Player Matchup

Guan Yu
Guan Yu
Gold III
cust0dian
Guan Yu
Gold III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,778 MMR
Party 1
Bacchus
Bacchus
Platinum IV
dεst
Bacchus
Platinum IV
Level 148
God Stats
8W - 6L
1,524 SR
Queue Stats
16W - 10L
1,790 MMR
Party 1
Chang'e
Chang'e
Gold I
mellowfeelz
Chang'e
Gold I
Level 124
God Stats
3W - 0L
1,926 SR
Queue Stats
11W - 3L
1,912 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,650 SR
1,827 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,602 SR
1,738 MMR
Aphrodite
Aphrodite
Gold II
Syxcke
Aphrodite
Gold II
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
336W - 385L
1,677 MMR
Solo
Anhur
Anhur
Gold I
kevingamermc2
Anhur
Gold I
Level 142
God Stats
11W - 9L
1,698 SR
Queue Stats
49W - 57L
1,770 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum I
lTh3l Punish3r
Kumbhakarna
Platinum I
Level 168
God Stats
36W - 28L
1,608 SR
Queue Stats
327W - 341L
1,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
cust0dian
Guan Yu
17
4 / 1 / 10
10,638
760
15,605
17,999
18,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
dεst
Bacchus
15
2 / 2 / 10
9,742
696
7,024
17,083
19,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
mellowfeelz
Chang'e
18
8 / 0 / 5
11,478
820
19,650
14,420
6,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
OdinAchillesCthulhuThothNe Zha

VS

Bans
BellonaScyllaBaron SamediOsirisBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Syxcke
Aphrodite
13
1 / 6 / 2
9,045
646
7,538
13,135
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 6 / 0
9,132
652
10,333
15,636
4,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kumbhakarna
lTh3l Punish3r
Kumbhakarna
15
1 / 2 / 1
8,992
642
10,696
18,148
15,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
3
3
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Syxcke
Aphrodite
1
6
2
0.33
W
Guan Yu
cust0dian
Guan Yu
4
1
10
9
W
Bacchus
dεst
Bacchus
2
2
10
3.5
L
1
6
0
0.17
L
Kumbhakarna
lTh3l Punish3r
Kumbhakarna
1
2
1
0.75
W
Chang'e
mellowfeelz
Chang'e
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,279
Damage
28,567
49,502
Taken
46,919
43,536
Mitigated
25,875
23,059
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Syxcke
Aphrodite
7,538
682
3,276
5,032
13,135
5,448
248
7,544
5,040
31,756
543
W
Guan Yu
cust0dian
Guan Yu
15,605
2,486
3,014
4,687
17,999
18,121
747
5,554
12,030
0
40,438
W
Bacchus
dεst
Bacchus
7,024
329
0
2,323
17,083
19,140
382
4,391
12,172
12,097
526
L
10,333
5,929
0
2,134
15,636
4,684
646
7,755
6,943
0
45,788
L
Kumbhakarna
lTh3l Punish3r
Kumbhakarna
10,696
203
0
1,034
18,148
15,743
242
9,499
7,554
30,546
1,063
W
Chang'e
mellowfeelz
Chang'e
19,650
872
5,871
7,164
14,420
6,275
1,858
5,910
8,099
72,699
1,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
27,169
191
Minions Killed
163
0
Camps Cleared
0
858,840
Distance Traveled
727,104
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,045
646
58
4
0
223,049
0
W
Guan Yu
10,638
760
45
3
0
299,119
0
W
Bacchus
9,742
696
20
1
0
269,664
2
L
Anhur
9,132
652
66
5
0
217,186
0
L
Kumbhakarna
8,992
642
39
3
0
286,869
0
W
Chang'e
11,478
820
126
9
0
290,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role