Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BoxofDemons23
Khepri
Level 147
God Stats
8W - 2L
2,022 SR
Queue Stats
354W - 297L
1,609 Elo+
Party 1
Neith
Neith
CWRT
Neith
Level 126
God Stats
11W - 5L
1,923 SR
Queue Stats
332W - 273L
1,617 Elo+
Party 1
Chaac
Chaac
LiakimAthcork
Chaac
Level 119
God Stats
1W - 2L
1,507 SR
Queue Stats
67W - 67L
1,531 Elo+
Party 2
Nu Wa
Nu Wa
MattMetz
Nu Wa
Level 122
God Stats
1W - 1L
1,510 SR
Queue Stats
61W - 58L
1,558 Elo+
Party 2
Team Averages
Level 130
1,692 SR
1,563 Elo+

VS

Team Averages
Level 96
1,515 SR
1,525 Elo+
Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Jakojo
Aphrodite
Level 127
God Stats
10W - 7L
1,618 SR
Queue Stats
97W - 73L
1,548 Elo+
Party 3
Sol
Sol
KrisJennings
Sol
Level 25
God Stats
14W - 15L
1,457 SR
Queue Stats
38W - 38L
1,467 Elo+
Party 3
Izanami
Izanami
OceanSunfish
Izanami
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 96L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
1 / 2 / 1
3,532
706
1,796
3,670
1,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
2,915
583
952
3,434
1,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
CWRT
Neith
2
0 / 0 / 0
2,538
508
380
456
116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
3,123
625
693
3,145
1,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
MattMetz
Nu Wa
6
0 / 1 / 1
3,542
708
1,451
1,200
239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
2 / 0 / 0
3,969
794
1,983
3,741
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
 
Anubis
6
2 / 1 / 0
3,682
736
814
3,722
1,259
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Aphrodite
Jakojo
Aphrodite
6
0 / 0 / 0
3,527
705
851
2,745
938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

6
0 / 1 / 2
3,328
666
445
2,796
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
OceanSunfish
Izanami
6
0 / 0 / 0
3,405
681
1,819
3,127
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
1
Kills
4
4
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
2
1
0.75
W
Osiris
 
Osiris
2
0
0
2
W
Anubis
 
Anubis
2
1
0
2
L
0
0
0
0
L
Neith
CWRT
Neith
0
0
0
0
W
Aphrodite
Jakojo
Aphrodite
0
0
0
0
W
0
1
2
1
L
0
1
0
0
L
Nu Wa
MattMetz
Nu Wa
0
1
1
0.5
W
Izanami
OceanSunfish
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,272
Damage
5,912
11,905
Taken
16,131
4,497
Mitigated
5,696
3,640
Healing
9,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,796
745
0
270
3,670
1,419
0
737
2,933
0
14,179
W
Osiris
 
Osiris
1,983
753
0
2,352
3,741
1,884
0
78
3,502
0
20,775
W
Anubis
 
Anubis
814
37
0
1,192
3,722
1,259
0
550
3,072
18,156
0
L
952
114
109
1,226
3,434
1,300
0
797
2,637
8,596
0
L
Neith
CWRT
Neith
380
171
0
162
456
116
0
54
402
0
4,358
W
Aphrodite
Jakojo
Aphrodite
851
202
1,521
1,334
2,745
938
23
586
2,139
7,525
0
W
445
147
0
1,481
2,796
633
0
368
2,356
13,200
0
L
693
209
0
1,748
3,145
1,423
0
45
3,100
0
11,345
L
Nu Wa
MattMetz
Nu Wa
1,451
362
0
125
1,200
239
0
477
723
13,920
972
W
Izanami
OceanSunfish
Izanami
1,819
1,581
0
1,133
3,127
982
0
534
2,573
0
30,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,650
Gold Earned
17,911
91
Minions Killed
170
0
Camps Cleared
0
440,978
Distance Traveled
498,947
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,532
706
26
5
0
112,155
1
W
Osiris
3,969
794
38
8
0
100,213
0
W
Anubis
3,682
736
37
7
0
96,564
1
L
Khepri
2,915
583
9
2
0
98,228
0
L
Neith
2,538
508
7
1
0
39,677
0
W
Aphrodite
3,527
705
18
4
0
99,331
0
W
Sol
3,328
666
29
6
0
108,833
0
L
Chaac
3,123
625
19
4
0
99,933
0
L
Nu Wa
3,542
708
30
6
0
90,985
3
W
Izanami
3,405
681
48
10
0
94,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role