Player Matchup

Cthulhu
Cthulhu
Bowndy
Cthulhu
Level 211
God Stats
2W - 3L
1,306 SR
Queue Stats
445W - 405L
1,575 Elo+
Solo
Horus
Horus
Epiczen99
Horus
Level 117
God Stats
6W - 8L
1,710 SR
Queue Stats
28W - 61L
1,406 Elo+
Party 1
Ra
Ra
MsNyxxXD
Ra
Level 204
God Stats
20W - 36L
1,469 SR
Queue Stats
100W - 277L
1,378 Elo+
Party 1
Neith
Neith
PhyloNolan
Neith
Level 158
God Stats
7W - 17L
1,345 SR
Queue Stats
175W - 326L
1,408 Elo+
Party 1
Fenrir
Fenrir
Temp11111111111
Fenrir
Level 145
God Stats
2W - 0L
1,681 SR
Queue Stats
57W - 60L
1,584 Elo+
Party 1
Team Averages
Level 167
1,502 SR
1,470 Elo+

VS

Team Averages
Level 179
1,606 SR
1,541 Elo+
Scylla
Scylla
 
Scylla
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
DefyingPenguino
Ares
Level 110
God Stats
9W - 4L
1,591 SR
Queue Stats
69W - 59L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
DirtyBirdZay
Erlang Shen
Level 155
God Stats
2W - 5L
1,627 SR
Queue Stats
160W - 133L
1,575 Elo+
Party 2
Izanami
Izanami
Shmazler
Izanami
Level 85
God Stats
4W - 1L
1,517 SR
Queue Stats
122W - 112L
1,558 Elo+
Solo
Susano
Susano
SnappleTheApples
Susano
Level 289
God Stats
2W - 1L
1,798 SR
Queue Stats
37W - 27L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bowndy
Cthulhu
6
0 / 1 / 0
3,681
736
1,987
3,839
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Epiczen99
Horus
5
0 / 1 / 2
3,334
667
1,351
3,810
2,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 0
3,605
721
427
1,360
393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
6
2 / 1 / 0
4,034
807
1,909
2,898
865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 1 / 0
3,579
716
546
4,008
1,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
1 / 0 / 2
3,899
780
1,486
2,043
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 1 / 1
3,582
716
1,718
3,750
2,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
DirtyBirdZay
Erlang Shen
7
0 / 0 / 1
3,876
775
1,443
4,799
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Shmazler
Izanami
2
0 / 1 / 0
2,575
515
226
855
128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
2 / 0 / 0
3,766
753
2,267
3,348
1,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
4
4
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
0
2
2
W
Cthulhu
Bowndy
Cthulhu
0
1
0
0
L
1
1
1
1.5
L
Erlang Shen
DirtyBirdZay
Erlang Shen
0
0
1
0.5
W
Horus
Epiczen99
Horus
0
1
2
1
W
0
0
0
0
W
Neith
2
1
0
2
L
Izanami
Shmazler
Izanami
0
1
0
0
L
2
0
0
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,220
Damage
7,140
15,915
Taken
14,795
7,328
Mitigated
5,790
6,627
Healing
5,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,486
405
0
223
2,043
557
0
318
1,710
19,418
0
W
Cthulhu
Bowndy
Cthulhu
1,987
144
0
1,025
3,839
2,430
0
76
3,763
17,779
0
L
1,718
145
0
1,288
3,750
2,387
0
0
3,578
7,638
0
L
Erlang Shen
DirtyBirdZay
Erlang Shen
1,443
647
0
2,649
4,799
1,683
0
1,466
3,031
0
21,783
W
Horus
Epiczen99
Horus
1,351
584
189
1,004
3,810
2,310
0
1,563
2,161
0
7,565
W
427
46
312
672
1,360
393
0
0
1,360
20,538
0
W
Neith
1,909
965
0
874
2,898
865
0
1,047
1,835
0
22,957
L
Izanami
Shmazler
Izanami
226
203
0
36
855
128
0
0
822
0
1,652
L
2,267
837
0
1,582
3,348
1,035
0
255
3,035
0
15,401
W
546
312
0
2,551
4,008
1,330
0
384
3,592
0
20,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,233
Gold Earned
17,698
174
Minions Killed
128
0
Camps Cleared
0
570,685
Distance Traveled
474,003
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,899
780
39
8
0
105,707
0
W
Cthulhu
3,681
736
39
8
0
115,448
1
L
Ares
3,582
716
12
2
0
113,835
2
L
Erlang Shen
3,876
775
45
9
0
115,752
0
W
Horus
3,334
667
8
2
0
126,596
0
W
Ra
3,605
721
40
8
0
104,882
0
W
Neith
4,034
807
36
7
0
100,614
0
L
Izanami
2,575
515
2
0
0
16,895
0
L
Susano
3,766
753
30
6
0
121,814
0
W
Fenrir
3,579
716
51
10
0
123,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role