Player Matchup

He Bo
He Bo
Platinum I
 
He Bo
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Diamond IV
Agusrοck
Izanami
Diamond IV
Level 128
God Stats
9W - 8L
1,383 SR
Queue Stats
302W - 287L
2,093 MMR
Solo
Medusa
Medusa
Platinum III
AquarianoNat0
Medusa
Platinum III
Level 127
God Stats
10W - 6L
1,911 SR
Queue Stats
57W - 48L
1,972 MMR
Party 1
Surtr
Surtr
Platinum III
Nekrorised
Surtr
Platinum III
Level 180
God Stats
21W - 21L
1,816 SR
Queue Stats
1,059W - 1,091L
1,809 MMR
Solo
Ne Zha
Ne Zha
Platinum II
difiqui
Ne Zha
Platinum II
Level 189
God Stats
1W - 1L
1,289 SR
Queue Stats
207W - 196L
1,776 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,580 SR
1,830 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 160
1,509 SR
1,527 MMR
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum II
 
Thor
Platinum II
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
 
Cu Chulainn
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum II
 
Yemoja
Platinum II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
Juravski
Atlas
Gold II
Level 149
God Stats
1W - 3L
1,547 SR
Queue Stats
210W - 208L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
5
0 / 0 / 1
3,190
638
669
2,304
457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Agusrοck
Izanami
6
2 / 1 / 0
3,708
742
2,056
2,604
568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
3,762
752
1,550
2,516
769
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Surtr
7
1 / 0 / 0
3,674
735
3,016
3,811
1,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ne Zha
difiqui
Ne Zha
6
0 / 1 / 2
3,299
660
2,142
3,312
1,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Erlang ShenSun WukongBellona

VS

Bans
AthenaThothThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 1 / 1
3,170
634
2,058
3,372
676
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
 
Thor
6
0 / 2 / 0
3,157
631
1,484
3,885
1,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
 
Cu Chulainn
6
0 / 1 / 0
3,129
626
2,818
5,108
2,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
 
Yemoja
1
0 / 0 / 0
2,409
482
0
0
0
Atlas
Juravski
Atlas
6
2 / 0 / 0
3,631
726
1,103
2,869
1,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
2
2
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
0
1
0.5
L
Anhur
 
Anhur
0
1
1
0.5
L
Thor
 
Thor
0
2
0
0
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
L
Yemoja
 
Yemoja
0
0
0
0
W
Izanami
Agusrοck
Izanami
2
1
0
2
W
1
0
0
1
L
Atlas
Juravski
Atlas
2
0
0
2
W
Surtr
1
0
0
1
W
Ne Zha
difiqui
Ne Zha
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,433
Damage
7,463
14,547
Taken
15,234
5,148
Mitigated
6,425
6,635
Healing
4,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
669
215
0
1,924
2,304
457
0
0
2,269
14,218
358
L
Anhur
 
Anhur
2,058
1,163
0
1,131
3,372
676
0
0
3,190
0
17,126
L
Thor
 
Thor
1,484
428
0
500
3,885
1,512
0
235
3,650
0
14,763
L
Cu Chulainn
 
Cu Chulainn
2,818
327
0
1,677
5,108
2,769
0
597
4,274
0
17,138
L
Yemoja
 
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Agusrοck
Izanami
2,056
1,733
0
529
2,604
568
0
594
2,010
0
22,221
W
1,550
787
0
918
2,516
769
0
0
2,516
0
22,062
L
Atlas
Juravski
Atlas
1,103
385
0
1,480
2,869
1,468
0
0
2,763
8,443
0
W
Surtr
3,016
1,340
0
2,018
3,811
1,809
0
0
3,494
520
17,620
W
Ne Zha
difiqui
Ne Zha
2,142
164
0
1,246
3,312
1,545
0
509
2,803
0
10,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,633
Gold Earned
15,496
156
Minions Killed
101
0
Camps Cleared
0
525,419
Distance Traveled
410,219
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
3,190
638
34
7
0
110,875
0
L
Anhur
3,170
634
34
7
0
94,252
0
L
Thor
3,157
631
26
5
0
107,938
0
L
Cu Chulainn
3,129
626
28
6
0
99,319
0
L
Yemoja
2,409
482
0
0
0
0
0
W
Izanami
3,708
742
42
8
0
97,614
1
W
Medusa
3,762
752
36
7
0
105,397
0
L
Atlas
3,631
726
13
3
0
108,710
2
W
Surtr
3,674
735
30
6
0
98,829
0
W
Ne Zha
3,299
660
14
3
0
112,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role