Player Matchup

Da Ji
Da Ji
ArtieCarrillo
Da Ji
Level 124
God Stats
11W - 17L
1,191 SR
Queue Stats
145W - 155L
1,486 Elo+
Solo
Osiris
Osiris
Buldawg93
Osiris
Level 158
God Stats
13W - 14L
1,443 SR
Queue Stats
356W - 364L
1,539 Elo+
Party 2
Hera
Hera
ItamiKurobara
Hera
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 200L
1,463 Elo+
Party 2
Anubis
Anubis
Kentiepoo08
Anubis
Level 272
God Stats
30W - 36L
1,390 SR
Queue Stats
581W - 586L
1,553 Elo+
Solo
Hachiman
Hachiman
L1LD4WG 420
Hachiman
Level 128
God Stats
8W - 4L
1,489 SR
Queue Stats
41W - 37L
1,510 Elo+
Party 2
Team Averages
Level 166
1,403 SR
1,510 Elo+

VS

Team Averages
Level 59
1,598 SR
1,461 Elo+
Thanatos
Thanatos
 
Thanatos
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
CRAZYxGAMER15
Amaterasu
Level 120
God Stats
0W - 1L
1,683 SR
Queue Stats
14W - 13L
1,466 Elo+
Party 1
Atlas
Atlas
SirSulewski
Atlas
Level 6
God Stats
0W - 3L
1,240 SR
Queue Stats
3W - 4L
1,384 Elo+
Party 1
Izanami
Izanami
TiredMarc
Izanami
Level 21
God Stats
3W - 2L
1,895 SR
Queue Stats
3W - 4L
1,569 Elo+
Party 1
Janus
Janus
YoJordy
Janus
Level 126
God Stats
1W - 1L
1,673 SR
Queue Stats
25W - 31L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
5,912
591
5,768
8,228
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Buldawg93
Osiris
11
4 / 2 / 0
6,850
685
8,108
12,290
7,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 4
5,878
588
3,247
4,648
1,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
10
4 / 1 / 3
6,480
648
5,790
7,773
3,233
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
L1LD4WG 420
Hachiman
10
3 / 0 / 1
5,905
591
7,368
6,745
2,257
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
2 / 5 / 0
5,634
563
5,785
11,482
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
CRAZYxGAMER15
Amaterasu
9
0 / 1 / 0
4,705
471
2,254
8,833
4,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 0
4,746
475
3,048
8,271
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TiredMarc
Izanami
8
0 / 3 / 0
4,702
470
3,819
6,377
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
YoJordy
Janus
8
1 / 6 / 1
5,151
515
4,728
7,649
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
16
Kills
3
4
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
0
0.4
W
3
1
5
5.5
W
Osiris
Buldawg93
Osiris
4
2
0
2
L
Amaterasu
CRAZYxGAMER15
Amaterasu
0
1
0
0
W
2
0
4
4
W
Anubis
4
1
3
5.5
W
Hachiman
L1LD4WG 420
Hachiman
3
0
1
3.5
L
0
1
0
0
L
Izanami
TiredMarc
Izanami
0
3
0
0
L
Janus
YoJordy
Janus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,281
Damage
19,634
39,684
Taken
42,612
17,978
Mitigated
18,518
20,771
Healing
11,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,785
2,129
0
6,485
11,482
5,317
0
822
10,660
0
31,475
W
5,768
1,550
0
4,573
8,228
3,082
636
811
7,335
0
35,117
W
Osiris
Buldawg93
Osiris
8,108
3,946
0
7,422
12,290
7,495
430
0
12,290
0
45,756
L
Amaterasu
CRAZYxGAMER15
Amaterasu
2,254
986
0
987
8,833
4,500
0
1,595
7,238
0
29,134
W
3,247
528
0
1,017
4,648
1,911
224
1,240
3,406
17,039
0
W
Anubis
5,790
223
120
4,508
7,773
3,233
0
3,192
4,137
39,797
1,116
W
Hachiman
L1LD4WG 420
Hachiman
7,368
3,314
0
3,131
6,745
2,257
18
2,005
4,740
0
40,341
L
3,048
1,503
0
1,920
8,271
4,829
0
1,129
7,142
13,678
0
L
Izanami
TiredMarc
Izanami
3,819
2,586
0
1,202
6,377
2,078
0
626
5,751
0
32,974
L
Janus
YoJordy
Janus
4,728
369
0
500
7,649
1,794
0
4,807
2,842
22,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,025
Gold Earned
24,938
274
Minions Killed
236
0
Camps Cleared
0
971,812
Distance Traveled
957,912
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,634
563
54
5
0
184,017
1
W
Da Ji
5,912
591
54
5
0
208,872
0
W
Osiris
6,850
685
73
7
0
181,804
0
L
Amaterasu
4,705
471
64
6
0
222,029
0
W
Hera
5,878
588
21
2
0
209,628
2
W
Anubis
6,480
648
67
7
0
176,501
0
W
Hachiman
5,905
591
59
6
0
195,007
2
L
Atlas
4,746
475
9
1
0
197,636
0
L
Izanami
4,702
470
67
7
0
178,294
0
L
Janus
5,151
515
42
4
0
175,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role