Player Matchup

Osiris
Osiris
AGoldenMass44
Osiris
Level 135
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 8L
1,307 Elo+
Party 1
Mercury
Mercury
AShadowOne
Mercury
Level 82
God Stats
0W - 1L
1,706 SR
Queue Stats
76W - 66L
1,574 Elo+
Party 1
Cerberus
Cerberus
AbyssWatch0r
Cerberus
Level 157
God Stats
11W - 9L
1,665 SR
Queue Stats
156W - 125L
1,583 Elo+
Party 1
Agni
Agni
TheFramed55
Agni
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,469 Elo+
Party 1
Artemis
Artemis
bapo885479
Artemis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,882 Elo+
Party 1
Team Averages
Level 120
1,532 SR
1,563 Elo+

VS

Team Averages
Level 125
1,584 SR
1,595 Elo+
Sun Wukong
Sun Wukong
Nòbunaga
Sun Wukong
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 31L
1,663 Elo+
Party 2
Agni
Agni
Ocolot
Agni
Level 151
God Stats
7W - 0L
1,856 SR
Queue Stats
66W - 41L
1,659 Elo+
Party 2
Hercules
Hercules
PocketOLime
Hercules
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 34L
1,595 Elo+
Party 3
Sol
Sol
SeamanDemon11
Sol
Level 53
God Stats
2W - 2L
1,564 SR
Queue Stats
83W - 63L
1,596 Elo+
Party 3
Serqet
Serqet
walmarian
Serqet
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,413
494
7,785
18,207
14,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
AShadowOne
Mercury
13
0 / 4 / 3
6,850
457
4,969
16,452
6,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
AbyssWatch0r
Cerberus
11
1 / 6 / 1
6,501
433
7,519
17,912
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 7 / 0
7,841
523
6,044
11,875
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
bapo885479
Artemis
11
0 / 5 / 2
6,662
444
4,190
10,220
3,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Nòbunaga
Sun Wukong
16
3 / 0 / 5
10,024
668
12,610
13,458
11,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Agni
Ocolot
Agni
16
12 / 1 / 6
10,250
683
17,914
7,860
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
PocketOLime
Hercules
13
4 / 1 / 7
8,682
579
7,573
14,259
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 1 / 10
9,140
609
11,316
11,395
4,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
walmarian
Serqet
15
4 / 0 / 9
8,785
586
6,176
11,202
5,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
3
Kills
25
25
Deaths
3
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Mercury
AShadowOne
Mercury
0
4
3
0.38
L
Cerberus
AbyssWatch0r
Cerberus
1
6
1
0.25
W
Sun Wukong
Nòbunaga
Sun Wukong
3
0
5
5.5
W
Agni
Ocolot
Agni
12
1
6
15
W
Hercules
PocketOLime
Hercules
4
1
7
7.5
W
2
1
10
7
L
2
7
0
0.29
L
Artemis
bapo885479
Artemis
0
5
2
0.2
W
Serqet
walmarian
Serqet
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,507
Damage
55,589
74,666
Taken
58,174
36,736
Mitigated
39,229
15,796
Healing
22,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,785
3,657
0
7,059
18,207
14,487
0
3,101
14,812
0
57,859
L
Mercury
AShadowOne
Mercury
4,969
2,559
0
3,460
16,452
6,958
0
6,327
10,047
0
61,771
L
Cerberus
AbyssWatch0r
Cerberus
7,519
153
0
3,560
17,912
7,400
0
9,953
7,959
34,703
565
W
Sun Wukong
Nòbunaga
Sun Wukong
12,610
3,501
0
6,468
13,458
11,833
0
26
13,432
74
77,032
W
Agni
Ocolot
Agni
17,914
1,515
0
1,179
7,860
3,315
582
4,171
3,689
85,089
776
W
Hercules
PocketOLime
Hercules
7,573
2,042
0
4,862
14,259
14,125
280
5,730
8,529
4,261
20,092
W
11,316
5,758
0
7,540
11,395
4,220
1,010
2,592
8,803
84,030
5,592
L
6,044
640
0
582
11,875
3,957
0
5,747
5,942
47,555
0
L
Artemis
bapo885479
Artemis
4,190
1,403
163
972
10,220
3,934
0
4,695
5,271
0
36,887
W
Serqet
walmarian
Serqet
6,176
1,012
0
2,686
11,202
5,736
0
2,549
8,653
0
66,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,267
Gold Earned
46,881
432
Minions Killed
505
0
Camps Cleared
0
1,477,648
Distance Traveled
1,615,702
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,413
494
104
7
0
280,917
0
L
Mercury
6,850
457
102
7
0
351,053
1
L
Cerberus
6,501
433
71
5
0
274,046
2
W
Sun Wukong
10,024
668
128
9
0
311,893
1
W
Agni
10,250
683
140
9
0
330,456
0
W
Hercules
8,682
579
16
1
0
302,733
0
W
Sol
9,140
609
130
9
0
280,539
0
L
Agni
7,841
523
88
6
0
281,877
0
L
Artemis
6,662
444
67
4
0
289,755
0
W
Serqet
8,785
586
91
6
0
390,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role