Player Matchup

Hercules
Hercules
DodogamaMama
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,270 Elo+
Party 2
Nut
Nut
Gallanton
Nut
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,284 Elo+
Party 2
Geb
Geb
K1llerTAC05
Geb
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,155 Elo+
Party 2
Pele
Pele
Ki11erGuineapig
Pele
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,249 Elo+
Party 2
Scylla
Scylla
OceanioLupis
Scylla
Level 145
God Stats
6W - 9L
1,870 SR
Queue Stats
281W - 253L
1,603 Elo+
Solo
Team Averages
Level 103
1,574 SR
1,312 Elo+

VS

Team Averages
Level 158
1,607 SR
1,527 Elo+
Gilgamesh
Gilgamesh
ShootinDXcloud
Gilgamesh
Level 183
God Stats
5W - 1L
1,708 SR
Queue Stats
273W - 244L
1,539 Elo+
Party 1
Artio
Artio
ToastedLetuce71
Artio
Level 127
God Stats
4W - 3L
1,473 SR
Queue Stats
283W - 267L
1,535 Elo+
Party 1
Anubis
Anubis
UrbanClimber94
Anubis
Level 157
God Stats
26W - 27L
1,495 SR
Queue Stats
90W - 102L
1,483 Elo+
Solo
Cupid
Cupid
bbypineapple
Cupid
Level 134
God Stats
4W - 0L
1,814 SR
Queue Stats
113W - 109L
1,551 Elo+
Solo
Bastet
Bastet
sincereapology
Bastet
Level 188
God Stats
131W - 127L
1,545 SR
Queue Stats
278W - 281L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DodogamaMama
Hercules
9
1 / 3 / 0
5,407
451
4,326
10,341
6,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 1
5,744
479
4,340
7,912
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 5 / 0
5,248
437
3,380
13,108
8,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 2 / 1
7,111
593
7,342
11,556
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
11
1 / 4 / 0
6,034
503
3,960
6,100
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ShootinDXcloud
Gilgamesh
12
2 / 1 / 2
7,355
613
8,063
12,652
8,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
1 / 0 / 9
7,686
641
4,113
13,169
10,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 1 / 3
7,628
636
5,682
7,075
3,642
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 1 / 2
7,854
655
9,929
7,196
2,796
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 6
7,031
586
5,986
9,309
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
17
17
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
DodogamaMama
Hercules
1
3
0
0.33
L
1
3
1
0.5
L
0
5
0
0
L
1
2
1
0.75
L
Scylla
1
4
0
0.25
W
Gilgamesh
ShootinDXcloud
Gilgamesh
2
1
2
3
W
1
0
9
5.5
W
4
1
3
5.5
W
6
1
2
7
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
33,773
49,017
Taken
49,401
23,576
Mitigated
28,152
13,097
Healing
18,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DodogamaMama
Hercules
4,326
1,636
0
3,528
10,341
6,219
0
1,835
8,506
0
21,491
L
4,340
2,580
0
1,386
7,912
2,550
442
1,762
6,150
0
33,200
L
3,380
678
0
1,244
13,108
8,677
81
3,455
9,653
15,662
0
L
7,342
2,142
0
6,156
11,556
4,490
0
809
10,747
0
61,049
L
Scylla
3,960
501
0
783
6,100
1,640
0
1,692
4,408
37,497
754
W
Gilgamesh
ShootinDXcloud
Gilgamesh
8,063
1,996
0
2,478
12,652
8,694
307
1,107
11,036
0
50,077
W
4,113
140
352
5,766
13,169
10,012
956
2,191
10,808
18,199
2,209
W
5,682
406
0
3,091
7,075
3,642
626
1,827
4,960
56,554
917
W
9,929
6,191
0
3,419
7,196
2,796
895
675
6,521
0
65,528
W
5,986
1,607
0
3,634
9,309
3,008
885
994
8,233
0
38,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,544
Gold Earned
37,554
277
Minions Killed
339
0
Camps Cleared
0
1,214,910
Distance Traveled
1,269,117
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,407
451
24
2
0
252,488
0
L
Nut
5,744
479
58
5
0
230,105
0
L
Geb
5,248
437
13
1
0
241,603
0
L
Pele
7,111
593
102
9
0
267,196
0
L
Scylla
6,034
503
80
7
0
223,518
1
W
Gilgamesh
7,355
613
64
5
0
247,627
0
W
Artio
7,686
641
24
2
0
262,859
0
W
Anubis
7,628
636
95
8
0
232,068
0
W
Cupid
7,854
655
97
8
0
228,647
0
W
Bastet
7,031
586
59
5
0
297,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role