Player Matchup

Gilgamesh
Gilgamesh
CP_KAH
Gilgamesh
Level 105
God Stats
1W - 1L
1,560 SR
Queue Stats
135W - 147L
1,420 Elo+
Solo
Bacchus
Bacchus
DeadVoltageTv
Bacchus
Level 64
God Stats
22W - 15L
1,706 SR
Queue Stats
161W - 148L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
LuckyLuchyTv
Danzaburou
Level 36
God Stats
19W - 10L
1,571 SR
Queue Stats
130W - 128L
1,364 Elo+
Party 1
Nemesis
Nemesis
Mr Marbles 000
Nemesis
Level 124
God Stats
3W - 1L
1,250 SR
Queue Stats
156W - 144L
1,487 Elo+
Solo
Janus
Janus
gauthsdevarennes
Janus
Level 40
God Stats
1W - 0L
1,689 SR
Queue Stats
10W - 6L
1,209 Elo+
Solo
Team Averages
Level 74
1,555 SR
1,369 Elo+

VS

Team Averages
Level 67
1,569 SR
1,425 Elo+
Bastet
Bastet
GUNZELMANlink
Bastet
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 16L
1,509 Elo+
Solo
Nox
Nox
Lucas_corv
Nox
Level 84
God Stats
7W - 5L
1,595 SR
Queue Stats
74W - 80L
1,417 Elo+
Solo
Apollo
Apollo
SonOfAMonk3y
Apollo
Level 56
God Stats
6W - 3L
1,598 SR
Queue Stats
19W - 15L
1,450 Elo+
Solo
Nut
Nut
jgilbs3221
Nut
Level 58
God Stats
106W - 121L
1,432 SR
Queue Stats
269W - 273L
1,359 Elo+
Solo
Osiris
Osiris
monsterzilla410
Osiris
Level 38
God Stats
5W - 14L
1,718 SR
Queue Stats
578W - 603L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CP_KAH
Gilgamesh
17
4 / 0 / 2
10,041
591
10,188
13,011
12,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bacchus
13
3 / 2 / 3
8,411
495
5,953
10,112
10,707
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
LuckyLuchyTv
Danzaburou
13
2 / 2 / 2
7,820
460
3,662
5,084
2,286
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
7 / 1 / 4
9,925
584
15,582
13,070
6,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 7 / 3
8,449
497
8,584
11,436
4,010
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
7,864
463
7,532
16,320
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 2
6,984
411
2,480
5,633
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
12
0 / 5 / 4
6,726
396
2,385
9,403
3,819
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 4 / 1
8,354
491
8,165
16,984
6,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 3 / 0
7,357
433
5,023
13,299
10,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
18
Kills
10
12
Deaths
18
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CP_KAH
Gilgamesh
4
0
2
5
W
Bacchus
3
2
3
2.25
L
3
5
3
0.9
L
1
1
2
2
W
Danzaburou
LuckyLuchyTv
Danzaburou
2
2
2
1.5
W
7
1
4
9
L
Apollo
0
5
4
0.4
W
2
7
3
0.5
L
6
4
1
1.63
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,969
Damage
25,585
52,713
Taken
61,639
36,461
Mitigated
28,950
7,455
Healing
10,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CP_KAH
Gilgamesh
10,188
1,830
0
2,069
13,011
12,890
614
0
13,011
0
69,623
W
Bacchus
5,953
219
0
1,679
10,112
10,707
0
809
9,140
27,856
0
L
7,532
2,287
0
2,325
16,320
5,883
0
3,779
12,428
0
50,486
L
2,480
70
0
0
5,633
2,403
0
1,936
3,697
30,897
1,197
W
Danzaburou
LuckyLuchyTv
Danzaburou
3,662
921
0
806
5,084
2,286
306
595
4,405
0
42,952
W
15,582
8,000
0
1,381
13,070
6,568
234
589
12,421
0
86,145
L
Apollo
2,385
1,438
0
0
9,403
3,819
0
4,123
5,280
0
37,904
W
8,584
802
0
1,520
11,436
4,010
337
140
11,256
53,904
1,377
L
8,165
5,055
0
5,403
16,984
6,372
0
4,606
12,222
0
62,287
L
5,023
2,060
0
3,003
13,299
10,473
0
0
12,326
0
42,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,646
Gold Earned
37,285
411
Minions Killed
365
0
Camps Cleared
0
1,560,159
Distance Traveled
1,455,977
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,041
591
114
7
0
306,862
1
W
Bacchus
8,411
495
37
2
0
332,848
6
L
Bastet
7,864
463
77
5
0
325,884
0
L
Nox
6,984
411
65
4
0
309,200
5
W
Danzaburou
7,820
460
61
4
0
274,039
4
W
Nemesis
9,925
584
120
7
0
359,809
0
L
Apollo
6,726
396
66
4
0
276,759
0
W
Janus
8,449
497
79
5
0
286,601
0
L
Nut
8,354
491
83
5
0
232,924
0
L
Osiris
7,357
433
74
4
0
311,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role