Player Matchup

Bellona
Bellona
BigKingSteve92
Bellona
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 40L
1,494 Elo+
Solo
Hera
Hera
Fløkii
Hera
Level 110
God Stats
0W - 2L
1,303 SR
Queue Stats
149W - 148L
1,523 Elo+
Party 2
Atlas
Atlas
RNRhesus
Atlas
Level 47
God Stats
24W - 17L
1,731 SR
Queue Stats
60W - 49L
1,578 Elo+
Party 2
Jing Wei
Jing Wei
RNbjorn
Jing Wei
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,512 Elo+
Party 2
Amaterasu
Amaterasu
đeafeneđ
Amaterasu
Level 120
God Stats
6W - 6L
1,422 SR
Queue Stats
101W - 103L
1,594 Elo+
Party 2
Team Averages
Level 74
1,491 SR
1,540 Elo+

VS

Team Averages
Level 62
1,414 SR
1,410 Elo+
Charybdis
Charybdis
GameChanged3040
Charybdis
Level 84
God Stats
11W - 3L
1,674 SR
Queue Stats
84W - 66L
1,537 Elo+
Solo
Bastet
Bastet
Kaiju_2K
Bastet
Level 111
God Stats
5W - 5L
1,500 SR
Queue Stats
163W - 153L
1,439 Elo+
Party 1
Bacchus
Bacchus
Task_SaW
Bacchus
Level 36
God Stats
5W - 10L
1,271 SR
Queue Stats
61W - 61L
1,445 Elo+
Solo
Ra
Ra
Tatsumaki_Szn
Ra
Level 15
God Stats
17W - 24L
1,123 SR
Queue Stats
91W - 93L
1,127 Elo+
Party 1
Horus
Horus
douglas17
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,966
581
7,142
13,358
9,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
Fløkii
Hera
11
0 / 4 / 1
6,196
516
4,762
6,967
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
RNRhesus
Atlas
9
0 / 1 / 1
5,573
464
6,329
11,539
8,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
RNbjorn
Jing Wei
9
0 / 5 / 1
5,468
456
3,515
8,377
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
đeafeneđ
Amaterasu
10
2 / 3 / 1
6,044
504
6,729
13,554
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GameChanged3040
Charybdis
12
6 / 0 / 2
6,927
577
9,412
7,939
3,140
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Kaiju_2K
Bastet
13
5 / 1 / 6
7,022
585
6,738
9,999
4,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Task_SaW
Bacchus
10
1 / 1 / 7
6,231
519
6,499
12,345
11,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 4
6,654
555
6,480
4,461
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
douglas17
Horus
12
0 / 1 / 3
6,334
528
8,147
10,384
6,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
15
15
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Hera
Fløkii
Hera
0
4
1
0.13
W
Charybdis
GameChanged3040
Charybdis
6
0
2
7
W
Bastet
Kaiju_2K
Bastet
5
1
6
8
L
Atlas
RNRhesus
Atlas
0
1
1
0.5
L
Jing Wei
RNbjorn
Jing Wei
0
5
1
0.1
W
Bacchus
Task_SaW
Bacchus
1
1
7
4.5
W
3
0
4
5
W
Horus
douglas17
Horus
0
1
3
1.5
L
Amaterasu
đeafeneđ
Amaterasu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,477
Damage
37,276
53,795
Taken
45,128
28,688
Mitigated
27,992
17,969
Healing
18,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,142
2,302
0
7,408
13,358
9,291
0
116
12,342
0
58,741
L
Hera
Fløkii
Hera
4,762
888
0
955
6,967
2,293
0
3,875
3,033
46,841
612
W
Charybdis
GameChanged3040
Charybdis
9,412
4,201
0
2,524
7,939
3,140
0
3,526
4,325
0
56,706
W
Bastet
Kaiju_2K
Bastet
6,738
1,776
0
3,848
9,999
4,260
0
1,830
8,123
0
49,723
L
Atlas
RNRhesus
Atlas
6,329
2,576
0
3,463
11,539
8,122
293
1,580
9,959
24,679
0
L
Jing Wei
RNbjorn
Jing Wei
3,515
2,683
0
1,417
8,377
2,987
642
3,342
4,964
0
33,954
W
Bacchus
Task_SaW
Bacchus
6,499
1,145
0
4,581
12,345
11,962
0
3,557
8,644
24,017
1,106
W
6,480
421
719
569
4,461
1,766
24
1,692
2,649
57,552
0
W
Horus
douglas17
Horus
8,147
3,593
70
5,705
10,384
6,864
0
0
10,384
0
46,203
L
Amaterasu
đeafeneđ
Amaterasu
6,729
2,843
0
4,726
13,554
5,995
0
3,820
9,734
0
34,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,247
Gold Earned
33,168
327
Minions Killed
347
0
Camps Cleared
0
1,168,048
Distance Traveled
1,260,677
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,966
581
97
8
0
231,357
2
L
Hera
6,196
516
95
8
0
214,652
0
W
Charybdis
6,927
577
92
8
0
228,186
0
W
Bastet
7,022
585
74
6
0
285,344
4
L
Atlas
5,573
464
12
1
0
239,986
0
L
Jing Wei
5,468
456
59
5
0
213,577
0
W
Bacchus
6,231
519
26
2
0
243,952
0
W
Ra
6,654
555
84
7
0
264,782
5
W
Horus
6,334
528
71
6
0
238,413
0
L
Amaterasu
6,044
504
64
5
0
268,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role