,298
45,741
2,614
L
Izanami
Shrek692240
Izanami
1,024
684
0
1,062
10,182
3,330
196
2,927
7,055
0
22,347
L
Osiris
Smokln Who
Osiris
9,151
3,592
0
9,137
14,224
12,274
32
4,036
9,471
0
76,216
W
5,239
1,748
0
2,107
12,101
10,792
35
1,056
11,045
1,410
39,736
W
Cthulhu
jaycaso
Cthulhu
5,350
1,038
1,032
1,499
8,833
6,431
0
4,502
4,331
22,329
1,681
W
Maman Brigitte
mirrokel
Maman Brigitte
7,390
863
0
5,849
11,115
4,316
0
2,446
8,669
44,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,148
Gold Earned
35,918
328
Minions Killed
344
0
Camps Cleared
0
1,255,431
Distance Traveled
1,270,798
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,750
596
98
8
0
239,082
0
L
Anubis
6,365
490
66
5
0
234,406
0
L
Bacchus
6,383
491
28
2
0
267,769
0
L
Mercury
5,577
429
62
5
0
273,104
0
W
Nu Wa
7,833
603
78
6
0
235,521
0
L
Izanami
5,370
413
47
4
0
217,294
0
L
Osiris
8,453
650
125
10
0
262,858
0
W
Surtr
6,506
500
69
5
0
217,104
0
W
Cthulhu
6,652
512
31
2
0
277,871
0
W
Maman Brigitte
7,177
552
68
5
0
301,220
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role